Hello folks
Work on MdC 1.6 continues. Now I will tell you an update of the progress:
Major Equipment file improvement
Most of the units stats have been completely rewoked

With the help and feeback from McGuba and Estherr I updated almost every unit stat of the game, but without breaking the balance (I hope) between classes and nations. The relatively strength should be the same but this time we have a much wide range from the weakest unit to the strongest one in each class, so now the differences between upgraded units will be much more relevant.
Also, some roles have been greatly improved. Example: vehicles like the M2 Bradley, BMP-1M or the Puma now have a switch option to AT mode, this is: range 1 and a greater HA than before. That's right, now you can move, attack a tank and retreat in the same turn without receiving any damage

. Similar concept for RPG infantry (without recon move of course).
Artillery range, aircraft movement, etc have been boosted as well.
More info to come later, I am still working on this topic. Many thanks to McGuba for his recent suggestions.
European Scenario
Victory conditions shall be improved, missions are being added.
Of course most of the errors/bugs reported here have been addressed.
English Channel Tunnel: the tunnel has been added, it is a regular road to "help" the AI (and the human player, why not) to move the main British force into the continent.
The Separatists/Ukrainian frontline: Now it is a little bit more accurate, lots of static defenses have been added.
The Moscow defenses have been improved as well:
Some cosmetics to the map, why not?
Units
And of course, I continue to improve the older icons to a more decent quality:
Romanian tanks icons also received some love. The previous ones were mere T-55s reskinned which is not accurate, the TR series have significant differences to their Soviet counterparts:
And, as always, new units will enter the battlefield:
Of course more new units will make it to the next release
Best regards,
Akkula.