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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Fri Nov 19, 2021 7:05 am
by captainjack
Imp44791. It feels like you've been reading my French campaign map!
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Fri Nov 19, 2021 4:59 pm
by uzbek2012
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Fri Nov 19, 2021 5:00 pm
by imp44791
Pure coincidence, I swear!
I have started looking at your thread. I am not much of a modder myself, plus no time. But I can certainly provide opinions.
I have restarted this Italian campaign with the expanded equipment file and it's nicer, as I can keep an Italian focus. With the vanilla file I ended up with mostly Germans which rather defeats the point of this exercise.
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Fri Nov 19, 2021 8:57 pm
by uzbek2012
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Sat Nov 20, 2021 8:14 am
by terminator
nikivdd wrote: ↑Thu Nov 18, 2021 9:26 am
terminator wrote: ↑Thu Nov 18, 2021 5:26 am
I noticed something strange in the
Fort Capuzzo scenario. Each
Strongpoint seems to have a
Hero but the Unit details is empty ?
Fort Capuzzo(3).jpg
The strongpoints all have a hero assigned, namely +2 spotting. I didn't attach a picture at the time. I understand it might be confusing.
For the next update there will be a proper hero picture.
Thanks for the feedback.
These Strongpoints are somehow Observation Posts :

- Observation Post.png (158.67 KiB) Viewed 2678 times
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Sat Nov 20, 2021 8:56 am
by uzbek2012
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Sat Nov 20, 2021 8:24 pm
by nikivdd
More scenarios in the making, for the losing path after El Alamein.

- Am_S.png (182.87 KiB) Viewed 2633 times
The supply depots and minefields will be deployed randomly at a certain turn in several defined zones on the playable part of the map.
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Sun Nov 21, 2021 8:16 am
by terminator
Nezuet Ghirba (04)
Decisive Victory, you must remain united around the unit to be protected.You can’t deploy planes or redeploy land units, it seems.

- Nezuet Ghirba(1).jpg (539 KiB) Viewed 2614 times
I have received many rewards during this mission

- Nezuet Ghirba(2).jpg (519.79 KiB) Viewed 2614 times
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Sun Nov 21, 2021 8:30 pm
by jeffoot77
Terminator, u should use one more artillery, beacause double artillery side to side are a very good defense against any front attack.
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Tue Nov 23, 2021 7:21 am
by terminator
jeffoot77 wrote: ↑Sun Nov 21, 2021 8:30 pm
Terminator, u should use one more artillery, beacause double artillery side to side are a very good defense against any front attack.
Yes an artillery unit is always interesting in a defensive scenario because of artillery support. With three artillery units, a triangle layout of artillery units could be very effective.
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Thu Nov 25, 2021 6:11 am
by terminator
Frontier Line
Marginal Victory : Hold fort Maddalena. Why fort Maddalena is not a Primary objective ?

- Frontier Line(1).jpg (508.22 KiB) Viewed 2493 times
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Thu Nov 25, 2021 3:22 pm
by uzbek2012
terminator wrote: ↑Thu Nov 25, 2021 6:11 am
Frontier Line
Marginal Victory : Hold fort Maddalena. Why fort Maddalena is not a Primary objective ?
Frontier Line(1).jpg
Wait for more flowers , berries from the horde of Matilda tanks and Crusaders are waiting ahead + aviation with the support of Indian infantry )

I am now looking for tactics and strategy how to stop the British ) This time I saved everything except Fort Fort Capuzzo )
https://en.wikipedia.org/wiki/Fort_Capuzzo
Flak -88 is an excellent gun with the pak mod has three types of shooting ( sky , direct fire and as simple artillery ) But everything is complicated there are a lot of enemies )

Battle Axe
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Thu Nov 25, 2021 4:45 pm
by nikivdd
terminator wrote: ↑Thu Nov 25, 2021 6:11 am
Frontier Line
Marginal Victory : Hold fort Maddalena. Why fort Maddalena is not a Primary objective ?
Simply, because i chose not to. It's just something different for a change.
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Fri Nov 26, 2021 5:08 am
by terminator

- Frontier Line.jpg (811.59 KiB) Viewed 2424 times
PS: the title of this scenario is Frontier Line or Frontier Wire (?)
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Fri Nov 26, 2021 10:19 am
by Ainkatsiss
Hi nikivdd. A little question: Why are you restricted yourself to vanilla icons ? Is it for the simplicity of use of your campain, or for something else ?
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Fri Nov 26, 2021 4:15 pm
by nikivdd
terminator wrote: ↑Fri Nov 26, 2021 5:08 am
PS: the title of this scenario is Frontier Line or Frontier Wire (?)
Should be Frontier Wire. Correct for next update.
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Fri Nov 26, 2021 4:19 pm
by nikivdd
Ainkatsiss wrote: ↑Fri Nov 26, 2021 10:19 am
Hi nikivdd. A little question: Why are you restricted yourself to vanilla icons ? Is it for the simplicity of use of your campain, or for something else ?
I use the vanilla equipment file for scenario creation. To play the campaign, the player can then use any custom made equipment file (evt. with custom icons) as long as the custom made equipment file didn't change the vanille unit entries in the equipment file.
A good example is the equipment file uzbek2012 is using.
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Fri Nov 26, 2021 4:33 pm
by Ainkatsiss
nikivdd wrote: ↑Fri Nov 26, 2021 4:19 pm
I use the vanilla equipment file for scenario creation. To play the campaign, the player can then use any custom made equipment file (evt. with custom icons) as long as the custom made equipment file didn't change the vanille unit entries in the equipment file.
A good example is the equipment file uzbek2012 is using.
I've spent 2 days to create my equip file for the my French Grand Campaign, but i'm already facing some of these trouble. So you use the equip file without any modification ? It allow sometimes few option for map creation, but allow more mod compatibility...
But doesn't it complicate your work to to balanced map ? As you don't really know which kind of mods the players are using.
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Fri Nov 26, 2021 5:20 pm
by nikivdd
Ainkatsiss wrote: ↑Fri Nov 26, 2021 4:33 pm
I've spent 2 days to create my equip file for the my French Grand Campaign, but i'm already facing some of these trouble. So you use the equip file without any modification ? It allow sometimes few option for map creation, but allow more mod compatibility...
But doesn't it complicate your work to to balanced map ? As you don't really know which kind of mods the players are using.
For scenario creation i use the vanilla file, for playing myself i have a custom extended vanilla based file.
If scenarios appear to easy for a certain unit mod, level of difficulty can always be increased.
Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)
Posted: Fri Nov 26, 2021 5:41 pm
by uzbek2012
Ainkatsiss wrote: ↑Fri Nov 26, 2021 4:33 pm
nikivdd wrote: ↑Fri Nov 26, 2021 4:19 pm
I use the vanilla equipment file for scenario creation. To play the campaign, the player can then use any custom made equipment file (evt. with custom icons) as long as the custom made equipment file didn't change the vanille unit entries in the equipment file.
A good example is the equipment file uzbek2012 is using.
I've spent 2 days to create my equip file for the my French Grand Campaign, but i'm already facing some of these trouble. So you use the equip file without any modification ? It allow sometimes few option for map creation, but allow more mod compatibility...
But doesn't it complicate your work to to balanced map ? As you don't really know which kind of mods the players are using.
We must pay tribute to the creator who knows how to make his own mods and does it perfectly ) It is very interesting to play his work) Most often, the balance is maintained and historicity is observed, unless of course it is an alternative reality)))) Well, additional mods just make it possible to play even more interesting) It's just that there is no way in vanilla, for example, to dismount from a horse and it will look idiotic to attack tanks with cavalry in a holop)))) yes , and the vanilla company has already been fed up for 10 years , and so the entertainment is a favorite game in a new way ) I hope the online translator translated everything correctly ......
Надо отдать должное создатель умеет делать свои моды и делает это отлично ) Очень интересно играть его работы ) Чаще всего баланс выдержан и историчность соблюдёна если это конечно не альтернативная реальность )))) Ну а дополнительные моды просто дают возможность играть еще интереснее ) Просто в ваниле нет к примеру возможности спешиться с коня и будет выглядеть по идиотски конницей в голоп нападать на танки )))) да и ванильная компания за 10 лет уже порядком поднадоела , а так развлечение любимая игра на новый лад ) Надеюсь онлайн переводчик корректно все перевел ......