[Gameplay Bug] [RedStar/sov1_01_LakeKhasan & sov1_04_Grodno, sec.obj. deploy core tank error] [v8.5.6]

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GabeKnight
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[Gameplay Bug] [RedStar/sov1_01_LakeKhasan & sov1_04_Grodno, sec.obj. deploy core tank error] [v8.5.6]

Post by GabeKnight »

The sec. obj. of the RedStar/LakeKhasan scen "Deploy 2 core tanks before turn 2" has two (and a half) errors:

(1) The BT-7A tank doesn't count into the objective if it's switched to arty mode (the "2 core tanks WIN" trigger checks tank "class" only...). Even switched it's still a tank, isn't it?
(2) The "\Objectives\2 core tanks FAIL" trigger "check turn" condition has to be set to "turn > 1"!
(2a) and it wouldn't hurt to set the "check unit count" amount to "< 2", too.

Example: What if I deploy three core tanks at turn two? :wink:
Last edited by GabeKnight on Fri Aug 28, 2020 11:53 am, edited 1 time in total.
terminator
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Re: [Gameplay Bug] [RedStar / sov1_01_LakeKhasan, sec.obj. deploy core tank error] [v8.5.6]

Post by terminator »

You are right.
This kind of incentive goal should not be missed unless you are inattentive. Has this been your case?

LakeKasan(1).jpg
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LakeKasan(2).jpg
LakeKasan(2).jpg (246.7 KiB) Viewed 938 times
bebro
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Re: [Gameplay Bug] [RedStar / sov1_01_LakeKhasan, sec.obj. deploy core tank error] [v8.5.6]

Post by bebro »

The =| in the fail trigger is no prob at all. Because if you deploy 2 tanks the win trigger kicks in and offs the fail.
GabeKnight
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Re: [Gameplay Bug] [RedStar/sov1_01_LakeKhasan & sov1_04_Grodno, sec.obj. deploy core tank error] [v8.5.6]

Post by GabeKnight »

Similar problem with "sov1_04_Grodno".

And I guess it's best if the win-trigger would turn the fail-trigger off.
GabeKnight
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Re: [Gameplay Bug] [RedStar/sov1_01_LakeKhasan & sov1_04_Grodno, sec.obj. deploy core tank error] [v8.5.6]

Post by GabeKnight »

Also strange: Though set to "move event" the objective validates during deployment phase!

Screenshot 216.jpg
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GabeKnight
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[RedSteel/sov2_15_Kuban, prim.obj. deploy inf. issue] [v8.5.6]

Post by GabeKnight »

[RedSteel/sov2_15_Kuban]

I think I post this rather here than in a separate thread, because it's a similar "issue" as those above, in this case more of an exploit really:

I suggest to change the "\Objectives\Reinforce LZ - WIN" trigger event to "turn start" (instead move event).
Otherwise this objective checks complete during the deploment phase already and I can simply remove the units from there.
terminator
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Re: [Gameplay Bug] [RedStar/sov1_01_LakeKhasan & sov1_04_Grodno, sec.obj. deploy core tank error] [v8.5.6]

Post by terminator »

GabeKnight wrote: Sat Aug 29, 2020 1:41 am Also strange: Though set to "move event" the objective validates during deployment phase!
Deployment = "move event"
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