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Re: Unit Toolbox Mod

Posted: Sat Apr 02, 2022 12:46 pm
by Sequester Grundleplith, MD
Stormchaser wrote: Fri Apr 01, 2022 10:58 pm Just a notice to anyone that downloaded the most recent updated file before now, I may have messed up the AA bug fix and made it worse by spreading it to other AA guns. :oops: I redid it, and it should actually be fixed now but you'll need to redownload.
Was this what was causing the Sdkfz 10/4 AA not to work in Storm Over Europe? Just noticed it last night

Re: Unit Toolbox Mod

Posted: Sat Apr 02, 2022 2:38 pm
by Sequester Grundleplith, MD
Feedback for the revised German tanks:

The DB Panther still seems like, arguably, the best of the Panther models, since it sacrifices about 10% stats for +1 mobility, which feels wrong

The Panzer IVH costs 6 slots, which makes it more expensive that basically all other PzIV models, as well as all Panthers and Tigers

Re: Unit Toolbox Mod

Posted: Sat Apr 02, 2022 3:24 pm
by Stormchaser
Mateusz300 wrote: Sat Apr 02, 2022 3:42 am Thank you for your work. I've been looking at the changes in tank stats in a cursory look at and I really like the improvement in the tiger's offensive and defensive stats while reducing its mobility a lot!

Is it possible in the future to introduce the option of, for example, the Panzer IV H/J tank costing 1 slot less in 1944 due to its much high production historically? The same could be with the Panzer III, which was historically used as early as 1943. Reducing the slots of the selected weapon over the years could encourage the player to continue to use it in the game. I can certainly think of Panzer III and IV tanks, but I think that experts like you will indicate other types (maybe the reduction of the Panzer II slot in 1941?). Thank you for listening to my opinion.
Slot Size has less to do with numbers historically produced, and more to do with the Units strength. Better units cost more, and at certain Price intervals they become good enough to cost more Slots. Late war units are stronger than early war units, and thus cost more in both cost and slots.
In addition, the only way I am aware to make unit costs and slot size reduce over time is to have multiple near identical entries that swap out at specific times. Which is a lot of extra work and file size that I admittedly would not like to deal with. :lol:
There is also the fact that by 1944 the Panzer IVJ and Hs are likely already some of the cheaper tanks in the store, compared to Panthers and Tigers and whatnot.
Stormbringer wrote: Sat Apr 02, 2022 10:21 am hello, sorry but all Anti-air units doesn't works
Try redownloading the mod. I thought I had fixed it, made it worse, but it should actually be fixed now.
Sequester Grundleplith, MD wrote: Sat Apr 02, 2022 12:46 pm
Stormchaser wrote: Fri Apr 01, 2022 10:58 pm Just a notice to anyone that downloaded the most recent updated file before now, I may have messed up the AA bug fix and made it worse by spreading it to other AA guns. :oops: I redid it, and it should actually be fixed now but you'll need to redownload.
Was this what was causing the Sdkfz 10/4 AA not to work in Storm Over Europe? Just noticed it last night
Yeah, it was actually the Storm Over Europe people that realized I had messed up the bugfix.
Sequester Grundleplith, MD wrote: Sat Apr 02, 2022 2:38 pm Feedback for the revised German tanks:

The DB Panther still seems like, arguably, the best of the Panther models, since it sacrifices about 10% stats for +1 mobility, which feels wrong

The Panzer IVH costs 6 slots, which makes it more expensive that basically all other PzIV models, as well as all Panthers and Tigers
The Panther DB is one of many units that will likely recieve the NoPurchase Trait in the future, as such it would become only available through as Prototypes or Gift Units granted via Events.
Right now everything is free to buy for playtesting purposes.

Also checking the most recent version of my mod, the Panzer IVH should only be 5 Slots, the same as the Panthers, Tiger I, and Tiger P. Have you downloaded and updated to the most recent version? Or did you mistype?

As for why it is 5 Slots and not the Panzer IVG or J, that's because it's overall stats reached the threshold I had set for assigning 5 Slots to Medium Tanks, whereas previous Panzer IVs hit the 4 Slot threshold, but not the 5 Slot one.
As for the IVJ, that model was designed as a cheaper and easier to produce model as Germany needed numbers badly at the time, and as with most things that cheapness and ease of production comes with some performance loss.

As it stands, the IVH and J now present a sort of historically accurate choice upon players.
Do you field the optimized and more powerful IVH at the cost of being able to field fewer of them, or the IVJ which is less powerful but still often gets the job done at a cheaper cost?

Re: Unit Toolbox Mod

Posted: Sat Apr 02, 2022 4:05 pm
by Sequester Grundleplith, MD
Yeah, the IVH is still reading as 6 slots on the latest download, and I'm sure I'm running the latest version bc I can see the new Soviet designs and most of the other late German tanks have new, lower slot costs

Random question, while I'm here: do the soviet infantry get any stat benefits from using the ZiS halftracks like the Germans do? It used to be sort of obvious which units got it thanks to the "halftrack support" trait, but they eliminated that icon for some reason, so now it's even more unclear

Re: Unit Toolbox Mod

Posted: Sat Apr 02, 2022 4:23 pm
by Stormchaser
Sequester Grundleplith, MD wrote: Sat Apr 02, 2022 4:05 pm Yeah, the IVH is still reading as 6 slots on the latest download, and I'm sure I'm running the latest version bc I can see the new Soviet designs and most of the other late German tanks have new, lower slot costs

Random question, while I'm here: do the soviet infantry get any stat benefits from using the ZiS halftracks like the Germans do? It used to be sort of obvious which units got it thanks to the "halftrack support" trait, but they eliminated that icon for some reason, so now it's even more unclear
Are you looking at the mod file directly or at the units in game? I've noticed that the game often doesn't fully apply an update to a mod until you move to the next Scenario. Heck, I once turned off a one of R2G2's mods I had been looking at at his suggestion for ideas after noticing it was turned on at the start of a Scenario, and the game still kept the mod active until I reached the next Scenario.
Alternatively, do you have any other Mods installed? Apparently mods don't always play nice with each other.

I also downloaded the update myself and it still reads the IVH as 5 Slots.

No, the ZiS-42 does not have Halftrack Support. Likely because the ZiS-42 was, as far as I can tell, an unarmed vehicle. One way to tell, Transports with Halftrack Support usually make the Infantry cost +1 Slot Size, so if a Transport costs 0 Slots it likely doesn't have Halftrack Support.

Re: Unit Toolbox Mod

Posted: Sat Apr 02, 2022 9:40 pm
by Mateusz300
Hello, the new update made me very embarrassed. The cost of Panzer IV H and Tiger I slots is the same? I can't understand it... The tiger's hard attack is 23 and the Panzer IV H is 22. Only 1 point difference? I can't understand it.

Re: Unit Toolbox Mod

Posted: Sun Apr 03, 2022 1:04 pm
by Sequester Grundleplith, MD
Stormchaser wrote: Sat Apr 02, 2022 4:23 pm
Sequester Grundleplith, MD wrote: Sat Apr 02, 2022 4:05 pm Yeah, the IVH is still reading as 6 slots on the latest download, and I'm sure I'm running the latest version bc I can see the new Soviet designs and most of the other late German tanks have new, lower slot costs
Are you looking at the mod file directly or at the units in game? I've noticed that the game often doesn't fully apply an update to a mod until you move to the next Scenario. Heck, I once turned off a one of R2G2's mods I had been looking at at his suggestion for ideas after noticing it was turned on at the start of a Scenario, and the game still kept the mod active until I reached the next Scenario.
Alternatively, do you have any other Mods installed? Apparently mods don't always play nice with each other.
Yeah, I checked the files and it's listed as 5 slots. It must be something hinky with another mod or the game's weird updating, as you say

Edit: Continuing to look through the files, is there any reason the Hummel now no longer has AT support?

Re: Unit Toolbox Mod

Posted: Mon Apr 04, 2022 2:58 pm
by raider45
First thanks you for the mod, finally bigger choice.
I used it with the SoE Mod.
I can attack ground units with the HE70 Blitz, during air attacks, does the unit not defend itself?
Also, no sound assigned to this unit yet?

Re: Unit Toolbox Mod

Posted: Mon Apr 04, 2022 4:09 pm
by Stormchaser
raider45 wrote: Mon Apr 04, 2022 2:58 pm First thanks you for the mod, finally bigger choice.
I used it with the SoE Mod.
I can attack ground units with the HE70 Blitz, during air attacks, does the unit not defend itself?
Also, no sound assigned to this unit yet?
For clarification, are you saying it's seemingly not firing back at Fighters that attack it? That might be a case of the problem related to why it has no sound and only having an Air Attack of 1.

The sound issue is something I can't really fix at this time. As far as I'm aware, combat animations and sounds are tied to the Unit Model, and the He 70 model was likely never given those animations due to being a Recon Plane that had no need for them in the base game. And there is currently no way to mod unit models in PC2, yet.

So, with no animations available and only an Air Attack of 1, if the He 70 misses all of it's shots and/or hits but fails to deal damage against the Fighter's Air Defense rating (Which is quite likely do to said low Air Attack), it's likely you won't be able to even tell it fired back without looking at ammo count.

Re: Unit Toolbox Mod

Posted: Tue Apr 05, 2022 7:08 am
by SirAllan
Hi again
Could it be possible to add the "20/70 quadruplo AA" to the productionline ?

Re: Unit Toolbox Mod

Posted: Tue Apr 05, 2022 12:13 pm
by Stormchaser
SirAllan wrote: Tue Apr 05, 2022 7:08 am Hi again
Could it be possible to add the "20/70 quadruplo AA" to the productionline ?
Probably, once I get to Italy.

Edit: Wait, the 20/70 quadruplo is already in game, it shows up as a Commendation reward at the end of AO 1940.

Re: Unit Toolbox Mod

Posted: Tue Apr 05, 2022 10:11 pm
by SirAllan
Stormchaser wrote: Tue Apr 05, 2022 12:13 pm
SirAllan wrote: Tue Apr 05, 2022 7:08 am Hi again
Could it be possible to add the "20/70 quadruplo AA" to the productionline ?
Probably, once I get to Italy.

Edit: Wait, the 20/70 quadruplo is already in game, it shows up as a Commendation reward at the end of AO 1940.
Yep - but it could be cool to produce it after a while, cause we only have a very little limited in stock as captured AA (strange since it is from an allied country).

Re: Unit Toolbox Mod

Posted: Tue Apr 05, 2022 10:33 pm
by Stormchaser
SirAllan wrote: Tue Apr 05, 2022 10:11 pm
Yep - but it could be cool to produce it after a while, cause we only have a very little limited in stock as captured AA (strange since it is from an allied country).
Eh. I'm trying to stay away from adding in equipment from foreign (even if allied) countries, unless that equipment was historically A. purchased from or supplied by the foreign country (See the Renault R35s sold to Poland and Lend Lease equipment from US to Britain and Russia), B. Kept in production after occupation (See Panzer 35t and 38t), or C. Captured equipment that was converted into a new unit (See Marder I line and Flammpanzer B2).

The 20/70 quadropolo was meets none of those criteria, and never made it into proper production in Italy in the first place (although I will acknowledge some of the prototypes apparently ended up in German hands when they occupied Italy, those are too few in number for me to decide to include them).

While not the same, have you tried the Flakpanzer I?
It was a Flakpanzer design developed during the battle of France. While not quite the same it might fill a similar niche as what you want the 20/70 for, at least until later Flakpanzer become available.

Re: Unit Toolbox Mod

Posted: Sun Apr 10, 2022 1:32 pm
by SirAllan
Hi again Storm :D

I really like your mod, but I have run into a little problem regarding your Panzer IC: Designed as an airborne tank.

I cant get it airborne, it simpel wont let me embark or deploy it in the air - how can I get this to work?

Re: Unit Toolbox Mod

Posted: Sun Apr 10, 2022 4:46 pm
by Stormchaser
SirAllan wrote: Sun Apr 10, 2022 1:32 pm Hi again Storm :D

I really like your mod, but I have run into a little problem regarding your Panzer IC: Designed as an airborne tank.

I cant get it airborne, it simpel wont let me embark or deploy it in the air - how can I get this to work?
Are you at a Scenario where you have access to Me 323 Gigants?
The DFS Gliders and Ju 52s aren't big enough to transport Light Tanks. The Gigant is large enough, but isn't available in the early war.

It's an unfortunate problem. Ideally I would add a new Air Transport that would be available earlier so you could use the IC before the Gigant becomes available, but I'm A) Having difficulty finding a historical transport big enough and B) Have yet to figure out a way to set things up with how Transports are assigned so that it would only be able to Transport the Panzer IC, and not any Light Tank you have available (For example, even without paratrooper capabilities, imagine being able to transport Panzer 38(t)s across the map in Fornebu to assist the stranded paratroopers, instead of just Infantry and Light Guns).

Re: Unit Toolbox Mod

Posted: Sun Apr 10, 2022 7:29 pm
by SirAllan
Im in AO 43 beta, so that can be it - when is the Gigant soposed to be ready for transport?

Re: Unit Toolbox Mod

Posted: Sun Apr 10, 2022 10:47 pm
by dalfrede
Stormchaser wrote: Sun Apr 10, 2022 4:46 pm . . . B) Have yet to figure out a way to set things up with how Transports are assigned so that it would only be able to Transport the Panzer IC, and not any Light Tank you have available (For example, even without paratrooper capabilities, imagine being able to transport Panzer 38(t)s across the map in Fornebu to assist the stranded paratroopers, instead of just Infantry and Light Guns).
1) create a new transport class, say AVehicle.
2) Add AVehicle to trans.cvs; add an airtransport unit
AVehicle,"(LandingCraft, Train, Me323Gigant, Hamilcar, Ju52)",,,
3) Change 'Transport/air base class' of 'Panzer IC' to AVehicle

Re: Unit Toolbox Mod

Posted: Mon Apr 11, 2022 7:05 am
by SirAllan
Btw the Me323Gigant was a result of a German requirement for a large transport plane, which could transport a Pz IV or a 88mm incl. Sd.Kfz.7
The Gigant could lift up to 12 tons though so it didnt even came near the requirement, but in theoriy it could lift a Verdeja 2 - so allready in game from SCW it could be both fun and interesting to make a Verdaje 2 airborne.

Re: Unit Toolbox Mod

Posted: Mon Apr 11, 2022 1:35 pm
by Stormchaser
SirAllan wrote: Sun Apr 10, 2022 7:29 pm Im in AO 43 beta, so that can be it - when is the Gigant soposed to be ready for transport?
01.01.1943
After that the only snafu is that I don't know how many Scenarios will actually have Gigants available.
dalfrede wrote: Sun Apr 10, 2022 10:47 pm
Stormchaser wrote: Sun Apr 10, 2022 4:46 pm . . . B) Have yet to figure out a way to set things up with how Transports are assigned so that it would only be able to Transport the Panzer IC, and not any Light Tank you have available (For example, even without paratrooper capabilities, imagine being able to transport Panzer 38(t)s across the map in Fornebu to assist the stranded paratroopers, instead of just Infantry and Light Guns).
1) create a new transport class, say AVehicle.
2) Add AVehicle to trans.cvs; add an airtransport unit
AVehicle,"(LandingCraft, Train, Me323Gigant, Hamilcar, Ju52)",,,
3) Change 'Transport/air base class' of 'Panzer IC' to AVehicle
Fair. Part of my issue is that I only realized last night that the LightVehicle, HeavyGun, etc classifications seem to only be for determining transports, and don't affect the unit directly.
So I did change the Panzer IC and Tetrarch to Motorcycle Transport Class as a stopgap, which means they can be transported by DFS 230s as well as Me 323 Gigants.
Then I realized Panzer ICs become available in 1942, after Operation Mercury (arguably the most useful time for them) and not that long before the Gigant becomes available, so it's kinda a moot point in some ways? Also, the DFS gets rarely used compared to the Ju 52 (Only Paratrooper focused Scenarios with it I could find were Training Czechoslovakia and Eban Emal. Mercury had some...only for the German AI...) thus running into the same availability problems as the Gigant.

An Air Vehicle Classification would probably be good to have in the long run.
The question then becomes do I stick to the DFS and Gigant seeing as as far as I can tell Gliders were the general deployment method of airborne tank projects?
Or do I trade away historical accuracy and allow the Panzer IC to be transported by Ju 52s as well, if only to maximize opportunities to use the IC for players?
SirAllan wrote: Mon Apr 11, 2022 7:05 am Btw the Me323Gigant was a result of a German requirement for a large transport plane, which could transport a Pz IV or a 88mm incl. Sd.Kfz.7
The Gigant could lift up to 12 tons though so it didnt even came near the requirement, but in theoriy it could lift a Verdeja 2 - so allready in game from SCW it could be both fun and interesting to make a Verdaje 2 airborne.
For the sake of balancing purposes, as being able to ship medium vehicle, even if just lighter weight ones like the Verdeja 2, across map from airport to airport, or worse airport to anywhere, on a map like Forenbu just feels a fair bit too powerful, I probably won't be making Medium Vehicles like the Verdeja air transportable.
Light Vehicles start to fall off mid- to late-war by the time the Gigant becomes available, so they aren't quite as useful as they might have been. And the Panzer IC, at the end of the day, is a Panzer I model. Paratrooper capabilities or not, that does hinder usability some.

Re: Unit Toolbox Mod

Posted: Wed Jul 20, 2022 3:43 pm
by raider45
Hello Stormchaser,
are I the current patch v. 1.04.00 installed, this mod no longer works properly.
I use limited stock and can't get any more of your units? The quantities are no longer increasing?
Do you plan to continue creating new units for other armies?

Greetings Raider45