Hello guys. Some news about the next release, mostly about the European Scenario:
Naval warfare has been expanded once more
There will be some specific spots were carriers can be placed and will "spawn" an airfield. The "airfield" will last until the carrier be moved away from that hex (it will become a regualr sea hex, neutral flag).
This should enhance the logistics of naval aircrafts, even more for the AI which is no that smart to use carriers units. Here some pics of how it works:
Carrier on the "deployable" hex:
(hex icons are work in progress, these are just placeholders)

Carrier away from the hex:
AI strategy
The scenario is heavly scripted, but also is pretty "randomized". That is: the AI (both sides) has differents battle groups (baltics, poland, russia, etc) which will behave differently at the beginning of the game, defensive or offensive.
And during the course of the battle, the dice will be rolled again every certain amount of turns or even if some enemy defensive lines are weakened (by reassigning units to other areas, etc).
I hope this would be add lots of replaybility to the scenario and also, unpredictability which is a nice challenge
Early release
Because of extensive testing will take ages, I am thinking of relase 1.5b instead of 1.6.
By releasing a beta version of the scenario I could speed up the release date to a mere month or even less. Of course some features shall be missing, but the scenario should be fully playable:
- No special events
- AI carrier behaviour undone, just a few carriers would work as they should
- Some minor nations missing (including Armenia and Azerbaijan)
- Many scripting in WIP.
Multiplayer, of course, should have no issue at all regarding carriers and AI.
Some more pics just for the sake of tease
Combat on the Balkans... the Italians dont waste time and bring the big guns!
Battle at the Black Sea (notice the "carrier hex" ready to be used by the French or Italians)
The Russians try to launch a large airborne operation:
Best regards,
Akkula.