Re: Locarnus Addon 2025-01, for Battlefield Europe, Afrika Korps and Grand Campaign East
Posted: Tue Feb 04, 2025 6:22 pm
I think you guys need to add some screen shots again... impressive though
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https://forum.slitherine.com/
I would love to do that, but not sure how.PeteMitchell wrote: ↑Tue Feb 04, 2025 6:22 pm I think you guys need to add some screen shots again... impressive though
Not from my side. Not sure about McGuba & BE, but I doubt it since he focuses on BE itself.
Yep, good point, it got a bit text heavy.PeteMitchell wrote: ↑Tue Feb 04, 2025 6:22 pm I think you guys need to add some screen shots again... impressive though
Thanks Buddy, looking forward with trying to utlilize this guy in 43.
Wasn't Singer supposed to become the regular Tiger in 1943?goose_2 wrote: ↑Wed Feb 05, 2025 5:31 pm about your comment about Singer. What you are saying makes sense based on the fact that he has such little exp, but he also has so few kills.
I want to see what he can do as a Tiger P with these stats. I am committing to the bit so to speak.
for these reasons:
1) Few kills means it needs exercise to get those needed kills and as a tank he can get those.
2) I already have left him back so long for the reason of upgrading him to the Tiger P, so changing now with literally 1 scenario before I see what he can do as a Big Dog tank.
3) The final reason is something that I think you would want to see. If Singer acts OP as an 8 str 2 starred unit, then you know that unit is too op, and you can adjust. If he is more vulnerable, that teaches something as well, as it points to the fact that the vehicle was not going to work anyways and needs to be upgraded to the Elephant.
See you Friday
Toldi tanks are from Hungary, roughly comparable in size to the Panzer II and 38(t).
Hey Buddy,
I posted it in the Battlefield Europe thread, since it could be something that McGuba might consider as well.
Quick ?
Good question, I'm not sure how many kills are added per scenario, since so many units can now participate in battles and the battles are longer and have more enemies on average than eg mid 1942.
Hello eskuche, great to have you try out the Addon!eskuche wrote: ↑Wed Feb 19, 2025 3:30 am Hello folks, I am back-ish in between spurts of D2R grindfests. I'm running Locarnus GC "blind" at FMRommel. Look forward to trying to break the new system. From my understanding, it takes a whole scenarios to transition any unit among the different classes, since you will need to change to kubel then switch class inside the map (excepting air units). Seems also to need some strong lynchpin units to hold the line with the 1-of rule and lack of SE Tiger II spam. I'll keep posted by text but am too lazy to stream anymore
Cheers.
An important thing to note is, that there is no soft-cap! A buffer is great, especially later on when unit upgrades are more expensive, but no need anymore to hoard a mountain of prestige like a dragon.eskuche wrote: ↑Wed Feb 19, 2025 3:30 am Edit: some thoughts. fighter experience should be no longer an issue from the base game, since you can spam level bomber experience -> tac bombers for kills -> fighter for final form. I haven't quite wrapped my head around panzer chassis upgrade paths yet but at least anti-tanks should be able to be leveled from artillery. I think the current setup makes the first 3 years extremely important to get a wide roster of 3 star units rather than focusing on farming heroes, since you can always swap inappropriately placed heroes. Alternatively you can stick all your move heroes appropriately (range less so I guess).
When goose_2 started his playthrough, there were only bonus SE infantry units in the file.eskuche wrote: ↑Wed Feb 19, 2025 3:30 am More thoughts: since enemies will no longer spam last victory hex units, you can't farm experience off them anymore. That makes it way/even more imperative to use indirect attack as exp farm. It's probably best to get low damage high ROF things, since indirect fire experience is based off suppressed points. I took a look through the bonus/SE unit list, and it looks like there are no indirect fire units in there, so it might be super important to level these units instead of main core whenever possible. Does it make sense to only take infantry for SE units then as much as possible then? You get 4-5 infantry heroes, so maybe you don't need 15 infantry total, but I don't see there being a good way to train the SE units, besides maybe farming air units repairing at an airport for dozens of turns. Given this, I actually restarted my campaign after finishing Bzura tonight. Getting experience on indirect fire units is of utmost importance, possibly even to the exclusion of winning scenarios. I look to train ~15-20 artillery and ~15 level bombers in 1939 to 225 experience. The hardest part here in 1939 will be getting enough prestige to constantly purchase new units while holding done-training units in reserve.
Hello thejf, thank you for making your forum debut with your Addon feedback (first with GC East, then with BE ?thejf wrote: ↑Wed Feb 19, 2025 4:24 pm Hi all! With more people starting to report their experiences in GC East I figured it is time for me to move out of the shadows and start contributing actively here. I've been playing PC for a few years now and have completed most of the campaigns (with a lot of help from Youtube and this Forum!). Wanting to spin up GC East one more time before going deeper into the wonderful world of mods (BE is next) I've been playing this mod for about a month now.
Settings are similar to eskuche: FMRommel rule of one and mostly blind as I've only played the GC's once. I'm playing fairly casually but try to limit reloads to only those cases where I'm actually losing full units. Only exception so far was Streets of Moscow, needed a restart there because I (not for the first time...) woefully underestimated the Soviet counterattacks from the flanks.
That sounds great!thejf wrote: ↑Wed Feb 19, 2025 4:24 pm So far I'm loving the variety of units, the changed stats and the choices you have to make with regards to which units to bring and how to use them. I've just started GC42 and things are looking pretty healthy: about 30k prestige, 55 units (including 5 SE), most of which are at 3 stars (I've been elite replacing everything since late GC40). Hero situation is pretty good with some good rolls. I'll probably post some more details my core at a later stage.
Agreed, the drastic contrast between arty & level bomber experience gain and every other class experience gain is a major balancing issue. Unfortunatly it is not moddable as far as I know.thejf wrote: ↑Wed Feb 19, 2025 4:24 pm Am still thinking about how far I will go to swap units for maximum hero efficiency, it does feel a bit cheesy. Like eskuche mentioned, you can get more then half of all classes up to 3+ stars easily by having them start out as an arty or level bomber.
The lack of farming due to the no-spam is indeed annoying. On the upside I find that it makes the pacing of missions a lot easier, you no longer need to rush the last objectives because of a potential large unit spam there. As a result I'm taking far fewer losses then in my earlier GC run. It also allows non-motorized AT/AA's to see enough action to get some XP.
Looking forward to what the later years will throw at me. I'm already afraid of the air war from '43 onwards...
ad 1:eskuche wrote: ↑Thu Feb 20, 2025 3:57 pm Thanks for the long reply! I missed at first that a lot of ground units have cross class switching and that you can upgrade on-map, so it’s a bit less tedious than i thought.
A few more thoughts: i am not certain that prestige is completely a non-issue given the way I plan to play. 1. Cross upgrading a lot is really expensive. Especially starting level bomber into a fighter costs at least 600 prestige in addition to the fighter costs and cross upgrades. Artillery is similarly so based on deducter’s cost scheme. 2. A major source of income is surrender from on map units and from last city AI buys. The latter is gone, and the former is i believe less incentivized since you need your units to be actually depleting as much strength as possible. 3. Certain enemy units will be prime targets: land mines for artillery practice and conscripts for many bodies that are cheap for the AI replenish. I’m not absolutely certain I want to minmax this hard but based on goose’s AAR I may have to (I think on normal rommel i end up somewhere around 60-70k by 1942-3).
Oh, I definitely missed that in the game rules! I was wondering why a KV-2 gave me like 200 prestige. I am finishing up '39 and will post a core update. Class switching is actually really interesting with the default heroes. I didn't even think about that yet, but perhaps Oleh Dir may be better as a PzJg I...Locarnus wrote: ↑Fri Feb 21, 2025 4:58 pm ad 2:
Surrender now brings double the prestige, to make it a bit more worthwhile.
This somewhat counters the GC/AK shift towards kills being more important for experience and heroes. Though overall strength kills remain much more important.
It also makes a good source of additional income for Battlefield Europe, where historically the Axis benefited a lot from capturing enemy equipment early on.
Well, double compared to before. I removed the special prestige reduction for surrenders (thus this is now set to 100 instead of the previous 50 I think, making it easy to overlook).eskuche wrote: ↑Fri Feb 21, 2025 5:16 pm Oh, I definitely missed that in the game rules! I was wondering why a KV-2 gave me like 200 prestige. I am finishing up '39 and will post a core update. Class switching is actually really interesting with the default heroes. I didn't even think about that yet, but perhaps Oleh Dir may be better as a PzJg I...
One suggestion is for you to include movement tables that are changed in the mods. I didn't see it in the encyclopedia I believe, and some are pretty important to know exactly, such as tracked on roads. I still can't really wrap my head around my 5 wheeled movement recons on road; they seem to always lose more MP than I expect...