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Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
Posted: Sat Oct 13, 2012 7:26 am
by nikivdd
Thanks guys. There are only 3 (hard?) scenarios left to finish this mod.
Then i continu with GTPG v2.0.
Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
Posted: Sat Oct 13, 2012 8:56 am
by massi
great!!
Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
Posted: Sat Oct 13, 2012 5:50 pm
by naughtybalrog
nikivdd wrote:Thanks guys. There are only 3 (hard?) scenarios left to finish this mod.
Then i continu with GTPG v2.0.
I am EWO ready for both!
Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
Posted: Sat Oct 13, 2012 9:20 pm
by nikivdd
Progress update.
Beta 3 will include the next scenario: Cairobis (US and UK attack from the Middle East into Egypt). The expanded italian unit efile will also receive an update.
Corrected error in the efile for Fiat CR.25 (typo that caused updating to this model to be costly).
New units that were used by the italians: M.S.406 (placeholder) and Bf110c.
More new units: 1936 variants for infantry, alpini and cavalry / SMG Modello 35 / 1936 and 39 variants for the genio guastatori / L3/33 and Breda BA.65bis.
The 1936 variants have no purpose in the Italian Africa Korps mod, but are needed for the upcoming Roma Victor! mod.
Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
Posted: Sun Oct 14, 2012 9:30 pm
by massi
a question nik
I am learning to use the editor of your great missions.
analyzing the training mission, how do you give 4000 prestige points to the Italians? how do you put the tanks to capture hexes on A,
Where can I find these instructions on capturing units?
Nik thank you very much! you're the top
Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
Posted: Sun Oct 14, 2012 9:42 pm
by nikivdd
massi wrote:a question nik
I am learning to use the editor of your great missions.
analyzing the training mission, how do you give 4000 prestige points to the Italians? how do you put the tanks to capture hexes on A,
Where can I find these instructions on capturing units?
Nik thank you very much! you're the top
1)The 4200PP are placed in the campaign.pzdat file:
# This file contains Panzer Corps campaign structure
FormatVersion 1
# Entry points
# Name Label in campaign path Description Side Nation Starting prestige Display name
Start 1 Italian Korps 0 5 4200 CI:A Corpo italiano dell'africa
2)
Hex marked with A (where the structure stands) = edit/ zones/ allocate zone 1 to this hex
Hex marked with B: place a unit and edit trigger of the unit: number of allied units in zone 1 = 0
Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
Posted: Mon Oct 15, 2012 9:35 am
by massi
thanks nik
but I'm missing some details...
nikivdd wrote:1)The 4200PP are placed in the campaign.pzdat file:
step 1 is ok
when I open your map in editor (Training.pzscn), to better understand how it is made
I see that:
nikivdd wrote:2)Hex marked with A (where the structure stands) = edit/ zones/ allocate zone 1 to this hex
step 2 ok
but in step 3...
nikivdd wrote:3)Hex marked with B: place a unit and edit trigger of the unit: number of allied units in zone 1 = 0
in Training.pzscn Where can I find this trigger? I do not find this trigger

Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
Posted: Tue Oct 16, 2012 9:15 am
by nikivdd
massi wrote:thanks nik
but I'm missing some details...
nikivdd wrote:1)The 4200PP are placed in the campaign.pzdat file:
step 1 is ok
when I open your map in editor (Training.pzscn), to better understand how it is made
I see that:
nikivdd wrote:2)Hex marked with A (where the structure stands) = edit/ zones/ allocate zone 1 to this hex
step 2 ok
but in step 3...
nikivdd wrote:3)Hex marked with B: place a unit and edit trigger of the unit: number of allied units in zone 1 = 0
in Training.pzscn Where can I find this trigger? I do not find this trigger

Prego

Re: [MOD]IAC beta2 + Expanded italian unit database for AK!
Posted: Tue Oct 16, 2012 2:18 pm
by massi
troppo bravo e davvero il migliore!
Over the top!
I'm too noob

Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Posted: Fri Oct 19, 2012 11:14 am
by nikivdd
The italian units extended efile has been updated.
Italian Afrika Korps v1.0 has been released (15 scenarios).
And last but not least the Roma Victor! mod is finished and released (20 scenarios):
01) Training (geman blue team as a sparring partner), chance to take the Re.2000-001 fighter
02) Malaga (against the spanish republicans) (updated from Italian Campaign v0.60)
03) Albania ("liberate" Albania from Yugoslavia) (updated from Italian Campaign v0.60)
04) Nice (take the french city of Nice before the armistice), a CharB1(f) and a Somua S35(f) are capturable (updated from Italian Campaign v0.60)
05) Training2 (desert training against Vichy France), chance to take another CharB1(f)
06) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
07) Greece (can you take Greece without german assistance?)
08) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
09) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
10) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
11) Crusader (retreat to El Agheila)
12) Gazala (Cut through the defensive line at Gazala and surround Tobruk), a Crusader Mk.I(e) and II(e), Valentine Mk III(e) and a QF 3 inch(e) are capturable.
13) Tobruk (reclaim Tobruk for Italy), a Spitfire Mk.IX(e) is capturable
14) El Alamein (open the door into Egypt)
15) Cairo (claim the land of the Pharaohs), a Churchill Mk.IV and a Valentine Mk.IV are capturable, several POW camps to liberate
16) Ethiopia (retake it from the British), starts with a core Cromwell Mk.IV
17) East Africa (from Nairobi to Quelimana)
18) South Africa (US on the prawl), a Cromwell Mk.VII and a Spitfire XI are capturable
19) Cairobis (allied counteroffensive)
20) Middle East (secure the Middle East for the Italian Empire)
All download links are available in the first window!
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Posted: Fri Oct 19, 2012 11:33 am
by massi
grandissimo! great!
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Posted: Fri Oct 19, 2012 11:47 am
by Chris10
deus ex machina......

Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Posted: Fri Oct 19, 2012 12:05 pm
by airbornemongo101
Thank You
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Posted: Fri Oct 19, 2012 1:17 pm
by nikivdd
A pleasure as always
I forgot to mention that the M.S.406 is a placeholder for the time being. Bebro is going to provide a much more suitable png.
Also the beta3 never came, i just finished it to the end(?).
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Posted: Sat Oct 20, 2012 12:26 am
by Cataphract88
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Posted: Sat Oct 20, 2012 12:39 am
by Razz1
Nikivdd, I see you have the same problem as me.
The question marks do not appear.
My experience has been: Other players cannot read the map if played in MP.
Only way to fix it is by loading up a stock map and then your map. Then ? marks show up and after a save using this technique, the map can be played as MP.
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Posted: Sat Oct 20, 2012 9:10 am
by nikivdd
The scenarios won't work in MP as they are now. No axis units, prestige, victory conditions. I made the campaign for SP, didn't put any time in MP.
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Posted: Sun Oct 21, 2012 3:38 pm
by nikivdd
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Posted: Sun Oct 21, 2012 5:39 pm
by Razz1
You could use this from my AT and AA Mod.
It's a slightly different color and works well to distinguish the AB41
Re: [MOD] IAC v1.0/Roma Victor! v1.0/It. unit efile for AK v
Posted: Sun Oct 21, 2012 5:51 pm
by nikivdd
Razz1 wrote:You could use this from my AT and AA Mod.
It's a slightly different color and works well to distinguish the AB41
Thanks Razz. A great looking unit for the next update

Much appreciated.