Re: Quick Questions Thread on Rules
Posted: Sat Oct 03, 2020 5:13 am
I think he's meaning marsh/swamp is very watery with obscuring vegetation, be it long grass, reeds, trees, brush what have you.
Yes, and he is a Marsh Arab.Swuul wrote: Sat Oct 03, 2020 3:43 amIsn't that "rushes" next to a "stream"? Though admittedly, there is no "rushes" terrain type in FoGrbodleyscott wrote: Fri Oct 02, 2020 5:36 pmWrong type of swamp.Swuul wrote: Fri Oct 02, 2020 4:21 pm What surprises me every time is that swamp terrain hides infantry. I mean, wut?
How do you hide 480 legionares there, huh? Are they extra-extra slim legionares, or what?
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It will hide them but how well will they fight after hunkering down in this type of terrain?Swuul wrote: Fri Oct 02, 2020 4:21 pm What surprises me every time is that swamp terrain hides infantry. I mean, wut?
How do you hide 480 legionares there, huh? Are they extra-extra slim legionares, or what?
See rbodleyscott's answer on page 2 of this very thread.sIg3b wrote: Sun Oct 04, 2020 6:10 pm We know that #men in a unit determines its value in Rout%. Now to my question:
What does an Elephant count for in Rout%? 1 man? 5? 10? How about Cataphracts? Chariots? War Engines?
There are two Squads files, but neither seems to be a textfile. I can´t open them.kronenblatt wrote: Sun Oct 04, 2020 6:30 pmSee rbodleyscott's answer on page 2 of this very thread.sIg3b wrote: Sun Oct 04, 2020 6:10 pm We know that #men in a unit determines its value in Rout%. Now to my question:
What does an Elephant count for in Rout%? 1 man? 5? 10? How about Cataphracts? Chariots? War Engines?
...it is based on the "UnitSize" attribute (NOT the number of men directly, and NOT the cost of the unit) with a +50% adjustment for elephants and mounted troops. You can see the "UnitSize" values in the Squads file...
There's one xls (Excel) file: open that one.sIg3b wrote: Sun Oct 04, 2020 6:44 pmThere are two Squads files, but neither seems to be a textfile. I can´t open them.kronenblatt wrote: Sun Oct 04, 2020 6:30 pmSee rbodleyscott's answer on page 2 of this very thread.sIg3b wrote: Sun Oct 04, 2020 6:10 pm We know that #men in a unit determines its value in Rout%. Now to my question:
What does an Elephant count for in Rout%? 1 man? 5? 10? How about Cataphracts? Chariots? War Engines?
...it is based on the "UnitSize" attribute (NOT the number of men directly, and NOT the cost of the unit) with a +50% adjustment for elephants and mounted troops. You can see the "UnitSize" values in the Squads file...
Firstly that is not obstacles in general, but specifically ditches. Other obstacles may have different effects.kronenblatt wrote: Mon Oct 05, 2020 7:52 pm On Obstacles
1. The combat advantage referred to is +25 POA for foot, and nothing else, right?
2. What does overlappers mean?
3. What is the protection that foot gets against cavalry?
Obstacle.png
Ok, thanks. So only PoA adjustment is (Light and Medium) Missile Foot Troops getting +100 vs Cavalry?rbodleyscott wrote: Tue Oct 06, 2020 11:22 amFirstly that is not obstacles in general, but specifically ditches. Other obstacles may have different effects.kronenblatt wrote: Mon Oct 05, 2020 7:52 pm On Obstacles
1. The combat advantage referred to is +25 POA for foot, and nothing else, right?
2. What does overlappers mean?
3. What is the protection that foot gets against cavalry?
Obstacle.png
1) No. Missile Troops get +100 vs Cavalry.
2) That is a fossil from some previous rules which were removed.
3) See 1
And Foot get +25 POA vs anything (if they don't get +100 POA).kronenblatt wrote: Tue Oct 06, 2020 11:26 amOk, thanks. So only PoA adjustment is (Light and Medium) Missile Foot Troops getting +100 vs Cavalry?rbodleyscott wrote: Tue Oct 06, 2020 11:22 amFirstly that is not obstacles in general, but specifically ditches. Other obstacles may have different effects.kronenblatt wrote: Mon Oct 05, 2020 7:52 pm On Obstacles
1. The combat advantage referred to is +25 POA for foot, and nothing else, right?
2. What does overlappers mean?
3. What is the protection that foot gets against cavalry?
Obstacle.png
1) No. Missile Troops get +100 vs Cavalry.
2) That is a fossil from some previous rules which were removed.
3) See 1
Sorry for being the slow brain here... (Light and Medium) Missile Foot Troops then get 25+100 = +125 versus cavalry?rbodleyscott wrote: Tue Oct 06, 2020 11:30 amAnd Foot get +25 POA vs anything (if they don't get +100 POA).kronenblatt wrote: Tue Oct 06, 2020 11:26 amOk, thanks. So only PoA adjustment is (Light and Medium) Missile Foot Troops getting +100 vs Cavalry?rbodleyscott wrote: Tue Oct 06, 2020 11:22 am
Firstly that is not obstacles in general, but specifically ditches. Other obstacles may have different effects.
1) No. Missile Troops get +100 vs Cavalry.
2) That is a fossil from some previous rules which were removed.
3) See 1
no, +100. They only get the +25 if they don't get the +100.kronenblatt wrote: Tue Oct 06, 2020 11:32 amSorry for being the slow brain here... (Light and Medium) Missile Foot Troops then get 25+100 = +125 versus cavalry?rbodleyscott wrote: Tue Oct 06, 2020 11:30 amAnd Foot get +25 POA vs anything (if they don't get +100 POA).kronenblatt wrote: Tue Oct 06, 2020 11:26 am
Ok, thanks. So only PoA adjustment is (Light and Medium) Missile Foot Troops getting +100 vs Cavalry?
Ah, yes: that's what you wrote above (I totally missed that, sorry).rbodleyscott wrote: Tue Oct 06, 2020 2:54 pmno, +100. They only get the +25 if they don't get the +100.kronenblatt wrote: Tue Oct 06, 2020 11:32 amSorry for being the slow brain here... (Light and Medium) Missile Foot Troops then get 25+100 = +125 versus cavalry?rbodleyscott wrote: Tue Oct 06, 2020 11:30 am
And Foot get +25 POA vs anything (if they don't get +100 POA).
If they are mixed foot with 50% having bows and 50% having spears, then they get (100+25)/2=62.5 POA advantage, right?rbodleyscott wrote: Tue Oct 06, 2020 2:54 pmno, +100. They only get the +25 if they don't get the +100.kronenblatt wrote: Tue Oct 06, 2020 11:32 amSorry for being the slow brain here... (Light and Medium) Missile Foot Troops then get 25+100 = +125 versus cavalry?rbodleyscott wrote: Tue Oct 06, 2020 11:30 am
And Foot get +25 POA vs anything (if they don't get +100 POA).
If routing, and not being pursued or suffering significant shooting, 20% chance of testing per turn. (With -3 modifier for being broken, and any other modifiers for previous losses)sIg3b wrote: Wed Oct 07, 2020 10:42 pm Question: What is the chance to get a rally attempt without a general?
No, they just add the standard 50POA in meleekronenblatt wrote: Wed Oct 14, 2020 5:38 pm Do generals attached to missile units in any way positively affect inflicted casualties? And if yes, where in the game files can I read more about that?