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Re: The finished Product-The Elite Units Mod
Posted: Tue Sep 04, 2012 7:05 pm
by nikivdd
We'll still the same band of rabble
I'm certain the updated mod will add a lot more to the gamefun of the DLC's, AK and more... as the previous version.
You should consider adding the switchable units from Guille. It adds a significant "dont wanna lose that unit" value and a switchable unit always comes in handy when you least expect it.
You are the airbornemongo

Re: The finished Product-The Elite Units Mod
Posted: Tue Sep 04, 2012 7:08 pm
by airbornemongo101
Thanks Nico....you are ,and always will be, DA' MAN
I plan on adding Guille's stuff and some stuff 4key did,plus adding some Italian bonus units in the future.
I want to get the my stuff updated and released b4 I start adding in more stuff that I can screw up

Re: The finished Product-The Elite Units Mod
Posted: Tue Sep 04, 2012 7:56 pm
by guille1434
Waiting eagerly for all that new stuff! Keep up the good work man!!! Use my icons/files as you see fit, please.
Re: The finished Product-The Elite Units Mod
Posted: Tue Sep 04, 2012 7:58 pm
by airbornemongo101
guille1434 wrote:Waiting eagerly for all that new stuff! Keep up the good work man!!! Use my icons/files as you see fit, please.
Thanks ,I'm going to get the base out then in a little bit add in ur great stuff
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Wed Sep 05, 2012 6:52 pm
by bt2steam
Its all good bout the allkett i just thought it looked cool

anyhow im excited what your doing to this elites mod with 1.10 i purchase elite and SS units and rename them with ss divs and have fun along with the sprayshop its endless i restart games with new cammo patterns and names. thanks for redoing this!!
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Wed Sep 05, 2012 6:58 pm
by airbornemongo101
bt2steam wrote:Its all good bout the allkett i just thought it looked cool

anyhow im excited what your doing to this elites mod with 1.10 i purchase elite and SS units and rename them with ss divs and have fun along with the sprayshop its endless i restart games with new cammo patterns and names. thanks for redoing this!!
You're welcome steam
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Wed Sep 05, 2012 7:00 pm
by airbornemongo101
1.10 IS DONE.
Link,changes and credits in 1st post of this thread......enjoy
I'm sure somehow and somewhere I effed up,so when my screwups are found ,let me know and I will fix them ASAP.
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Wed Sep 05, 2012 7:24 pm
by naughtybalrog
We appreciate your work Mongo!
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Wed Sep 05, 2012 9:00 pm
by airbornemongo101
Thanks Loadmaster

Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Wed Sep 05, 2012 9:10 pm
by Pandinos
YES !

Thank you for not abandoning this mod, it is one of the best around, as far as i'm concerned.
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Wed Sep 05, 2012 9:23 pm
by airbornemongo101
Pandinos wrote:YES !

Thank you for not abandoning this mod, it is one of the best around, as far as i'm concerned.
Thanks for the interest and your welcome
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Wed Sep 05, 2012 9:55 pm
by airbornemongo101
The Mod is on hold...the efx is screwed up...new one will be posted ASAP
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Wed Sep 05, 2012 11:50 pm
by airbornemongo101
Ok I need some serious help
I re-did the equipmwnt file and the efx file using Mark's Editor
None,,and I mean none of the units have any movement sounds and the firing sounds are screwed up when the Mod is enabled.
I just triple checked the files....
All appears to be ok.....what did I do wrong?. Is there another step due to 1.10 that I'm not aware of?
When mod is disabled all sounds come back..so I assume something is wrong with the efx file.
All "new" units show up fine in editor and can be placed on the map.
Any help would be appreciated.
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Thu Sep 06, 2012 12:27 am
by VPaulus
Bob, I've answered to your pm.
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Thu Sep 06, 2012 12:45 am
by airbornemongo101
VPaulus wrote:Bob, I've answered to your pm.
Thank you sir.
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Thu Sep 06, 2012 2:04 am
by airbornemongo101
Thanks to the SuperMan of the Panzer Corps EFX File=Von Paulus the problem has been solved
New link in 1st post of thread.
A very,very special thank to VP for his help,,,once again
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Thu Sep 06, 2012 2:11 am
by naughtybalrog
Thanks VP and Mongo ~ now I can return to my hedonistic "fix." Man, I feel like an addict - went thru withdrawals for a bit there...
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Thu Sep 06, 2012 2:33 am
by naughtybalrog
Has VP or anyone coughed up a sound for the Fw 189?
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Thu Sep 06, 2012 2:48 am
by VPaulus
naughtybalrog wrote:Has VP or anyone coughed up a sound for the Fw 189?
There's no bird flying anymore with that engine. So in the SS_GTPG mod I've used the same sound as I use for BF-110.
Re: The Elite Units Mod ----Patch 1.10 compatibility
Posted: Thu Sep 06, 2012 3:03 am
by naughtybalrog
I see. Thx VP.
I'll fiddle around and get 'er done.