Re: Cavalry breaking off . . .
Posted: Fri Mar 27, 2020 8:16 pm
I don't think you are understanding the problem. No offence as it is probably a language thing.Athos1660 wrote: Fri Mar 27, 2020 9:10 amIt sounds to me realistic that when attacked, a cavalry unit that has a great chance of winning at the impact (sometimes to the point of having the enemy drop a cohesion level) doesn’t evade but tries its luck during the impact, breaking off only after it or remaining in melee, while a cavalry unit with less chance tries to evade.MVP7 wrote: Fri Mar 27, 2020 1:14 amLancer's don't evade and Light Spear cavalry rarely evades infantry on frontal attack. That means they don't automatically turn and they can't be ordered to turn if the enemy keeps closing in after fall-back or break-off.Athos1660 wrote: Thu Mar 26, 2020 11:41 am Cavalry actually doesn’t behave that way as they can fall back or charge and break off. And if they are attacked, they turn 180° and flee.
Then it sounds to me fair (gameplay wise) and logical that the former faces its enemy after the impact (to be able to charge again) while the latter turns 180° (to flee).
btw I like that my units behave according to their own nature and not to what I wish them to do. I like not having a full control over them. I am not them. Lancers live for the Impact.
My two euro cents![]()