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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Mon Dec 18, 2023 8:40 am
by RobertCL
This is true, all languages excepted English are showing version 2.50.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Mon Dec 18, 2023 6:25 pm
by AKRebel
RobertCL wrote: Mon Dec 18, 2023 8:40 am This is true, all languages excepted English are showing version 2.50.
Hello Robert,

This is just a visual error, we will fix this in the next update.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Mon Dec 18, 2023 9:30 pm
by terminator
Thank you for the last update of the year and Happy Holidays !

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Tue Dec 26, 2023 2:06 am
by bondjamesbond

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Fri Jan 12, 2024 11:55 am
by ajs81
I hope that in the next 2-3 weeks Kharkov 43 will be ready. The player will start scenario 1st of February 1943 and use only Aux units until 19th of February. The scenario has 45 turns.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Sun Jan 21, 2024 7:11 pm
by ajs81
Kharkov 43 is ready :) Wait for next update.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Sun Jan 21, 2024 9:01 pm
by terminator
ajs81 wrote: Sun Jan 21, 2024 7:11 pm Kharkov 43 is ready :) Wait for next update.
Maybe a preview screenshot ?

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Mon Jan 22, 2024 7:28 am
by ajs81
It is almost the same map as Kharkiv 42 (99%), but a different situation on the front than in 1942. This is the first scenario for the PAK mode in which the user places his units before the start of the game and uses them after the 18th round.
This gameplay allows the player to understand what the Third Battle of Kharkiv was. After Stalingrad, the Germans had too few armored forces on the entire Eastern Front, so they moved them north-south. After Kharkov, they entered Kursk in the summer and defeated Soviet tank divisions, but had to retreat because they were attacked again on the Mius River. Etc etc.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Wed Jan 24, 2024 8:10 pm
by bondjamesbond
when will the new update be released?

Mod stand-alone original game is not needed as the mod is built into the original game .the patch is camulative (including all preceding patches)

Panzer Corps No versions of the mod game are required! A Standalone build. Patch 2.50 is cumulative. Means that it includes previous patch changes.
Download-> unpack-> play.

https://www.strategium.ru/forum/topic/8 ... nt-3805127



Image
https://www.facebook.com/groups/140111696051369/

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https://steamsolo.com/guide/screenshots ... zer-corps/


Image
https://vk.com/feed?w=wall-50957736_636635


Image
https://dzen.ru/a/Yy27WOlrX02KYR6Y

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https://dzen.ru/a/Zbad6qI7GFgBndNA

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Thu Jan 25, 2024 11:25 am
by Slavonic
After this wonderful mod I don’t want to play others anymore:)

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Thu Feb 01, 2024 12:39 am
by buteo
I felt the same way, beautiful game. I limit myself to one turn a day and then I play SCWIE for one turn. . 2 very addictive games with tension at end of every turn. I find if I play to long I start rushing and make mistakes. What ever you guys add is well-thought out.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Thu Feb 01, 2024 6:45 am
by ajs81
buteo wrote: Thu Feb 01, 2024 12:39 am I felt the same way, beautiful game. I limit myself to one turn a day and then I play SCWIE for one turn. . 2 very addictive games with tension at end of every turn. I find if I play to long I start rushing and make mistakes. What ever you guys add is well-thought out.
I tested the Kharkov 43 scenario twice to reduce the number of errors to a minimum. The map is of such dimensions that the progress of Soviet troops is identical to reality. And just like in 1943, today, on February 18, I lost Kharkov.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Thu Feb 01, 2024 8:37 am
by terminator
ajs81 wrote: Thu Feb 01, 2024 6:45 am I tested the Kharkov 43 scenario twice to reduce the number of errors to a minimum. The map is of such dimensions that the progress of Soviet troops is identical to reality. And just like in 1943, today, on February 18, I lost Kharkov.
I see nothing, a picture please :wink:

09de269044bb8f409c8b12e6f2e78d72.jpg
09de269044bb8f409c8b12e6f2e78d72.jpg (825.73 KiB) Viewed 3836 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Thu Feb 01, 2024 1:48 pm
by ajs81
Picture, turn1, Soviet turn

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Thu Feb 01, 2024 3:08 pm
by terminator
ajs81 wrote: Thu Feb 01, 2024 1:48 pm Picture, turn1, Soviet turn
The Soviets are steamrolling :lol:

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.50

Posted: Fri Feb 02, 2024 5:36 pm
by AKRebel
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Image


https://www.slitherine.com/forum/viewto ... 61#p793561

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60

Posted: Sat Feb 03, 2024 3:29 pm
by Birgeria
Thanks for the update!

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60

Posted: Sat Feb 03, 2024 6:38 pm
by ajs81
Hi, there was a little confusion and the latest Kharkov 43 scenario is not available in 2.6. This zip file has all the necessary files to play the Kharkov 43 scenario. After a possible win, the player has the choice of Kursk or Italy (landing in Sicily).
This zip file is 2.60 + Kharkov 43. Enjoy playing.

https://www.mediafire.com/file/j33bi5g7 ... b.zip/file

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60

Posted: Sun Feb 04, 2024 6:31 am
by terminator
Thanks for the update :)

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21987425_0.png (168.49 KiB) Viewed 3509 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.60

Posted: Sun Feb 04, 2024 11:17 am
by jeffoot77
Thxs for the fix patch , Ajs81