Page 26 of 26

Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Posted: Thu Apr 18, 2024 9:55 am
by Uhu
Dear Riccardo,

Welcome, Generale! :)
I just checked: both the dropbox and mediafire links are valid and I could start the downloads (without signing in). Maybe something blocks it on your computer? Firewall, etc.?
Sadly, I don't know, if it is compatible with Mac. If the files are used the same way as on the PC, than probably. :?:
Please report back, when you could solve the issue, I'm happy having another Italian guy playing the Italian Campaign. 8)

33Charlemagne wrote: Mon Apr 15, 2024 11:14 am Good Morning, I don't' know hot to find the Italian challenge it seem that the page doesn't more any download; more, I play with a Mac, is compatibile?? Can You help me ? rgds. Riccardo forma Italy.

Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Posted: Thu Apr 18, 2024 12:27 pm
by 33Charlemagne
Bello Uhu, many thanks , can you send again the links where I can try to download ? by the way I Lost even this... so I can re try. Thanky so much
RiK

Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Posted: Sat Apr 20, 2024 2:12 pm
by Locarnus
Uhu wrote: Tue Nov 28, 2023 12:07 pm My fellow Generales!

Some announcements from the publisher (...which is me :) )

[...]
2., v2.0 is planned to have the briefings and in-game messages grammatically and stylistic corrected. Also I will try to fix the transport vehicles-issue (showing more transports for units as intended), which is an enormous task and no 100% chance to success but I will try it. I also want to change the campaign tree in minor fashion to reflect (possible, what if) late war events to the campaign.
[...]

Good luck Generales!
Hello Uhu,

I'm currently doing some "house keeping" for my Addon and came across the transport categories again, doing some reductions myself.
Perhaps I could make another attempt to battle your transport vehicles issue as well.
To avoid double effort, I would need your latest equipment.pzdat (assuming that there have been changes since your last officially published mod version).
Then I would work on that file and send it back to you in 1-2 weeks (hopefully fixed, though my last attempt failed, I gained some experience since then).

Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Posted: Tue Apr 23, 2024 9:25 am
by Uhu
It is at the first page, I can just copy them here:
https://www.dropbox.com/s/4jqvbgh2c18oo ... p?e=1&dl=0
https://www.mediafire.com/file/v0diw9g1 ... b.zip/file
33Charlemagne wrote: Thu Apr 18, 2024 12:27 pm Bello Uhu, many thanks , can you send again the links where I can try to download ? by the way I Lost even this... so I can re try. Thanky so much
RiK

Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Posted: Tue Apr 23, 2024 9:26 am
by Uhu
Thank you very much for the offering!
I have to spare some time for this, as I must check, if everything is changed already in the eqp file what I want to change in th next version.
I will contact you, when I have finished it.

Locarnus wrote: Sat Apr 20, 2024 2:12 pm
Uhu wrote: Tue Nov 28, 2023 12:07 pm My fellow Generales!

Some announcements from the publisher (...which is me :) )

[...]
2., v2.0 is planned to have the briefings and in-game messages grammatically and stylistic corrected. Also I will try to fix the transport vehicles-issue (showing more transports for units as intended), which is an enormous task and no 100% chance to success but I will try it. I also want to change the campaign tree in minor fashion to reflect (possible, what if) late war events to the campaign.
[...]

Good luck Generales!
Hello Uhu,

I'm currently doing some "house keeping" for my Addon and came across the transport categories again, doing some reductions myself.
Perhaps I could make another attempt to battle your transport vehicles issue as well.
To avoid double effort, I would need your latest equipment.pzdat (assuming that there have been changes since your last officially published mod version).
Then I would work on that file and send it back to you in 1-2 weeks (hopefully fixed, though my last attempt failed, I gained some experience since then).

Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Posted: Mon Mar 17, 2025 4:50 pm
by Uhu
Buon Giorno my fellow Generales,
A lot of time gone since my last activity here. If somebody still plays this mod. :)
I had other priorities in my life...and I also stuck at the Kesserine Pass scn as I did not have the motivation to play it through and continue to Sicily to fix the reported problems there.
Maybe I would have more motivation if I would played first the victory path and than the loosing path... :D
Still I will continue with it, but probably very slow. And probably I will first really finish the victory path.
Still with 25% prestige and "one unit / per type" difficulty.
But I have plans how to make the mod easier who want it easier: there will be a much higher core unit limit so if you have prestige you can maintain a bigger army.

Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Posted: Tue Mar 18, 2025 7:46 am
by rubyjuno
Hello Uhu,
Good to see you posting again! I don't have much time for Panzer Corps either, but I keep playing when I can. There are still many of us playing who appreciate people like yourself who work on the mods.

Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Posted: Tue Mar 18, 2025 7:11 pm
by alex1917
Uhu wrote: Mon Mar 17, 2025 4:50 pm Buon Giorno my fellow Generales,
A lot of time gone since my last activity here. If somebody still plays this mod. :)
I had other priorities in my life...and I also stuck at the Kesserine Pass scn as I did not have the motivation to play it through and continue to Sicily to fix the reported problems there.
Maybe I would have more motivation if I would played first the victory path and than the loosing path... :D
Still I will continue with it, but probably very slow. And probably I will first really finish the victory path.
Still with 25% prestige and "one unit / per type" difficulty.
But I have plans how to make the mod easier who want it easier: there will be a much higher core unit limit so if you have prestige you can maintain a bigger army.
it would be great to be able to play your mod with PHKAS mod, where there are a lot of italian units

Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Posted: Wed Mar 19, 2025 12:21 am
by bondjamesbond
alex1917 wrote: Tue Mar 18, 2025 7:11 pm
Uhu wrote: Mon Mar 17, 2025 4:50 pm Buon Giorno my fellow Generales,
A lot of time gone since my last activity here. If somebody still plays this mod. :)
I had other priorities in my life...and I also stuck at the Kesserine Pass scn as I did not have the motivation to play it through and continue to Sicily to fix the reported problems there.
Maybe I would have more motivation if I would played first the victory path and than the loosing path... :D
Still I will continue with it, but probably very slow. And probably I will first really finish the victory path.
Still with 25% prestige and "one unit / per type" difficulty.
But I have plans how to make the mod easier who want it easier: there will be a much higher core unit limit so if you have prestige you can maintain a bigger army.
it would be great to be able to play your mod with PHKAS mod, where there are a lot of italian units
I agree 100%. :!:
https://www.strategium.ru/forum/topic/1 ... nt-4075582