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Re: Modern Conflicts : World War III campaigns

Posted: Fri Jun 06, 2025 9:17 pm
by Imeror
On this mission, my plan was simply to stay inside and keep as much as possible the entrenchment bonus of the fortification tiles. If an infantry unit guarding the entrance is too damaged, I urgently replace it by a fresh one while the damaged unit replenish.
You have to make sure that your artillery units are enough supplied to deter every ennemy infantry attack during the turn and if possible shot in your turn to soften ennemy attacks. If an ennemy artillery approach, I make it a prioritary target to reduce the ennemy fire support. The Apache can also do that task very well.
I only try to make sorties when the Scimitars have arrived and are close enough to provide support.

Re: Modern Conflicts : World War III campaigns

Posted: Sat Jun 07, 2025 6:56 am
by bondjamesbond
Imeror wrote: Fri Jun 06, 2025 9:17 pm On this mission, my plan was simply to stay inside and keep as much as possible the entrenchment bonus of the fortification tiles. If an infantry unit guarding the entrance is too damaged, I urgently replace it by a fresh one while the damaged unit replenish.
You have to make sure that your artillery units are enough supplied to deter every ennemy infantry attack during the turn and if possible shot in your turn to soften ennemy attacks. If an ennemy artillery approach, I make it a prioritary target to reduce the ennemy fire support. The Apache can also do that task very well.
I only try to make sorties when the Scimitars have arrived and are close enough to provide support.
In theory it is not so difficult but in the game itself the result is sometimes different )) In the beginning there is little prestige only 105 so from the wounded unit to heal especially not for what the enemy quickly restores their lost units )))) Also the enemy blocks my units tightly with the crowd so that then they can not be supplemented or replenished ) This map is very dependent on fortune and random as my artillerymen and infantrymen can miss although preliminary forecasts of the skirmish are favorable ))))

During battles if my units were outside the perimeter fence the suicide bombers' car goes not to the fence to make a hole there, but crashes into my men ))))

Re: Modern Conflicts : World War III campaigns

Posted: Sat Jun 07, 2025 9:25 am
by Imeror
Here is a walkthrough for the very first British mission (from the first chapter). It mainly requiere to wait and be ready to make our reserve units replace our frontline ones.
The key moment is when the ennemy breach the East perimeter: you barely have enough units to hold everywhere. Fortunately, like in a Western movie, the cavalry arrive just when everything seems to be lost to save the day.

https://www.mediafire.com/file/zgs8bgod ... 1.rar/file



PS : to people that have tried my new UK campaign, I am very sorry about the poor quality of the "trade route" map :lol:

Re: Modern Conflicts : World War III campaigns

Posted: Sat Jun 07, 2025 9:59 am
by bondjamesbond
Imeror wrote: Sat Jun 07, 2025 9:25 am Here is a walkthrough for the very first British mission (from the first chapter). It mainly requiere to wait and be ready to make our reserve units replace our frontline ones.
The key moment is when the ennemy breach the East perimeter: you barely have enough units to hold everywhere. Fortunately, like in a Western movie, the cavalry arrive just when everything seems to be lost to save the day.

https://www.mediafire.com/file/zgs8bgod ... 1.rar/file



PS : to people that have tried my new UK campaign, I am very sorry about the poor quality of the "trade route" map :lol:
I passed the first mission as I was going through it myself and watched your replays now trying to pass the second ))))) Last time I messed up and skipped it because I was playing single player scenarios now it's a whole chapter and to go to the 3rd map I need to complete the second one with a victory )) Recommendations tips and instructions valuable guidance is welcome )

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Re: Modern Conflicts : World War III campaigns

Posted: Sat Jun 07, 2025 2:08 pm
by Imeror
Just stay away from enemy units and use the drone to look ahead. If an enemy unit don't move, it will not move at all unless your ground unit is in visual range. If it is moving, anticipate: they will always move towards one direction, until it finish its patrol and go back in the previous direction.
Don't stay on any road, vehicles may approach rapidly.

Here is a replay of my favorite route for this mission:
https://www.mediafire.com/file/9qklayo2 ... 2.rar/file

If infiltration missions are not your thing: don't worry, no more are planned in my story.

Re: Modern Conflicts : World War III campaigns

Posted: Sat Jun 07, 2025 2:29 pm
by bondjamesbond
Imeror wrote: Sat Jun 07, 2025 2:08 pm Just stay away from enemy units and use the drone to look ahead. If an enemy unit don't move, it will not move at all unless your ground unit is in visual range. If it is moving, anticipate: they will always move towards one direction, until it finish its patrol and go back in the previous direction.
Don't stay on any road, vehicles may approach rapidly.

Here is a replay of my favorite route for this mission:
https://www.mediafire.com/file/9qklayo2 ... 2.rar/file

If infiltration missions are not your thing: don't worry, no more are planned in my story.
I download your replay ) And spy stealth missions are just what I like in my youth I was a big fan of Splinter Cell and Hitman ) Crowd on crowd I can play in vanilla game ) It's also cool to be behind enemy lines avoiding trouble in the form of numerous checkpoints and patrols )

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I passed the second mission ) I almost got killed for my impatience but it was cool )))) Now the third mission )))) Yes, here are my replay and screenshots in case you want to add or remove something after viewing them )))))

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I don't understand why the inscription UK surrendered ) And so an interesting mission really not clear why around the base for 20 years did not appear pillboxes and minefields )

And all understood the convoy should be placed on the base )

Re: Modern Conflicts : World War III campaigns

Posted: Sat Jun 07, 2025 8:31 pm
by bondjamesbond
So I replayed the third map and got a decisive victory as all my units successfully left the battle area )

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This time I outdid myself by finishing early )))) The first chapter is over everyone who survived will go to Estonia ))))) To be continued ....

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Veterans of the Afghan company in Estonia )
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Re: Modern Conflicts : World War III campaigns

Posted: Sat Jun 07, 2025 10:31 pm
by Imeror
It seems you are ready for Estonia !

Good luck !

Re: Modern Conflicts : World War III campaigns

Posted: Sun Jun 08, 2025 9:38 am
by bondjamesbond
Imeror wrote: Sat Jun 07, 2025 10:31 pm It seems you are ready for Estonia !

Good luck !
Great exercise if you don't kill the French it will be a minor victory to outnumber everyone decisive ))))) My veterans are a formidable force but as I understand they will have to be on vacation more as the fighting will take place more over the sea ? )

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This mission reminded me of the moment in Order of Battle - World War II where you had to put down the rebellion in India with Gandhi without killing anyone ) Well, I'll just fly over them ))))) I don't understand why all these ships have a life of only 1 xp.

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Heck I've got it all figured out except that the damn airplane might run out of fuel )) I'll have to replay from the nearest save ))))

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Re: Modern Conflicts : World War III campaigns

Posted: Sun Jun 08, 2025 11:39 am
by Imeror
bondjamesbond wrote: Sun Jun 08, 2025 9:38 am Great exercise if you don't kill the French it will be a minor victory to outnumber everyone decisive )))))
Your British commander he has a personal grievance against France after the defeat of his team during rugby 6 Nations Championship ; eliminating every french units during the exercise is his own revenge :lol:
The briefing and texts you receive during scenarios represent messages from your superior, changing according your faction during the campaign; I try to give to each one a particular personality.
The British superior tends to slip in a few jokes, the American is particularly patriotic and proud of the values of his country, the Ukrainian is stuborn and don't hesitate to take initiatives if he consider his own superior are too slow or indecisive, etc... They are above all serious and focused on their missions, but I like to let their personality appear from time to time.
Unfortunately, due to the multiple translations (from French to English, then from English to Russians), I guess that the tone I want to give is reduced and is less apparent. Particularly in Russian, since it is at the end of the process.


bondjamesbond wrote: Sun Jun 08, 2025 9:38 am My veterans are a formidable force but as I understand they will have to be on vacation more as the fighting will take place more over the sea ? )
Yes, your "ground core" will stay on vacation for the last 3 missions. Officially, they are training with Estonian units :lol:
Don't worry, UK chapter 3 will allow you to regroup and use everyone. Land, Air, ... and Sea :mrgreen:


bondjamesbond wrote: Sun Jun 08, 2025 9:38 am I don't understand why all these ships have a life of only 1 xp.
The player is supposed to analyze those civilian ships, not sink them.
With 1HP, a cargo has a great chance to be destroyed by any attack from the player, and destroy any ship lead to a failure :mrgreen:
1HP is just a way to be sure that the player don't ever attack a civilian cargo.

Re: Modern Conflicts : World War III campaigns

Posted: Sun Jun 08, 2025 12:31 pm
by bondjamesbond
Imeror wrote: Sun Jun 08, 2025 11:39 am
bondjamesbond wrote: Sun Jun 08, 2025 9:38 am Great exercise if you don't kill the French it will be a minor victory to outnumber everyone decisive )))))
Your British commander he has a personal grievance against France after the defeat of his team during rugby 6 Nations Championship ; eliminating every french units during the exercise is his own revenge :lol:
The briefing and texts you receive during scenarios represent messages from your superior, changing according your faction during the campaign; I try to give to each one a particular personality.
The British superior tends to slip in a few jokes, the American is particularly patriotic and proud of the values of his country, the Ukrainian is stuborn and don't hesitate to take initiatives if he consider his own superior are too slow or indecisive, etc... They are above all serious and focused on their missions, but I like to let their personality appear from time to time.
Unfortunately, due to the multiple translations (from French to English, then from English to Russians), I guess that the tone I want to give is reduced and is less apparent. Particularly in Russian, since it is at the end of the process.


bondjamesbond wrote: Sun Jun 08, 2025 9:38 am My veterans are a formidable force but as I understand they will have to be on vacation more as the fighting will take place more over the sea ? )
Yes, your "ground core" will stay on vacation for the last 3 missions. Officially, they are training with Estonian units :lol:
Don't worry, UK chapter 3 will allow you to regroup and use everyone. Land, Air, ... and Sea :mrgreen:


bondjamesbond wrote: Sun Jun 08, 2025 9:38 am I don't understand why all these ships have a life of only 1 xp.
The player is supposed to analyze those civilian ships, not sink them.
With 1HP, a cargo has a great chance to be destroyed by any attack from the player, and destroy any ship lead to a failure :mrgreen:
1HP is just a way to be sure that the player don't ever attack a civilian cargo.
It's great that you use sarcasm and irony )))) In my opinion dry military commands in any language sound like dog barking )))) I have read that sometimes the time to give a command helps to win the battle and react faster )))) I read that the longest military commands during WW2 were in Japanese - the Soviets used mate ))) Well, profanity is our everything during any battle as black humor and even cynicism )
https://news.rambler.ru/army/45527776-p ... vat-matom/

In the 1970s, American historians studying World War II combat operations discovered a pattern that soldiers from some countries were much quicker to make decisions during combat and react to changing situations than others.
https://dzen.ru/a/W3U1HiYkgQCsTfq1

https://marena99.livejournal.com/9512936.html
https://kim373.livejournal.com/1780483.html
https://www.ranker.com/list/wwii-slang/robert-f-mason
An example phrase is given:

*Full information:_
_32nd - order to immediately destroy the enemy tank firing at our positions on the right._
*Russian combat command:_
_32nd, hit that fucker on the right! _
https://vk.com/wall-23168967_375911
:lol:
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Oh cool )))) I like this kind of missions spy chases etc )))))

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Heck my troughs are very limited in range at sea )))) At the same time Russian aviation and submarines are well on the hunt for my German destroyer and a trophy spy ship ghost who needs to be escorted to Sweden )))) I don't quite understand how to do it if on my supposed path there are hexes with anchor which as I understand I should not cross ? )))

Re: Modern Conflicts : World War III campaigns

Posted: Sun Jun 08, 2025 1:40 pm
by Imeror
bondjamesbond wrote: Sun Jun 08, 2025 12:31 pm Heck my troughs are very limited in range at sea )))) At the same time Russian aviation and submarines are well on the hunt for my German destroyer and a trophy spy ship ghost who needs to be escorted to Sweden )))) I don't quite understand how to do it if on my supposed path there are hexes with anchor which as I understand I should not cross ? )))
If you put your mouse over any hexes, you can check that ones are "Swedish waters" and the others are "Finnish waters".

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Sweden allows you to enter, not Finland. That's it :lol:
I've added Sweden waters in this scenario because it will play a role later in the mission.


About the limited range, maybe your boss is right: replace your Tornados by Eurofighter Typhoon.
I gave the player a big amount of prestige exactly for that purpose :lol:

Re: Modern Conflicts : World War III campaigns

Posted: Sun Jun 08, 2025 2:28 pm
by bondjamesbond
Imeror wrote: Sun Jun 08, 2025 1:40 pm
bondjamesbond wrote: Sun Jun 08, 2025 12:31 pm Heck my troughs are very limited in range at sea )))) At the same time Russian aviation and submarines are well on the hunt for my German destroyer and a trophy spy ship ghost who needs to be escorted to Sweden )))) I don't quite understand how to do it if on my supposed path there are hexes with anchor which as I understand I should not cross ? )))
If you put your mouse over any hexes, you can check that ones are "Swedish waters" and the others are "Finnish waters".

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Sweden allows you to enter, not Finland. That's it :lol:
I've added Sweden waters in this scenario because it will play a role later in the mission.


About the limited range, maybe your boss is right: replace your Tornados by Eurofighter Typhoon.
I gave the player a big amount of prestige exactly for that purpose :lol:
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I should have replaced my airplanes with more nautical models right away ) But it was fun though not for everyone )))) The civilian airliner and its escort also introduced its own zest )))) Your missions are interesting to play as different tasks do not give the player boredom that is right ) And so ahead as I understand the last mission of the second chapter for England )

Re: Modern Conflicts : World War III campaigns

Posted: Sun Jun 08, 2025 3:49 pm
by bondjamesbond
Still one more chapter passed and now we have to wait for the 3rd chapter to appear ))))) Well in general cool scenario of course sometimes makes you smile, but it is not removed to the weightlessness of fantasy ))))

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:arrow:
https://www.strategium.ru/forum/topic/1 ... nt-4102409

Re: Modern Conflicts : World War III campaigns

Posted: Sun Jun 08, 2025 9:28 pm
by Imeror
The 2nd UK chapter was downloaded 8 times during the week-end, I guess players don't feel the vibes to have fun with the Brits. :mrgreen: I hope you will have more interest in the next chapter planned: the first Serbian one !
I will start to work on it this week, and it will be composed of only 2 scenarios.

Once Serbia 1 is over, I do Europe 2. It was my first release, and nearly one year later there is still no chapter 2 for them. Time to give it a sequel! :lol:
Then Turkey 1, and Russia 3... Unless I FINALLY finish the first Ukrainian chapter. I continuously delay it, without any reasons :(


That's my plan for the near future of my project.
Until then, have fun :D

Re: Modern Conflicts : World War III campaigns

Posted: Mon Jun 09, 2025 10:13 am
by bondjamesbond
Imeror wrote: Sun Jun 08, 2025 9:28 pm The 2nd UK chapter was downloaded 8 times during the week-end, I guess players don't feel the vibes to have fun with the Brits. :mrgreen: I hope you will have more interest in the next chapter planned: the first Serbian one !
I will start to work on it this week, and it will be composed of only 2 scenarios.

Once Serbia 1 is over, I do Europe 2. It was my first release, and nearly one year later there is still no chapter 2 for them. Time to give it a sequel! :lol:
Then Turkey 1, and Russia 3... Unless I FINALLY finish the first Ukrainian chapter. I continuously delay it, without any reasons :(


That's my plan for the near future of my project.
Until then, have fun :D
https://avatars.dzeninfra.ru/get-zen_do ... scale_1200
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Yes would like to play fully Ukrainian first chapter ) As I remember I played only the first map ) Whatever you released there I like to play your chapters they are interesting and do not give the player for boredom ) Games are still first of all entertainment ) I wish you creative successes may the muse will not leave you and laziness will not become an obstacle ) We are waiting for new chapters !!!!
https://news.mail.ru/story/politics/ukraine_conflict/

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If you play the second chapter on the reverse where possible, in the last map I managed to sink important ships of the British ))))