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Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Sun Sep 09, 2012 1:45 am
by chief
Naughty......No. They were all after my time. Anti-submarine patrols, Early warning (DEW Line extension), Research and development were my assignments in both the Atlantic and Pacific Fleet. Stationed as far North as Alaska and Iceland. South to the Equator. West to the Marshal Islands and East to Beruit (SP?). Period of service from 1949 to 1968
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Tue Sep 11, 2012 4:04 pm
by naughtybalrog
Chief, your service dates indicate you are about my Dad's age... Interesting. Must be a Cold War Warrior? I used to fly into Adak and Shemya (in the Aleutian Island of Alaska) on what we called a "Chain Run," to bring supplies like fresh fruit or mail. Unusual planes on those tarmacs...
Those darned little red foxes used to climb up the crew ladder of my C-141 and steal our box lunches any time I was distracted.

Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Tue Sep 11, 2012 4:12 pm
by obi
airbornemongo101 wrote:
None,,and I mean none of the units have any movement sounds and the firing sounds are screwed up when the Mod is enabled.
I just triple checked the files....
All appears to be ok.....what did I do wrong?. Is there another step due to 1.10 that I'm not aware of?
When mod is disabled all sounds come back...
I still have that problem. I have PC 1.10.
First i Installd the Elite Mod via GME, then RSM Redux an RSM Redux Sfx via GME. Downloaded all the new mod-versions
Result: all new units without movement- and fireing sounds

Have I missed something?
By the way: your mods are so addictive, i got an Tenosynovitis in my mouse-hand

Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Tue Sep 11, 2012 4:25 pm
by nikivdd
obi wrote:airbornemongo101 wrote:
None,,and I mean none of the units have any movement sounds and the firing sounds are screwed up when the Mod is enabled.
I just triple checked the files....
All appears to be ok.....what did I do wrong?. Is there another step due to 1.10 that I'm not aware of?
When mod is disabled all sounds come back...
I still have that problem. I have PC 1.10.
First i Installd the Elite Mod via GME, then RSM Redux an RSM Redux Sfx via GME. Downloaded all the new mod-versions
Result: all new units without movement- and fireing sounds

Have I missed something?
By the way: your mods are so addictive, i got an Tenosynovitis in my mouse-hand

Try the following:
Disable the Elite Unit mod in GME
Copy the content from the audio folder of your vanilla install to the audio folder of the Elite Unit mod (the Elite Unit mod folder that is loaded into GME)
Enable the Elite Unit mod in GME
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Tue Sep 11, 2012 4:28 pm
by VPaulus
obi wrote:
I still have that problem. I have PC 1.10.
First i Installd the Elite Mod via GME, then RSM Redux an RSM Redux Sfx via GME. Downloaded all the new mod-versions
Result: all new units without movement- and fireing sounds

Have I missed something?
The new version of RSM Redux (1.10) is not compatible with any mod that use custom units.
If any modder want to use the new version of Redux it has to integrate the sound mod and adapt it on their mods. I can help in that task.
I was already beginning to have compatibility issues between several mods, because they were using the same filename for different units.
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Tue Sep 11, 2012 5:06 pm
by airbornemongo101
obi wrote:airbornemongo101 wrote:
None,,and I mean none of the units have any movement sounds and the firing sounds are screwed up when the Mod is enabled.
I just triple checked the files....
All appears to be ok.....what did I do wrong?. Is there another step due to 1.10 that I'm not aware of?
When mod is disabled all sounds come back...
I still have that problem. I have PC 1.10.
First i Installd the Elite Mod via GME, then RSM Redux an RSM Redux Sfx via GME. Downloaded all the new mod-versions
Result: all new units without movement- and fireing sounds

Have I missed something?
By the way: your mods are so addictive, i got an Tenosynovitis in my mouse-hand

Right now RSM 1.10 and Elite Units 1.10 are not compatible.
Hopefully next week I will have time to get w/ VPaulus and make Elite Units compatible /w RSM,right now if you want to use Elite Units you have to use the vanilla sounds....sorry
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Tue Sep 11, 2012 5:26 pm
by obi
nikivdd wrote:
Try the following:
Disable the Elite Unit mod in GME
Copy the content from the audio folder of your vanilla install to the audio folder of the Elite Unit mod (the Elite Unit mod folder that is loaded into GME)
Enable the Elite Unit mod in GME
It´s working, thanks!
Now i have to decide if i play the GTPG Mod with RSM, or your Mod with the vanilla Sounds...

Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Tue Sep 11, 2012 5:42 pm
by nikivdd
obi wrote:nikivdd wrote:
Try the following:
Disable the Elite Unit mod in GME
Copy the content from the audio folder of your vanilla install to the audio folder of the Elite Unit mod (the Elite Unit mod folder that is loaded into GME)
Enable the Elite Unit mod in GME
It´s working, thanks!
Now i have to decide if i play the GTPG Mod with RSM, or your Mod with the vanilla Sounds...

I'm glad it works. I seem to forget to write a lot lately LOL. I came up with the suggestion after i checked the efx file of the mod. At least in the meantime the vanilla sounds is better than no sounds until Bob and Paulo bring the efx file up to RSM speed

.
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Sat Sep 22, 2012 3:23 pm
by naughtybalrog
Mongo man ~
I switched a 12.8 cm Flak 40 unit from AA to AT mode after an unfortunate encounter with a nasty IS-2. He moved in next to me (adjacent city hex)... Well, the Mod allowed me to switch to the other mode but when I tried to fire upon my new Bolshevik Tovarich neighbor... nada, nothing. And, yes, I had ample ammo.
Maybe I am doing something wrong

but maybe not. Will look in the pzeqp file for an answer but thought you'd want to know anyway.
Love the Mod!
Your brother from another branch.
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Sat Sep 22, 2012 5:35 pm
by airbornemongo101
Did it not fire totally ?or was the animation screwed up
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Sat Sep 22, 2012 5:39 pm
by naughtybalrog
It did not fire at all ~ just nothing.
Sorry for being incomplete

Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Sat Sep 22, 2012 5:46 pm
by airbornemongo101
naughtybalrog wrote:It did not fire at all ~ just nothing.
Sorry for being incomplete

I already see what I did wrong....I forgot to add the land attack into the AT version.
Give me 5 mins and I will fix it and post the new eqp file up...I just have to calculate the land fire attirbutes and add them in for all three branches
Sorry bro..fix coming up
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Sat Sep 22, 2012 6:37 pm
by airbornemongo101
Well ,thanks to the
#1 LoadMaster in the community one of my screwups has been identified and fixed
I forgot to do a bunch of stuff the the 128mm flak/pak siwtches...they have been fixed and a new link added for a full download
For those who already have the mod Just pull out the equipment file out of the Elite Units 1.10 patch zip and replace the equipment file in you'r Elite Units 1.10 Mod's data folder
Here is the link for the patch
http://www.mediafire.com/?yovdm2gs649wb58.
Sorry to all for my screwup and any inconvience it caused.
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Sat Sep 22, 2012 10:10 pm
by naughtybalrog
Thx for the fast fix AB!
May all your jumps be over friendly LZs in daylight
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Sat Sep 22, 2012 10:47 pm
by airbornemongo101
naughtybalrog wrote:Thx for the fast fix AB!
May all your jumps be over friendly LZs in daylight
Thank
It must be nice being the #1 Loadmaster in the forums,of course you're the
only loadmaster that's a member

Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Sat Sep 22, 2012 11:04 pm
by naughtybalrog
Ya ~ which also indicates that I am the #10 Loadmaster in the forum too...
Somehow this thread just reminded me of that scene in Full Metal Jacket where Joker was sitting around on some dusty backstreet in Saigon and the long-legged gal sashayed by uttering the now timeless line...

Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Sun Sep 23, 2012 12:54 am
by chief
You must mean his Sniper Boom boom girl friend of course, Malines don't fool with bad girls, only the ones they can take to meet their DI's.
"Rules for the Conduct under the Rules of War"
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Sun Sep 23, 2012 2:03 am
by naughtybalrog
Ok Chief...
"You talk the talk, do you walk the walk?"
(Adam Baldwin as Animal Motha in Full Metal Jacket)
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Mon Sep 24, 2012 3:10 pm
by chief
Just remember, Marines Bad A%(*, GIs Docile, AF airy, Navy Good Guys.
"We have met the enemy, and he is us" .......POGO 1946
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Fri Sep 28, 2012 9:08 pm
by drjeff21
I am having the issue noted earlier in that I do not have movement/firing sounds after installing this mod. I also did what was noted by copying the vanilla audio into the audio folders in the Elite Mods folder but still no sounds. Is there something else that I have missed? Thank you.