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Re: AOredone, for none steam users

Posted: Thu Dec 26, 2024 12:32 pm
by raider45
Merry Christmas
I installed the latest update from 12/10/24.
I really like the new scenarios from the Spanish Civil War, but there is always a problem loading the save game.
I can't move/move units into the current round afterwards? :twisted:
If I finish the current round, things go back to normal. :?

greetings

Re: AOredone, for none steam users

Posted: Thu Dec 26, 2024 1:17 pm
by Andrea69
raider45 wrote: Thu Dec 26, 2024 12:32 pm Merry Christmas
I installed the latest update from 12/10/24.
I really like the new scenarios from the Spanish Civil War, but there is always a problem loading the save game.
I can't move/move units into the current round afterwards? :twisted:
If I finish the current round, things go back to normal. :?

greetings
Hello, I've never had a problem like this... anyway how old are the saves you are trying to load? If they are save games from the current version of the mod I have no clue, but if they are save games from an older version of the mod (or even of the game itself), that's could be the problem... best way to deal with this is loading an end scenario save from previous scenario and start from there, allowing the game to load the new/updated content if any

Re: AOredone, for none steam users

Posted: Thu Dec 26, 2024 1:53 pm
by raider45
The scores are current. The first scenario turns Sevilla into 13th, 23rd.
And the next Antequera, turn 4.
I play with a limited supply and 4 saves per scenario.
When the 4 saves are gone, I load the last save and the problems occur.

Re: AOredone, for none steam users

Posted: Thu Dec 26, 2024 2:21 pm
by Andrea69
raider45 wrote: Thu Dec 26, 2024 1:53 pm The scores are current. The first scenario turns Sevilla into 13th, 23rd.
And the next Antequera, turn 4.
I play with a limited supply and 4 saves per scenario.
When the 4 saves are gone, I load the last save and the problems occur.
Mmm, maybe you can enable autosaving for every turn (this is the way I play) and see if the problem persists

Re: AOredone, for none steam users

Posted: Sun Jan 05, 2025 10:56 pm
by Andrea69
Hello, I am posting here a small fix for the Brest-Litovsk scenario of AO39, where currently to finish it you have to get both main and elite objectives.
09BrestLitovsk.rar
(52.09 KiB) Downloaded 68 times

Re: AOredone, for none steam users

Posted: Mon Jan 06, 2025 2:36 am
by Garb
Thank you!

Re: AOredone, for none steam users

Posted: Mon Jan 13, 2025 1:39 pm
by raider45
Hello,
I have getting one/two ? script errors at the start of the Bzura scenario in round one. Hasn't had any effects yet. :?

Re: AOredone, for none steam users

Posted: Mon Jan 13, 2025 2:54 pm
by Andrea69
raider45 wrote: Mon Jan 13, 2025 1:39 pm Hello,
I have getting one/two ? script errors at the start of the Bzura scenario in round one. Hasn't had any effects yet. :?
Hello, did you install the patch for Bzura that I posted earlier in this thread? With it Bzura should be ok

Re: AOredone, for none steam users

Posted: Mon Jan 13, 2025 2:58 pm
by raider45
Ok.
I must have missed that one.
Thanks

Re: AOredone, for none steam users

Posted: Mon Jan 13, 2025 3:12 pm
by raider45
Hmm, I installed the patch, but
I still get the message.
Script error >trigger function on reserve not found<

Re: AOredone, for none steam users

Posted: Mon Jan 13, 2025 3:20 pm
by Andrea69
raider45 wrote: Mon Jan 13, 2025 3:12 pm Hmm, I installed the patch, but
I still get the message.
Script error >trigger function on reserve not found<
Just checked, scenario and script are fine... keep in mind that for the patch to be effective you need to load a savegame from previous scenario (ideally last turn of it) and then start from there, otherwise it will still load the faulty script and not the right one

Re: AOredone, for none steam users

Posted: Tue Jan 14, 2025 2:31 pm
by raider45
Loading the save file from the previous scenario was the trick.
The error message stopped coming.
:D thanks

Re: AOredone, for none steam users

Posted: Sat Jan 18, 2025 11:08 am
by raider45
Hello Andrea69 again.
I have a problem opening the Denmark scenario.
Are there too many units, is the map too big?
Actually my PC loads the map pretty quickly, but then it doesn't switch?
When can we expect the revised 1940 campaign?
Greetings

Re: AOredone, for none steam users

Posted: Sat Jan 18, 2025 11:25 am
by Andrea69
raider45 wrote: Sat Jan 18, 2025 11:08 am Hello Andrea69 again.
I have a problem opening the Denmark scenario.
Are there too many units, is the map too big?
Actually my PC loads the map pretty quickly, but then it doesn't switch?
When can we expect the revised 1940 campaign?
Greetings
Hello, yes the map is bigger than previous scenarios but does not have a lot of units, should not take too long to load... with "doesn't switch" what do you mean exactly?
As for AO40, I am about to start playtesting, will need some more time before publishing it

Re: AOredone, for none steam users

Posted: Sat Jan 18, 2025 1:05 pm
by raider45
For this map, you probably need an 8Gb or larger graphics card.
I only have 6GB.
:shock:

Re: AOredone, for none steam users

Posted: Mon Jan 20, 2025 4:50 pm
by 88Flak
Getting ready to start another run through with this phenomenal MOD. I redownloaded from the first post in this thread, but I’m not sure I got the most recent update. When I activated it at the MOD manager screen, it has a November 10, 2024 date. Is this the most recent? Thanks.

Re: AOredone, for none steam users

Posted: Mon Jan 20, 2025 8:35 pm
by Andrea69
88Flak wrote: Mon Jan 20, 2025 4:50 pm Getting ready to start another run through with this phenomenal MOD. I redownloaded from the first post in this thread, but I’m not sure I got the most recent update. When I activated it at the MOD manager screen, it has a November 10, 2024 date. Is this the most recent? Thanks.
No, I believe it is outdated. Use this link for the latest version (it will be available for one month): https://easyupload.io/2f773l

Anyway, I am about starting to playtest the new version of AO40, soon I'll post a detailed changelog as usual

Re: AOredone, for none steam users

Posted: Tue Jan 21, 2025 3:19 am
by 88Flak
Success! I’m off and running. I plan on taking SCW and AO39 for a spin. Can I assume that my corps from this version will import for the new AO40?

Re: AOredone, for none steam users

Posted: Tue Jan 21, 2025 10:40 am
by Andrea69
88Flak wrote: Tue Jan 21, 2025 3:19 am Success! I’m off and running. I plan on taking SCW and AO39 for a spin. Can I assume that my corps from this version will import for the new AO40?
Yes you’ll be able to import your core in the new AO40

Re: AOredone, for none steam users

Posted: Wed Jan 22, 2025 4:55 pm
by gadflyjs
Andrea69 wrote: Tue Oct 08, 2024 2:29 pm Changelog

AO 1946 Amerika Changelog
...
- In Battle of San Francisco (imho the best map of vanilla AO 1946) the number of non-city hexes has been reduced, as usual for urban battles; also added Bay Farm Island south of Alameda and partially repositioned the bonus objectives, which reward you with 8 CPs; the US mobile forces (vehicles and aircraft) are all overstrenghted, so watch out for heavy tanks, jet fighters and bombers
After landed the first wave (the number of landing crafts back to 30), and captured two supply hexes "Fort Miley" and "Fort Funston", I couldn't deploy the remaining units, not on sea or around the supply hexes. I remember in the Vanille, that could be done. Is this intended?