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				Re: Post WWII Scenario
				Posted: Tue Feb 08, 2022 5:50 pm
				by Jojeval
				
			 
			
					
				Re: Post WWII Scenario
				Posted: Tue Feb 08, 2022 6:08 pm
				by Vano2004
				
Thanks for the link very interesting)
 
			 
			
					
				Re: Post WWII Scenario
				Posted: Mon Sep 01, 2025 2:39 pm
				by Jojeval
				A thoroughly detailed book covering both sides of the battle.
			
		
				
			
 
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				Re: Post WWII Scenario
				Posted: Mon Sep 01, 2025 5:15 pm
				by bondjamesbond
				Jojeval wrote: ↑Mon Sep 01, 2025 2:39 pm
A thoroughly detailed book covering both sides of the battle.
1000004544.jpg
IMG_20250818_190556~2.jpg
 

You have a great mini company about Cuba ! It would be even better if you updated it using different mods that have come out not a few ! Good luck and thanks for your hard work )
 
			 
			
					
				Re: Post WWII Scenario
				Posted: Tue Sep 02, 2025 1:48 pm
				by Jojeval
				Answering bondjamesbond:
Not sure what the "mini company about Cuba" remark means, but I have no plans to add new mods to either of the Bay of Pigs scenarios (historical & as-planned operations). At least 70% of the work that went into them (over the course of 3 years) was for the crafting and testing of the 130 scripts necessary to adapt the game engine for the conditions (notably, causeway-restricted movements) being simulated. Without them, gameplay becomes static and senseless. My aim was to create scenarios that approximated the historical conditions of the battle as closely as possible. Beyond that, I'm not interested in increasing the "frills" factor with additional mods but you and others are certainly welcome to do so if so inclined. Thanks!
			 
			
					
				Re: Post WWII Scenario
				Posted: Tue Sep 02, 2025 3:26 pm
				by bondjamesbond
				Jojeval wrote: ↑Tue Sep 02, 2025 1:48 pm
Answering bondjamesbond:
Not sure what the "mini company about Cuba" remark means, but I have no plans to add new mods to either of the Bay of Pigs scenarios (historical & as-planned operations). At least 70% of the work that went into them (over the course of 3 years) was for the crafting and testing of the 130 scripts necessary to adapt the game engine for the conditions (notably, causeway-restricted movements) being simulated. Without them, gameplay becomes static and senseless. My aim was to create scenarios that approximated the historical conditions of the battle as closely as possible. Beyond that, I'm not interested in increasing the "frills" factor with additional mods but you and others are certainly welcome to do so if so inclined. Thanks!
 
Your point of view is now clear to me ! You have created a good map about the real events in Cuba and for this you have a huge respect and also a big + your karma that you allow any interested person to finalise your project, perhaps such heroes will still appear ) Good luck to you and all the blessings !