Page 40 of 286
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Thu Nov 28, 2019 8:41 am
by terminator
Second test = changing Tiles :

- HexAction(3).jpg (589.41 KiB) Viewed 4285 times

- HexAction(4).jpg (903.41 KiB) Viewed 4285 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Thu Nov 28, 2019 9:19 am
by terminator
phcas wrote: ↑Wed Nov 27, 2019 7:31 pm
Who can help me?
I need something from a Hex action.
I want to change the dark (Impasseble) hexes to be gone with a hex action.
If thats impossible
Who can tell me how?
Turn 1

- HexAction(6).jpg (105.7 KiB) Viewed 4278 times
Turn 2

- HexAction(7).jpg (121.55 KiB) Viewed 4278 times
Editor

- HexAction(8).jpg (80.67 KiB) Viewed 4278 times
phcas wrote: ↑Wed Nov 27, 2019 7:31 pm
Who can help me?
I need something from a Hex action.
I want to appear the "unit purchase" hexes with a hex action.
Who can tell me how?
What is the "unit purchase" hexes ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Thu Nov 28, 2019 11:41 am
by phcas
Thanks Terminator, it works perfect!
I need this thing for the Big Campaign Scenario. Great.
(a unit purchase hex is a hex were you can place your unit in the map. Air or Ground.)
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Thu Nov 28, 2019 1:28 pm
by terminator
phcas wrote: ↑Thu Nov 28, 2019 11:41 am
Thanks Terminator, it works perfect!
I need this thing for the Big Campaign Scenario. Great.
(a unit purchase hex is a hex were you can place your unit in the map. Air or Ground.)
Greetings PHCAS
The solution I found for ground units is (for air units change City->Airfield) :
Turn 1

- Capture d’écran (537).jpg (112.03 KiB) Viewed 4231 times
Turn 2

- Capture d’écran (535).jpg (114.52 KiB) Viewed 4231 times
The Script :

- Capture d’écran (538).jpg (97.49 KiB) Viewed 4231 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Thu Nov 28, 2019 1:36 pm
by terminator
How to change the String:

- Capture d’écran (539).jpg (116.64 KiB) Viewed 4228 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Thu Nov 28, 2019 3:34 pm
by phcas
Thanks again for your clear explanation of the hex action
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Thu Nov 28, 2019 5:26 pm
by Latro
I'm enjoying the Low Countries scenario but there is a better icon available for the Dutch infantry.
Dont know who made it.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Thu Nov 28, 2019 7:32 pm
by phcas
Latro wrote: ↑Thu Nov 28, 2019 5:26 pm
I'm enjoying the Low Countries scenario but there is a better icon available for the Dutch infantry.
Dont know who made it.
Hello Latro,
I know this image
The Dutch army had a kind of green uniforms. In the mod the icon you show is used as Dutch Marines to make the visual difference between Army and Navy. So it's already in the mod. Only as you can see the submachinegun is not there, they only have rifles. This is because de Dutch army did not use small machineguns. The Lewis M20 was the smallest machine gun in use.

- IMG_3146-border.jpg (53.75 KiB) Viewed 4159 times
But there is good news about the Dutch airforce. Wurschtmaxe is remaking the Dutch aircraft! The Fokker T.V is ready yet. Look how nice!

- 08120_Fokker_TV.png (70.07 KiB) Viewed 4159 times
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Thu Nov 28, 2019 8:49 pm
by Latro
Yes, the submachine gun is wrong but I like the helmets. Did you change the marines’ tunics to dark blue?
I haven’t encountered them yet

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Thu Nov 28, 2019 9:30 pm
by phcas
Latro wrote: ↑Thu Nov 28, 2019 8:49 pm
Yes, the submachine gun is wrong but I like the helmets. Did you change the marines’ tunics to dark blue?
I haven’t encountered them yet
The Dutch Marines are defending Rotterdam and Hoek van Holland (44,38 & 48,41) 2 units
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Fri Nov 29, 2019 12:14 am
by captainjack
Some guidance on hex actions here.
https://www.slitherine.com/forum/viewtopic.php?t=43525
There are a few mainstream scenarios with hex actions - eg US Corps Sbiba includes demolishing bridges, there's one of the late war scenarios (I think in US COrps) where you destroying a dam converts hexes to swamp, and a US Corps scenario allows construction of an airfield by hex action. I haven't played Sealion for ages but I think there are a few bridge building other hex conversions in that.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Fri Nov 29, 2019 5:15 am
by terminator
captainjack wrote: ↑Fri Nov 29, 2019 12:14 am
Some guidance on hex actions here.
https://www.slitherine.com/forum/viewtopic.php?t=43525
There are a few mainstream scenarios with hex actions - eg US Corps Sbiba includes demolishing bridges, there's one of the late war scenarios (I think in US COrps) where you destroying a dam converts hexes to swamp, and a US Corps scenario allows construction of an airfield by hex action. I haven't played Sealion for ages but I think there are a few bridge building other hex conversions in that.
Thanks for the info, this confirms my tests

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Fri Nov 29, 2019 7:21 am
by phcas
captainjack wrote: ↑Fri Nov 29, 2019 12:14 am
Some guidance on hex actions here.
https://www.slitherine.com/forum/viewtopic.php?t=43525
There are a few mainstream scenarios with hex actions - eg US Corps Sbiba includes demolishing bridges, there's one of the late war scenarios (I think in US COrps) where you destroying a dam converts hexes to swamp, and a US Corps scenario allows construction of an airfield by hex action. I haven't played Sealion for ages but I think there are a few bridge building other hex conversions in that.
Yes, thank you!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Fri Nov 29, 2019 7:24 am
by phcas
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Fri Nov 29, 2019 11:47 am
by demyansk
Ok guys, you sent me this and it looks amazing. What is my first step to install so I don't have to spend 5 hours getting it to work? Nice work
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033
Posted: Fri Nov 29, 2019 4:41 pm
by AKRebel
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Fri Nov 29, 2019 5:47 pm
by guille1434
Hello Phcas:
About your request for green-colored german guns, I have those icos for the 3,7 cm Flak... Unfortunately, I don`t have icons for the 2 cm gun. I hope you find them useful.
Greetings!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Sat Nov 30, 2019 1:43 am
by demyansk
Thanks Rebel for the suggestions, I just want to make sure I install in the correct folder
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Sat Nov 30, 2019 7:06 am
by phcas
guille1434 wrote: ↑Fri Nov 29, 2019 5:47 pm
Hello Phcas:
About your request for green-colored german guns, I have those icos for the 3,7 cm Flak... Unfortunately, I don`t have icons for the 2 cm gun. I hope you find them useful.
Greetings!
Thank very much.

- flak.jpg (94.49 KiB) Viewed 3839 times
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034
Posted: Sat Nov 30, 2019 9:44 am
by Latro
Will this do?