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Re: Forgotten Units Mod and stuff...

Posted: Thu Nov 19, 2020 1:22 pm
by Admiral_Horthy
This way the game looks like if the figures were scale model tabletop figures in the garden grass or walkway. Looks cute and artistic. A nice alternative to the stock which looks like aerial view instead. Both has their beauty)
Nice work!!! :)

Re: Forgotten Units Mod and stuff...

Posted: Mon Nov 23, 2020 7:18 am
by terminator
It seems that I have some retouching to do on the textures ?

z4apudfw(2).jpg
z4apudfw(2).jpg (220.27 KiB) Viewed 3427 times
Magic1111 Screenshot

Re: Forgotten Units Mod and stuff...

Posted: Mon Nov 23, 2020 9:34 am
by GabeKnight
terminator wrote: Mon Nov 23, 2020 7:18 am It seems that I have some retouching to do on the textures ?
Only if it's the same for you. Stuff like that might depend on resolution and/or quality settings.

Re: Forgotten Units Mod and stuff...

Posted: Mon Nov 23, 2020 9:52 am
by terminator
GabeKnight wrote: Mon Nov 23, 2020 9:34 am
terminator wrote: Mon Nov 23, 2020 7:18 am It seems that I have some retouching to do on the textures ?
Only if it's the same for you. Stuff like that might depend on resolution and/or quality settings.
4K screenshot ? I can’t zoom in that much :(
Maybe it’s due to a magnification of the image ? The picture format is jpg.
I made these textures on a 15,6'' laptop screen. I am expecting a delivery of a 4K 28'' screen.

Re: Forgotten Units Mod and stuff...

Posted: Mon Nov 23, 2020 10:25 am
by Magic1111
GabeKnight wrote: Mon Nov 23, 2020 9:34 am Stuff like that might depend on resolution and/or quality settings.
I´ve setting all on high or very high with 1920x1080 resolution.

Re: Forgotten Units Mod and stuff...

Posted: Mon Nov 23, 2020 10:31 am
by terminator
I did not find any problem by checking the textures and especially the edges. Unless this is another problem?

Re: Forgotten Units Mod and stuff...

Posted: Mon Nov 23, 2020 11:30 am
by Magic1111
terminator wrote: Mon Nov 23, 2020 10:31 am Unless this is another problem?
Just what one?

I had only set, that the units to be displayed large.

Re: Forgotten Units Mod and stuff...

Posted: Mon Nov 23, 2020 1:01 pm
by terminator
Magic1111 wrote: Mon Nov 23, 2020 11:30 am
terminator wrote: Mon Nov 23, 2020 10:31 am Unless this is another problem?
Just what one?

I had only set, that the units to be displayed large.
Other elements of the game by displaying over the textures of the field can be the cause (grid, unit sélection....)

Re: Forgotten Units Mod and stuff...

Posted: Mon Nov 30, 2020 12:19 am
by stevefprice
Hiya, would I be correct in that if I wanted the RAF roundels flag for multiplayer (as per Market Garden scenario) to represent an additional British player I'd need to download one of the mods here?

In the editor as is it's not there so there must a clever wheeze to get it?

Re: Forgotten Units Mod and stuff...

Posted: Mon Nov 30, 2020 8:35 am
by Erik2
There are some factions that are not available in the editor by default.
But you can open the 'factions' file and easily edit these, just remove the NOEDITOR line.
Lots of other stuff you may experience with as well.
It is always prudent to make a backup of the original file in case you eant to revert to the default.
data.jpg
data.jpg (45.88 KiB) Viewed 3318 times

Re: Forgotten Units Mod and stuff...

Posted: Mon Nov 30, 2020 9:37 am
by stevefprice
Awesome, thanks Erik

Re: Forgotten Units Mod and stuff...

Posted: Thu Dec 10, 2020 12:30 pm
by calmhatchery
Hi Terminator. How do I make the camo for infantry units !!! It is looking great !!! nad the terrain..please answer


terminator wrote: Mon Nov 23, 2020 7:18 am It seems that I have some retouching to do on the textures ?


z4apudfw(2).jpg
Magic1111 Screenshot

Re: Forgotten Units Mod and stuff...

Posted: Thu Dec 10, 2020 1:06 pm
by terminator
calmhatchery wrote: Thu Dec 10, 2020 12:30 pm Hi Terminator. How do I make the camo for infantry units !!! It is looking great !!! nad the terrain..please answer


terminator wrote: Mon Nov 23, 2020 7:18 am It seems that I have some retouching to do on the textures ?


z4apudfw(2).jpg
Magic1111 Screenshot
I guess they’re marines with their default texture.

PS: 4K screenshoot

Re: Forgotten Units Mod and stuff...

Posted: Thu Dec 10, 2020 1:21 pm
by calmhatchery
aaaaa yes it could be !!! what about the terrain? where can I get it?
Thanks

Re: Forgotten Units Mod and stuff...

Posted: Thu Dec 10, 2020 1:24 pm
by terminator
calmhatchery wrote: Thu Dec 10, 2020 1:21 pm aaaaa yes it could be !!! what about the terrain? where can I get it?
Thanks
New Terrain pack in the first post

Re: Forgotten Units Mod and stuff...

Posted: Thu Dec 10, 2020 1:37 pm
by calmhatchery
thanks!!!

Re: Forgotten Units Mod and stuff...

Posted: Fri Dec 11, 2020 12:43 pm
by Magic1111
terminator wrote: Thu Dec 10, 2020 1:24 pm New Terrain pack in the first post
Thanks! :D

Re: Forgotten Units Mod and stuff...

Posted: Thu Jan 28, 2021 8:10 am
by terminator
The enemy Cavalry in PanzerCorps 2 causes me a lot more problems than in OoBWW2.
It is more powerful and its specialty is to bypass my attack groups to attack my units in the back which are usually more fragile support units (AA, AT or ART) or weakened units :

Capture d’écran (1858).jpg
Capture d’écran (1858).jpg (978 KiB) Viewed 2866 times

Re: Forgotten Units Mod and stuff...

Posted: Thu Jan 28, 2021 12:14 pm
by Admiral_Horthy
That won't last long huh...;)

are they hidden in terrain?

Re: Forgotten Units Mod and stuff...

Posted: Thu Jan 28, 2021 1:00 pm
by terminator
Cavalry:
- spotting = 3 (= 3 hex)
- movement =5 (+1 Forced March)

Capture d’écran (1859).jpg
Capture d’écran (1859).jpg (986.89 KiB) Viewed 2846 times

Capture d’écran (1860).jpg
Capture d’écran (1860).jpg (312.38 KiB) Viewed 2846 times