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Re: Fun Playing Against the AI with GSv3.00
Posted: Tue Aug 06, 2013 3:20 am
by rkr1958
richardsd wrote:Hitler clearly doesn't know the game engine requires him to fight until 1945

I think the same could be said for the lunatic in real life.
Re: Fun Playing Against the AI with GSv3.00
Posted: Tue Aug 06, 2013 3:31 am
by rkr1958
Re: Fun Playing Against the AI with GSv3.00
Posted: Tue Aug 06, 2013 11:09 am
by rkr1958
Re: Fun Playing Against the AI with GSv3.00
Posted: Wed Aug 07, 2013 4:27 am
by Morris
AI usually play as foolish as possible . The war between you & AI is too unbalance ! Your skill is maybe 10 times better than AI ! Poor AI !
We do hope Axis will unify the world in 1945!

Re: Fun Playing Against the AI with GSv3.00
Posted: Fri Aug 09, 2013 9:03 pm
by rkr1958
Re: Fun Playing Against the AI with GSv3.00
Posted: Fri Aug 09, 2013 9:09 pm
by rkr1958
AI usually play as foolish as possible . The war between you & AI is too unbalance ! Your skill is maybe 10 times better than AI ! Poor AI !
We do hope Axis will unify the world in 1945!

While tactically the AI is horrible and playing against the AI is no way to learn tactics; I think I've discovered a strategic use; in addition to the fun of beating up on an inferior opponent.
Playing against the AI let's one determine the logistics, lab, build, redeployment and disposition of forces strategies for a given overall strategy. It also lets you set the bounds on what are reasonable goals and timelines might be. It you can't achieve your strategic goals and timelines against the AI then you know it's impossible to achieve them against a human opponent.
Did I mention that it's also fun to beat up on the AI and you can do that without any guilt. The AI doesn't care and won't quite. It'll keep playing a game as long as you wish. And; the AI doesn't care if you get tired and decided to quite. It will also play as many turns in a row as you wish.
Re: Fun Playing Against the AI with GSv3.00
Posted: Fri Aug 09, 2013 10:51 pm
by rkr1958
Re: Fun Playing Against the AI with GSv3.00
Posted: Sat Aug 10, 2013 1:03 am
by rkr1958
Re: Fun Playing Against the AI with GSv3.00
Posted: Sat Aug 10, 2013 2:13 am
by rkr1958
Re: Fun Playing Against the AI with GSv3.00
Posted: Sat Aug 10, 2013 1:59 pm
by rkr1958
I just got a notice from photobucket, where I host the pictures for this AAR, that my account has reached the maximum monthly 10-GB bandwidth limit. So until that resets then all my pictures will not post. What's confusing, for me at least, is that the reset date is suppose to be on the day of the month that you opened the account, which was the 2nd back several years ago. It looks to me like the bandwidth counter didn't reset on that date. So I really don't know when it's going to really rest. So I ask for your patience until then. As a teaser; I finished this AAR a week ago and posting a turn a day (or so). Again, I'm on hold until the bandwidth counter resets itself.
Re: Fun Playing Against the AI with GSv3.00
Posted: Sun Aug 11, 2013 3:59 pm
by rkr1958
Re: Fun Playing Against the AI with GSv3.00
Posted: Sun Aug 11, 2013 4:08 pm
by rkr1958
By the way, if you want to review the previous posts of this AAR; I've unloaded the AAR in it's entirety to a google "harddrive". You are welcome to view, download and / or use as you wish.
GSv3.00 Fun Playing Against the AI
Re: Fun Playing Against the AI with GSv3.00
Posted: Sun Aug 11, 2013 6:17 pm
by rkr1958
Re: Fun Playing Against the AI with GSv3.00
Posted: Mon Aug 12, 2013 4:26 am
by Plaid
I believe oil well north of Baky will supply your landing troops to level 1.
Re: Fun Playing Against the AI with GSv3.00
Posted: Mon Aug 12, 2013 4:40 pm
by Morris
Plaid wrote:I believe oil well north of Baky will supply your landing troops to level 1.
Why ? It should be 0 supply . I just experienced it in 2.1 . any change in 3.0 ?
Re: Fun Playing Against the AI with GSv3.00
Posted: Mon Aug 12, 2013 5:07 pm
by Plaid
Oil well, rail depot and mine provide 1 supply in 3.0
Re: Fun Playing Against the AI with GSv3.00
Posted: Mon Aug 12, 2013 11:33 pm
by rkr1958
Oil well, rail depot and mine provide 1 supply in 3.0
Thanks. Good to know of the change.
Re: Fun Playing Against the AI with GSv3.00
Posted: Mon Aug 12, 2013 11:38 pm
by rkr1958
Re: Fun Playing Against the AI with GSv3.00
Posted: Tue Aug 13, 2013 2:11 am
by rkr1958
Re: Fun Playing Against the AI with GSv3.00
Posted: Tue Aug 13, 2013 4:42 am
by Morris
rkr1958 wrote:Oil well, rail depot and mine provide 1 supply in 3.0
Thanks. Good to know of the change.
It really means a lot ! it seems so many interesting changes in 3.0 like this ! little but sometimes fatal !
