Page 4 of 17

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Sun Dec 02, 2012 8:04 pm
by RobertCL
Turn 13:

Same problem as tested before: a unit (AD) on 111,65 position cannot conquer Alexandria (112,65 position) even if the city is empty. Could you adapt this ?

Clear terrain (where my AD is) should be able to conquer Alexandria (City hex ?)

Image


For the rest, apparently the game works far better as before.

December 1941 and January 1942: I do not have snowy weather and map, is this normal ?

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Sun Dec 02, 2012 9:36 pm
by El_Condoro
Coming in late on this, sorry.

Unless AD have been modded in this mod they cannot take flags. If it is a switchable unit (an 88?) then it could switch to AT mode and then capture the flag. (Raises the question of whether this makes sense!)

Any of those other units on the screen should be able to though - is it a terrain issue? Maybe the 'port' is actually sea?

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Sun Dec 02, 2012 11:36 pm
by Uhu
Sparatacus,

I just took a look on your work but it is really great! Hopefully some day I will also time to play it. :)
Minor fixes:
- Bratislava and Budapest are swapped - Bratislava is in the north.
- East of them is the town not "Drebecen" but "Debrecen"

Maybe it would give a nice addition to the play if the minor nations would have also some better units and upgrade possibility, not only give by the original equipment file - there are many modifications but I also can send you a mix of them.

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Mon Dec 03, 2012 8:32 am
by Sparatacus
Hey thanks for commenting people :)

Italianopribe: having mean multi-player games and has helped a lot with testing and a great player :D thanks heaps bud!

Rob & El Con:
I tried changing some hexes such as Alexandria and Port Said but they haven't changed to ports or if they have then you can't launch a transport from it! So not sure there however the river going to it is impassable so maybe this has something to do with it? Not sure, but its like its embedded in the file and I can't change now lol; its same with an Indian reserve that I have a timed condition on jst shows up straight away lol. However its good in one way as then you have to go down to Cairo to cross which makes it more strategic to take Egypt but yeah I hear ya something I need to look at again and work on.

I have set 4 seasons 3 months each: Winter is December, January, February with snow set at 80%. However I remember something about scripts not activating til turn 3 might have to factor this in :( something else I need to check!

I think I will change the planes as you say even if they are SE units they do suit the desert. The idea there was that Germany has its 'elite force' at Berlin so the player has many options rather than having them on a certain frontline where they would probably be used instead of mixing things up and surprising the Allies.

Will change the plane in Hungary again that was just to beef up the Axis forces! Can probably just change this to German.

And Rob no stress about comments etc; I'm listening :) just want to take time now and make this really polished scenario!

Uhu - nice spotting will change city names so its more accurate tried to be roughly right by comparing to map lol!

Also would like to add some mods such as Rob using the naval mod which is great idea. Minor powers with more options would be cool and even having Finland in there would be great.

And if anyone knows do all scripts work the same in mulitplayer, hotseat and single player? Because scripts seem to work fine in hotseat and single player but not so well in mulitplayer!

*going to post this as another thread as well!

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Mon Dec 03, 2012 7:58 pm
by RobertCL
Hi Spartacus,

1. I tried with a tank (instead of a AD unit) and had the same issue, impossible to capture the hex from an adjacent hex.

2. I hope I shall not have snow in June as I did during my previous playtest. Shouldn't you set snow at 90% in Dec, Jan, Feb ? Snow in summer was a huge problem...

3. Yes I use the purchase mod and I bought two subs so far.

4. I think you should have added Finland in the purchase menu (but maybe there is a limitation of the nr of "minor Axis" countries)

5. Using the Slitherine e-file is fantastic, the obligation to use another e-file is for me a reason NOT to play your scenario. Your scenario is a good way to learn the standard e-file and I think this is really great. I participated to the DLC playtest and version 1.14 of the game shows up an excellent e-file with He 129 and many more new units. So I keep full confidence in the standard e-file.

6. I do not appreciate having sandy (or SE units) units near the Volga... In Africa you should use infantry units and tanks with desert camo (and not only aircrafts).

7. Soviet air force is maybe dead in January 1942, Soviet aircrafts have dissappeared from the sky! Shouldn't you add more Soviet (air) reinforcement units ? There is a message stating in Dec 1941 that since the Pearl Harbor attack the prestige of Allies was boosted so more reinforcement units should appear in England and perhaps also USSR.

8. At leutnant level I have a lot of prestige: I bought 2 subs + 6 Ju 87 + 4 Me 109 F + 7 Ju 88 and from January 42 I launched the invasion of UK (and I can bring elite replacements to all my units including naval units). The player should not be able to purchase so many units... In DLC it is only 2 units and the capacity to replace losses, nothing more.

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Tue Dec 04, 2012 7:06 am
by El_Condoro
Sparatacus wrote:I tried changing some hexes such as Alexandria and Port Said but they haven't changed to ports or if they have then you can't launch a transport from it! So not sure there however the river going to it is impassable so maybe this has something to do with it? Not sure, but its like its embedded in the file and I can't change now lol; its same with an Indian reserve that I have a timed condition on jst shows up straight away lol. However its good in one way as then you have to go down to Cairo to cross which makes it more strategic to take Egypt but yeah I hear ya something I need to look at again and work on.
Yes, I would remove the river from the hex and make it a port. If you want the Nile to go into the hex use the overlays to get the right look. As long as the underlying terrain type is correct you can do whatever you like with the eye candy! :)

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Tue Dec 04, 2012 11:02 pm
by RobertCL
City 136,29 in the south-east of Stravopol has no name.

Turn 22: I conquered Moscow, I attack Stalingrad and I captured two ports in Great-Britain, I am moving through Persia towards the oil fields of Caucasus...

Allied air force has ceased to exist in May 1942... --> Allies should have regular air reinforcements (Soviets and Western Powers)

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Wed Dec 05, 2012 7:35 am
by Sparatacus
Hey rob i need to do a single player version! Don't expect too much competition from the computer! I would suggest playing on field marshal as well! I am tweaking this latest version for multiplayer :D

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Wed Dec 05, 2012 7:52 am
by Sparatacus
Just while Im online :)

Will make a dedicated single player version much more challenging for you Rob, will make one over holidays.

Also Finland currently not an option but maybe as mod or in future if core game introduces them as a power.

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Wed Dec 05, 2012 4:51 pm
by RobertCL
You should replace Bulgaria in the purchase menu by Finland.
Remember that Bulgaria has NEVER declared war to USSR, USSR attacked Bulgaria at the end of the war.

Player on the contrary should be able to purchase Finnish units.

Then what are the victory condition settings in single player mode ?
Do I need to capture New York ?

Shouldn't you have victory conditions like this: capture of 90% of Allied VHs means Axis victory and end of the game ?

Will Allies invade Morocco and Algeria by default in 1943 ?

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Wed Dec 05, 2012 11:59 pm
by RobertCL
Turn 32 (September 1942)

Soviet relief forces were strong after I captured Stalingrad and Gorki.
I am now taking oilfields in the Caucasus but I was forced to stop due to a major Soviet counterattack near Stalingrad.
I conquered the South and the center of Great Britain.
Free French have attacked Morroco and Tunisia. I saw US air force but where is the navy ?
I have nearly finished the assault of Baghdad and Teheran.

I have 27.000 prestige points, I bought three Battleships to take properly care of Great Britain.
I added a mass of tanks and arty in Russia.

Hopefully for us Hitler had not the units I have in hands... :D My power has no limit, I try to avoid purchasing too much units to keep the fun (but I could still purchase 57 units if I really wanted...)

Some spelling mistakes: "Free French have ("have" was missing) attacked"
Rotterdam (70,23) is strangely not a PORT, same problem for Marseille (68,41)
British land on the continent in 1942 (Dieppe I suppose) whereas I conquered all the South of UK!!! Strange!

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Thu Dec 06, 2012 4:52 pm
by drjeff21
The only things that I can say are Wow! Thanks for your efforts!

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Fri Dec 07, 2012 3:55 am
by italianopribe
how do i download 1941 scenerio

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Fri Dec 07, 2012 8:26 am
by RobertCL
You get 1941 scen by going to the very 1st post and download scenario.rar (you will have 2 files: 1941lean.pzsc and 1941lean.pzloc).
The other link (1941.rar) should dissapear.

Turn 46

Whole Russia has fallen (except Omsk and Sevastopol I forgot to conquer, oops!). I killed Stalin tank near Omsk.
At Ulyanoovsk I destroyed the Soviet counterattack and killed Zukhov tank.
I liked this Soviet massive assault by reserve forces, a nasty surprise...
The problem was the canon adjacent to Gorki, even with 10 German arty units I failed, infantry died and I needed the Luftwaffe to get rid of this.
Then I had to spend some time to conquer Kazan.

Whole Great-Britain has fallen, including Northern Irland (I wanted the airfield).

Americans have landed in North Africa but troops are not moving towards my Italian troops and there is no VH where US troops stand.

All rebellion actions (France, Yugoslavia, Southern Russia and Bergen in Finland) have been crushed by appropriate bloodbaths :D

A submarine well placed can block a whole army, see there in North Africa (just below Gibraltar):

Image

Iran and Irak have been captured, most of arty has moved to Caucasus (despite the mountain barrier) just in time to participate to the fall of Baku.
Note that Abadan (144,68) and its adjacent airfield hex (145,68) have no ownership whereas they are occupied by Indian units --> British flags are missing.
The Wehrmacht captured both hexes and I got the German flag.

It is impossible to upgrade Axis minor units except Italy, why ?
I tried to upgrade the Pz 38(t)A of Dimitrescu tank, nothing in the purchase menu. This is not normal since Romanians had also Pz IV.

Spelling mistake: "Fortress Europe...English CHannel Coast" --> write "Channel"

Still no snow in Dec 1942 and January 1943!!! --> change the formula.
BTW why don't you have muddy weather from time to time ?

In two turns I will finish the conquest of all Russia, so what's next ?
Do I have to move infantry units up to Washington and New York ?
Do I have to kill every single Allied unit ?
Victory conditions are NOT clear.

Just for fun I conquer Malta (even if there is no VH). I also took Cyprus (as Hitler should have done after Creta).

All in all: superb map (I was a great fan of Third Reich cardboard game of Avalon Hill and this is a computer version) but:

1. Climate issue
2. Too many units purchasable
3. Too much prestige (I have now beginning 1943 more than 40.000)
4. Victory conditions not properly defined (at this stage of the war with more than 90% of VHs conquered I should have a message from USA saying: "we sue for peace" and ending the game (I can understand Russia is still at war with only 2 VHs remaining but after the conquest of UK and Africa why is the war still needed ? -unless you foresee a huge naval and air battle led by USA and Canada-).
5. Some hexes should be port like Rotterdam (when a city has the look of a port it should have its functionnality)
6. Impossibility to conquer Alexandria when adjacent hex is held by a German unit
7. Some hexes without names or without ownership flag.
8. Units of Minor Axis nations should be purchasable and especially Finland (replace Bulgaria by Finland)
9. No constant air reinforcements (USSR and UK)
10. No constant navy reinforcements (UK)
11. Soviet navy should be stronger
12. The purchase mod (allowing the purchase of naval units) is perfect for this map.

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Sat Dec 08, 2012 12:06 am
by RobertCL
Turn 82: October 1944

I have conquered Canada and USA

In June 44 there was Overlord, when I think I was occupying a part of USA at that moment...!
Americans were not able to land in France so they landed in UK where they died quickly...

When your reach 100.000 prestige points the counter comes back to 0 and starts again.
It happened to me but now I achieved again 70.000 prestige points --> so if you count I had at least 170.000 PP!!!

I liked the message "Roosevelt rises, a day of Infamy!" I destroyed such a Pershing tank thx to my overpowered Stuka.
I conquered every single hex of USSR (even far away islands like Aktau (147,41), including Arkangelsk)

BTW no moving sound for He 129 using sound redux mod v 1.11.

It took me 20 turns to invade USA, forget the naval movement of units: first use a lot of paratroopers in Canada and when Ottawa is conquered you can buy new units (Me 410 + Tiger 2 + Hummel in quantity).

I had an interesting naval combat but only when I approached to US coast and US subs were agressive, perfect!

After the conquest of the planet I thought the game could end, but NO!!!
I think I have to destroy every single unit on the map!!!

I have conquered all Morroco and Algeria (including hexes with neutral flags).
There are VHs at sea (I all occupy them but they will never bear the German flag) so I am condemned to play eternally...

I already conquered Malta so I also took Gibraltar!

Are you sure the game ends at turn nr 99 ?

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Sat Dec 08, 2012 1:34 am
by Sparatacus
editor only lets you do 99 turns!

there is file with victory conditions must not be working but for axis its something like 90 pct of flags.

i am going to have to change dday units to spawn via zone condition i think so it stops armies when england gone etc

heaps to change thanks for playtesting will keep working on it!

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Sat Dec 08, 2012 8:26 am
by RobertCL
there is file with victory conditions must not be working but for axis its something like 90 pct of flags.
Yes I see...
Is it really impossible to conquer VHs at sea BTW ?
i am going to have to change dday units to spawn via zone condition i think so it stops armies when england gone etc
Same for DIeppe.
British landed in France when I already occupied most of Great-Britain!

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Sat Dec 08, 2012 8:41 am
by Sparatacus
Ya its got me thinking that marking the convoy zones in a different way would be more appropriate! Plus you can set units to attack zoned areas, do patrols etc now so maybe that would solve navy from not defending areas etc I need to have more of a play with these features and then implement them into scenario :P

Not sure about Axis minor units upgrading never tried it but to upgrade would need to ensure other powers have access to newer equipment etc; maybe I need a mod here as well?

Not sure about muddy weather I going to rewrite scripts to get it more in sync I think it is the fact that you get 2 turns before weather scripts activate.

With one square navy channels it can make that point very strategic and even with two or three hexes wide they can be blocked. You think Gibralter alone should be changed or other areas as well?


Yeah the mulitplayer games I have going there are huge paratrooper landings that is a very viable strategy and when done with naval landings as well is almost unstoppable!

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Sat Dec 08, 2012 10:29 am
by RobertCL
Turn 99

I conquered the world and I do not win!!!
The final message is "Draw"

Logical because your naval VHs were not conquered... I tried: Paratroopers cannot conquer naval hexes.
Not logical because I conquered 99% of VHs on all the map so it means your victory conditions are not working properly (as you said)...

Interesting to learn that in Slitherine e-file the German carrier only appears in June 1945!

Could you please do some test ? I explain: you use the whole map with only 1 Allied unit on it, then you put a German unit near each Allied VH on the map and you then see if you victory condition settings are indeed working (e.g. 90% of VH conquered means major victory).

BTW: could you tell me when gliders can be used (infantry is using Ju 52, I really do not know when a glider can be used...)

The system of convoy and Lend-Lease should be changed:

Image

First of all the flags around the central flag (so around VH) are useless.
Then the VH at sea causes problem in the victory condition settings (but I recognized the idea was excellent).
Solution: Just keep one flag on one naval hex with a flag, owning the hex means getting prestige. However this should NOT be a VH. Is it possible to do that ?
You will tell me the units will not fight of this is not a VH, but anyway VH at sea prevents the correct behavior/work of victory conditions.
It is sad Panzer Corps game does not allow naval units to capture VHs at sea! Otherwise your problem was solved!
Other option: you forget the lend-lease thing and just use the kriegsmarine to destroy enemy navy and assist your own land units as moving arty to attack AI ground units.

Gibraltar is perfect the way it is.

You should bring naval reinforcement units in black sea before Kerson (113,32) is captured. Unfortunately Varna (106,51) is not a PORT hex so I cannot purchase naval units and placing them there at the beginning of the scenario. So if Varna is not changed, bring reinforcement naval units from July 1941.
You should say your scenario is playable with the purchase mod.

Your map is excellent, you just need a single player scenario which equals map quality.

Absence of snowy weather is strange. Muddy is optional.
Me109K in 1941 is really annoying. As I told you in Africa you could use German camo units (ground infantry and tanks also).

If Southern England is conquered then Dieppe and Overlord should be cancelled! Easy to say but translating into scrips is another story I know...

BTW: total prestige I got in game was 243.924 (counter came back to 0 twice) and the possibility to purchase 60 to 70 units should be changed (it should be: the possibility to replace the losses + max 15 units)

Your victory conditions must work only then it would become as funny as "Third Reich" of Avalon Hill 8)

I would like to see a scenario with your map in 1945: USSR attacks Western powers from East Germany...

Re: 1941 - New Scenario to try and test; feedback plz!

Posted: Mon Dec 24, 2012 1:27 am
by italianopribe
I really like playing 1941, but I just can not get it to download. If you have it downloaded, and would like a match or 2, put it on the challenges. Use the password david and I will accept it.

I will be gone from Dec. 25 to Dec 28. So if you challenge at that time, it will have to wait until I get back.

Hopefully, you can get the challenge in today or tomorrow