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Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)
Posted: Thu Apr 18, 2024 9:55 am
by Uhu
Dear Riccardo,
Welcome, Generale!
I just checked: both the dropbox and mediafire links are valid and I could start the downloads (without signing in). Maybe something blocks it on your computer? Firewall, etc.?
Sadly, I don't know, if it is compatible with Mac. If the files are used the same way as on the PC, than probably.
Please report back, when you could solve the issue, I'm happy having another Italian guy playing the Italian Campaign.
33Charlemagne wrote: ↑Mon Apr 15, 2024 11:14 am
Good Morning, I don't' know hot to find the Italian challenge it seem that the page doesn't more any download; more, I play with a Mac, is compatibile?? Can You help me ? rgds. Riccardo forma Italy.
Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)
Posted: Thu Apr 18, 2024 12:27 pm
by 33Charlemagne
Bello Uhu, many thanks , can you send again the links where I can try to download ? by the way I Lost even this... so I can re try. Thanky so much
RiK
Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)
Posted: Sat Apr 20, 2024 2:12 pm
by Locarnus
Uhu wrote: ↑Tue Nov 28, 2023 12:07 pm
My fellow Generales!
Some announcements from the publisher (...which is me

)
[...]
2., v2.0 is planned to have the briefings and in-game messages grammatically and stylistic corrected. Also I will try to fix the transport vehicles-issue (showing more transports for units as intended), which is an enormous task and no 100% chance to success but I will try it. I also want to change the campaign tree in minor fashion to reflect (possible, what if) late war events to the campaign.
[...]
Good luck Generales!
Hello Uhu,
I'm currently doing some "house keeping" for my Addon and came across the transport categories again, doing some reductions myself.
Perhaps I could make another attempt to battle your transport vehicles issue as well.
To avoid double effort, I would need your latest equipment.pzdat (assuming that there have been changes since your last officially published mod version).
Then I would work on that file and send it back to you in 1-2 weeks (hopefully fixed, though my last attempt failed, I gained some experience since then).
Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)
Posted: Tue Apr 23, 2024 9:25 am
by Uhu
It is at the first page, I can just copy them here:
https://www.dropbox.com/s/4jqvbgh2c18oo ... p?e=1&dl=0
https://www.mediafire.com/file/v0diw9g1 ... b.zip/file
33Charlemagne wrote: ↑Thu Apr 18, 2024 12:27 pm
Bello Uhu, many thanks , can you send again the links where I can try to download ? by the way I Lost even this... so I can re try. Thanky so much
RiK
Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)
Posted: Tue Apr 23, 2024 9:26 am
by Uhu
Thank you very much for the offering!
I have to spare some time for this, as I must check, if everything is changed already in the eqp file what I want to change in th next version.
I will contact you, when I have finished it.
Locarnus wrote: ↑Sat Apr 20, 2024 2:12 pm
Uhu wrote: ↑Tue Nov 28, 2023 12:07 pm
My fellow Generales!
Some announcements from the publisher (...which is me

)
[...]
2., v2.0 is planned to have the briefings and in-game messages grammatically and stylistic corrected. Also I will try to fix the transport vehicles-issue (showing more transports for units as intended), which is an enormous task and no 100% chance to success but I will try it. I also want to change the campaign tree in minor fashion to reflect (possible, what if) late war events to the campaign.
[...]
Good luck Generales!
Hello Uhu,
I'm currently doing some "house keeping" for my Addon and came across the transport categories again, doing some reductions myself.
Perhaps I could make another attempt to battle your transport vehicles issue as well.
To avoid double effort, I would need your latest equipment.pzdat (assuming that there have been changes since your last officially published mod version).
Then I would work on that file and send it back to you in 1-2 weeks (hopefully fixed, though my last attempt failed, I gained some experience since then).
Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)
Posted: Mon Mar 17, 2025 4:50 pm
by Uhu
Buon Giorno my fellow Generales,
A lot of time gone since my last activity here. If somebody still plays this mod.
I had other priorities in my life...and I also stuck at the Kesserine Pass scn as I did not have the motivation to play it through and continue to Sicily to fix the reported problems there.
Maybe I would have more motivation if I would played first the victory path and than the loosing path...

Still I will continue with it, but probably very slow. And probably I will first really finish the victory path.
Still with 25% prestige and "one unit / per type" difficulty.
But I have plans how to make the mod easier who want it easier: there will be a much higher core unit limit so if you have prestige you can maintain a bigger army.
Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)
Posted: Tue Mar 18, 2025 7:46 am
by rubyjuno
Hello Uhu,
Good to see you posting again! I don't have much time for Panzer Corps either, but I keep playing when I can. There are still many of us playing who appreciate people like yourself who work on the mods.
Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)
Posted: Tue Mar 18, 2025 7:11 pm
by alex1917
Uhu wrote: ↑Mon Mar 17, 2025 4:50 pm
Buon Giorno my fellow Generales,
A lot of time gone since my last activity here. If somebody still plays this mod.
I had other priorities in my life...and I also stuck at the Kesserine Pass scn as I did not have the motivation to play it through and continue to Sicily to fix the reported problems there.
Maybe I would have more motivation if I would played first the victory path and than the loosing path...

Still I will continue with it, but probably very slow. And probably I will first really finish the victory path.
Still with 25% prestige and "one unit / per type" difficulty.
But I have plans how to make the mod easier who want it easier: there will be a much higher core unit limit so if you have prestige you can maintain a bigger army.
it would be great to be able to play your mod with PHKAS mod, where there are a lot of italian units
Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)
Posted: Wed Mar 19, 2025 12:21 am
by bondjamesbond
alex1917 wrote: ↑Tue Mar 18, 2025 7:11 pm
Uhu wrote: ↑Mon Mar 17, 2025 4:50 pm
Buon Giorno my fellow Generales,
A lot of time gone since my last activity here. If somebody still plays this mod.
I had other priorities in my life...and I also stuck at the Kesserine Pass scn as I did not have the motivation to play it through and continue to Sicily to fix the reported problems there.
Maybe I would have more motivation if I would played first the victory path and than the loosing path...

Still I will continue with it, but probably very slow. And probably I will first really finish the victory path.
Still with 25% prestige and "one unit / per type" difficulty.
But I have plans how to make the mod easier who want it easier: there will be a much higher core unit limit so if you have prestige you can maintain a bigger army.
it would be great to be able to play your mod with PHKAS mod, where there are a lot of italian units
I agree 100%.
https://www.strategium.ru/forum/topic/1 ... nt-4075582