Re: Brave New World (total conversion) -v3.0
Posted: Mon Nov 14, 2022 1:18 pm
I just discovered how to make AI fighters escort bombers...
Forum
https://forum.slitherine.com/
Please share your secret, maybe it works for naval ships escorting transports as wellStuccoFresco wrote: ↑Mon Nov 14, 2022 1:18 pm I just discovered how to make AI fighters escort bombers...
v3.2: added two new campaigns with two new factions (Italian Kingdom and Byzantine Free States). Minor changes to several units, mainly naval ones. Updated the Manual. Released NC version with classic graphics.
I've uploaded the "complete" 3.2 version with the last campaign (Fate of Greece 2) updated with event pictures, unit and location names, and border maps. It should have been named 3.3 or something but I forgot to edit the title pic so I decided to keep the 3.2 name.
That's very strange indeed, I have no clue why this would happen, I just tested on a fresh install and it shows normally. Maybe you have too many mods and the interface glitches?Drott wrote: ↑Sun Sep 03, 2023 4:08 am I have only just started using custom campaigns and senarios. What a wonderul resource this forum is. I have one question in relation to Brave New World. If I understand correctly, the unzipped download folder goes into the mod folder in the Order of Battle WWII my games folder. I have done this, and notice that the opening screen now identifies with a Mod selection screen. However, I the mod for Brave New World does not appear. I have downloaded mods for Korea war and micromod - they both appear. Can anybody please advise where I am going wrong. I would love to play the Brave New World mod. TIA.
Better to post here, more relevantFrancoisPhilidor wrote: ↑Wed May 21, 2025 9:20 pmStuccoFresco wrote: ↑Wed May 21, 2025 8:05 amStrongpoints are nasty, your best bet is to bring artillery (Heavy Artillery is perfect for this: range 4 and huge attack) into range and wear them down. Even just lowering their proficiency would give your Assault Brigades the opportunity to crush them. In my AAR ( https://www.slitherine.com/forum/viewtopic.php?t=116252 ) I shelled them with Heavy Artillery for 2 turns. When softened up, Mechanized Regiments are enough to start demolishing them. However, I only take them on if they sit on an objective or somewhere I have to pass through. As in real life, it's better to bypass them with maneuvers.FrancoisPhilidor wrote: ↑Tue May 20, 2025 7:49 pm Ok I have tried the Fate of Greece 1941 first scenario.
How do I attack those fortifications? Infantry doesn't deal any damage, bombers get quite a lot of damage in return from every ground unit
Do I just need to attack from behind?
But I will have to get used to those symbols. The units in the pictures still represent what they are right? Heavy infantry still works like heavy infantry?
Yes, most symbols show what to expect: the only dubious symbol is the one for Support Battalions because it's AA and AT combined.
Heavy Infantry is indeed strong in defense, good in rough terrain, but vulnerable against armored troops. And so on.
Cavalry in the game is heavily mechanized, think of them of something more akin to a light armored units: light tanks, better mobility in rough terrain, still very strong in open terrain. Since it's a Brigade, its sheer size will give it an advantage against Armored Regiments despite using "inferior" tanks. It's also very fast and can split its movement in two phases, it's VERY useful for advancing.
Assault Brigades (like the Italian ones) have lots of Assault Guns and artillery: slower but hard-hitting. Perfect for breaching enemy lines.
Sounds good. Would be a shame not to try it in multiplayer. Let me know when you want to play![]()
Well it seems it's already finished nowStuccoFresco wrote: ↑Thu May 22, 2025 2:27 pmBetter to post here, more relevantFrancoisPhilidor wrote: ↑Wed May 21, 2025 9:20 pmStuccoFresco wrote: ↑Wed May 21, 2025 8:05 am
Strongpoints are nasty, your best bet is to bring artillery (Heavy Artillery is perfect for this: range 4 and huge attack) into range and wear them down. Even just lowering their proficiency would give your Assault Brigades the opportunity to crush them. In my AAR ( https://www.slitherine.com/forum/viewtopic.php?t=116252 ) I shelled them with Heavy Artillery for 2 turns. When softened up, Mechanized Regiments are enough to start demolishing them. However, I only take them on if they sit on an objective or somewhere I have to pass through. As in real life, it's better to bypass them with maneuvers.
Yes, most symbols show what to expect: the only dubious symbol is the one for Support Battalions because it's AA and AT combined.
Heavy Infantry is indeed strong in defense, good in rough terrain, but vulnerable against armored troops. And so on.
Cavalry in the game is heavily mechanized, think of them of something more akin to a light armored units: light tanks, better mobility in rough terrain, still very strong in open terrain. Since it's a Brigade, its sheer size will give it an advantage against Armored Regiments despite using "inferior" tanks. It's also very fast and can split its movement in two phases, it's VERY useful for advancing.
Assault Brigades (like the Italian ones) have lots of Assault Guns and artillery: slower but hard-hitting. Perfect for breaching enemy lines.
Sounds good. Would be a shame not to try it in multiplayer. Let me know when you want to play![]()
I'm finishing the test multiplayer scenario, should be ready on Sunday, then I'll send you a link to download the scenario and I'll try to start a PBEM game with it.
You are married now? Well congratulationsStuccoFresco wrote: ↑Sun May 25, 2025 2:17 pm Yeah I had a marriage yesterday so I finished the scenario friday because saturday was gonna be too much of a busy day.
I don't know how you wrote ingame so I'll reply here: yes, the various categories of troops are all modifiable with little problems. I can't modify abilities, though, I remember I tried some time ago but I can't remember how I did it...
Nono, I was invited to the ceremony.FrancoisPhilidor wrote: ↑Tue May 27, 2025 4:46 pmYou are married now? Well congratulationsStuccoFresco wrote: ↑Sun May 25, 2025 2:17 pm Yeah I had a marriage yesterday so I finished the scenario friday because saturday was gonna be too much of a busy day.
I don't know how you wrote ingame so I'll reply here: yes, the various categories of troops are all modifiable with little problems. I can't modify abilities, though, I remember I tried some time ago but I can't remember how I did it...
And why can't you write in-game?