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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Mon Oct 14, 2019 7:17 am
by phcas
terminator wrote: ↑Mon Oct 14, 2019 4:13 am
The
Offsets for the Ground attack animations could be better adjusted for these units:
Capture d’écran (353).jpg
PS: Is it normal that when you switch the
Wirbelwind and the
Gepard, they became
Artillery and not
Anti-Tank
Wirbelwind and Gepard become Anti-Tank now. Fixed in the next update. We know some animations are not in the good position, also some engineers. It's on the (long, long) list of improvements. It will come in time.
Thanks
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Mon Oct 14, 2019 7:37 am
by phcas
Wurschtmaxe wrote: ↑Sun Oct 13, 2019 7:34 pm
Next one: the British Short
Sunderland flying boat
Thanks Wurschtmaxe, very nice.

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Mon Oct 14, 2019 12:31 pm
by Anduril
The 8.8 has artillery animation in anti-tank mode.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Mon Oct 14, 2019 1:44 pm
by Kotoulas
Hallo PHCAS und AKRebels,
ich habe mal die große Karte mit Polen durchgespielt. Was ich sehr gut fand, waren die Animationen und Zusatzaufgaben. Auch der historische Bezug war wirklich richtig gut!
Jetzt meine Frage: Plant Ihr beide, dass die Campagnen mit den großen Karten gespielt werden können (optional)?
Das wäre mal richtig eine super Herausforderung und erst für den Spielspaß!!!
Weiter so und freu mich schon auf die nächste Veröffentlichung
Bete Grüße,
Kotoulas
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Mon Oct 14, 2019 2:09 pm
by phcas
Anduril wrote: ↑Mon Oct 14, 2019 12:31 pm
The 8.8 has artillery animation in anti-tank mode.
Thanks, it's fixed in the next update (wehrmacht and Luftwaffe 88mm)
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Mon Oct 14, 2019 2:15 pm
by phcas
Kotoulas wrote: ↑Mon Oct 14, 2019 1:44 pm
Hallo PHCAS und AKRebels,
ich habe mal die große Karte mit Polen durchgespielt. Was ich sehr gut fand, waren die Animationen und Zusatzaufgaben. Auch der historische Bezug war wirklich richtig gut!
Jetzt meine Frage: Plant Ihr beide, dass die Campagnen mit den großen Karten gespielt werden können (optional)?
Das wäre mal richtig eine super Herausforderung und erst für den Spielspaß!!!
Weiter so und freu mich schon auf die nächste Veröffentlichung
Bete Grüße,
Kotoulas
Hello Kotoulas,
Yes the 1939-1945 campaign shall have all big scenarios in the future. Poland and Norway are working yet (not finished) and Low Countries wil be the next.
Greetings

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Mon Oct 14, 2019 4:50 pm
by AKRebel
A question in the round, is there in your view a way to make a unit through "nopurchase" not visible in the purchase screen, but still perform an upgrade?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Mon Oct 14, 2019 8:45 pm
by Anduril
AKRebel wrote: ↑Mon Oct 14, 2019 4:50 pm
A question in the round, is there in your view a way to make a unit through "nopurchase" not visible in the purchase screen, but still perform an upgrade?
I think this goes via scenario parameters-->Script-->Unit action.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Tue Oct 15, 2019 3:32 am
by Wurschtmaxe
Uncle Joe needs also more planes! So here is the Be-4 (KOR-2) flying boat.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Tue Oct 15, 2019 7:14 am
by glaude1955
AKRebel wrote: ↑Mon Oct 14, 2019 4:50 pm
A question in the round, is there in your view a way to make a unit through "nopurchase" not visible in the purchase screen, but still perform an upgrade?
Hello AKRebel,
Maybe by creating two identical units but playing on the dates of availability and end date?
Regards
Yves
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Tue Oct 15, 2019 5:22 pm
by AKRebel
Anduril wrote: ↑Mon Oct 14, 2019 8:45 pm
AKRebel wrote: ↑Mon Oct 14, 2019 4:50 pm
A question in the round, is there in your view a way to make a unit through "nopurchase" not visible in the purchase screen, but still perform an upgrade?
I think this goes via scenario parameters-->Script-->Unit action.
Hello Anduril, Hello glaude1955
Thank you for your feedback, we will test your approaches.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Wed Oct 16, 2019 11:23 pm
by daon
in the equipment file there is a typo concerning the Italian aircraft BR20:
0513_BA20.png instead of 0513_BR20.png and 0513_BA20m.png instead of 0513_BR20m.png
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Thu Oct 17, 2019 4:50 am
by phcas
daon wrote: ↑Wed Oct 16, 2019 11:23 pm
in the equipment file there is a typo concerning the Italian aircraft BR20:
0513_BA20.png instead of 0513_BR20.png and 0513_BA20m.png instead of 0513_BR20m.png
Thanks Daon, it will be fixed in the next update
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Thu Oct 17, 2019 8:00 pm
by Wurschtmaxe
New stuff for Germany - Ju 90 transport plane, Ju 290 A-5 and A-7 long range maritime patrol aircraft.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Fri Oct 18, 2019 2:27 pm
by phcas
Thanks again Wurschtmaxe.
I am very busy on the Alfa Big Low Countries scenario. If people want to help to speed up the development of making the Big scenarios that will be great.
If someone could find out about the navy movements and ship names in Fall Gelb/Low Countries I can save a lot of time.

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Fri Oct 18, 2019 2:31 pm
by phcas
Moerdijk Bridges

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Panzerzug No.1 at Mill

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Fort Eben-Emael

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Fri Oct 18, 2019 8:43 pm
by terminator
There are many switchable units in this mod, but I find it difficult to distinguish whether the button to switch is active or inactive:

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Fri Oct 18, 2019 9:21 pm
by phcas
terminator wrote: ↑Fri Oct 18, 2019 8:43 pm
There are many switchable units in this mod, but I find it difficult to distinguish whether the button to switch is active or inactive:
Capture d’écran (360).jpg
OK you can replace the button if you want

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or

- panzerbutton_mbutton09_act.png (3.28 KiB) Viewed 3615 times
PanzerCorps/UI/Buttons
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Sat Oct 19, 2019 6:49 am
by glaude1955
You can also use the button created by our friend Guille

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Regards
Yves
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Posted: Sat Oct 19, 2019 7:41 am
by terminator
AKRebel wrote: ↑Tue Oct 15, 2019 5:22 pm
Anduril wrote: ↑Mon Oct 14, 2019 8:45 pm
AKRebel wrote: ↑Mon Oct 14, 2019 4:50 pm
A question in the round, is there in your view a way to make a unit through "nopurchase" not visible in the purchase screen, but still perform an upgrade?
I think this goes via scenario parameters-->Script-->Unit action.
Hello Anduril, Hello glaude1955
Thank you for your feedback, we will test your approaches.
There is a Trait "nopurchase" and "noupgrade" (equipment.pzeqp). I made a test with a unit I made "nopurchase" but still "upgrade".

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