Re: Unit Toolbox Mod
Posted: Sat Aug 06, 2022 12:42 pm
Before download it. You created new 3dmodel for everyone new units in your list, or you had only changed name at existing 3d model units?
Only Patrick Ward [a Dev] knows how to make a new 3D model.GUNDOBALDO08 wrote: ↑Sat Aug 06, 2022 12:42 pm You created new 3dmodel for everyone new units in your list, or you had only changed name at existing 3d model units?
I think it would actually make them more vulnerable, as fighters can't support each other (just as ATs cant support each other).Stormchaser wrote: ↑Mon Nov 28, 2022 12:10 am So, now that I'm back playing PC2 again, I also started working on this once more.
Soviets just need the air force finished, and while working on that I had an idea I've been mulling over that I figured I'd ask the community about.
Should Fighter-Bombers like the Bf 110 have Fighter Support? Would it make them too strong, or be a nice change to better represent the alternate use of said airframes as heavy fighters and long range escorts?
The best way to deal with this is to add a switch mode to Fighter, with an Init upgrade and Ground Attack downgrade.Stormchaser wrote: ↑Mon Nov 28, 2022 12:10 am Should Fighter-Bombers like the Bf 110 have Fighter Support? Would it make them too strong, or be a nice change to better represent the alternate use of said airframes as heavy fighters and long range escorts?
I have thought about that some I'll admit.dalfrede wrote: ↑Sun Dec 04, 2022 7:08 pmThe best way to deal with this is to add a switch mode to Fighter, with an Init upgrade and Ground Attack downgrade.Stormchaser wrote: ↑Mon Nov 28, 2022 12:10 am Should Fighter-Bombers like the Bf 110 have Fighter Support? Would it make them too strong, or be a nice change to better represent the alternate use of said airframes as heavy fighters and long range escorts?
The Ferocious Defense buff only matters when attacked by Pioneers, Flame Tanks, and other Units with Ignores Entrenchment, as it cancels out that trait. Grenadiers, in my mind, should be the more defensive orientated, and this should help prevent an Hero and Overstrength buff Ignores Entrenchment tank from just Overruning it's way through an enemy defensive line as easily.wecker wrote: ↑Mon Jan 30, 2023 4:10 pm Hi Stormchaser,
thank you for your work and effort on improving Panzercorps 2 units with your unit tool box.
As I understand it is also used in other mods.
Like all players I got my own thoughts which I would like to share with you.
The newest thing with the Grenadiers seems a little bit too strong. I mean it is ok to give them more "strength" but it seems too much. For grenade launchers for example we got already Heavy Infantry.
My biggest questiaon is regarding Artillery. Do we really need that many Artillery pieces in the german roster?
A ton of sFHs and heavy artillery with minimal difference in the stats.
I am no history buff so I don`t know whether this is all historically correct - but is seems also too much to me. I simply don`t know what arty to choose from. And I have always to click on everyone of them and scroll around.
Maybe you can think about reducing the amount of available arty pieces.
Also it hurts my eyes when I see the Flakpnazer I and the likes of them. I understand the desire and good will to give us more historical units - but as I said. It looks not good - this game with this engine is eye candy![]()
Maybe you can talk to the devs and ask them to make new correct models.
No offense meant - just my thoughts.