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Posted: Thu Mar 25, 2010 2:31 pm
by mgdpublic
[quote="Stauffenberg"
You have more infantry so you can rotate infantry each turn. Some attack, some move and some repair / upgrade. So having a few depleted infantry units won't hamper much your ability to target hexes for combat. But if you get some quite depleted armor units you might have to halt part of your offensive since they must repair. That's not good when you want to use every fair weather turn to push your enemy.
.[/quote]

Ah, ok. That makes perfect sense. Thanks for the clarification.

Incidentally, does anyone know the modifiers for infantry vs. tank versus Tank vs. Tank given equal levels of effectiveness? Or at least in your experience what a typical outcome is?

Posted: Fri Mar 26, 2010 5:02 pm
by rkr1958
mgdpublic wrote:Incidentally, does anyone know the modifiers for infantry vs. tank versus Tank vs. Tank given equal levels of effectiveness? Or at least in your experience what a typical outcome is?
Check out this thread viewtopic.php?p=56509#56509 which includes a reference to this document: CEaW_Explainations_Strategy_Tactics

This document covers a lot of information about the standard (or vanilla game). It will provide insight into some the questions you're asking. Will it answer them fully? I don't know? I don't fully understand all the gritty details behind the combat mechanics. I have more of an intuitive feel based on explanations given in this document; but mostly on experience that I've gained through playing a lot of games.

By the way, the above referenced document mainly applies to the vanilla game and is a bit dated when it comes to the GS expansion. The GS expansion manual does contain writeups on a lot of this information updated for the expansion. If interested you can get the most recent manual here: http://rapidshare.com/files/365534770/C ... -v1-04.pdf