Re: Battlefield: Europe MOD v2.3
Posted: Fri Sep 24, 2021 5:17 pm
Can you show me a good picture placing location, from where the pix wil be not deleted? (free)
Marginaldefeat wrote: ↑Fri Sep 24, 2021 7:19 pm I am still eager to know the answer for my questionI mean how big force you need to do a successful Sealion in 1941, and is is possible or even worth a try to do it if I want to capture Moscow in early 42 as well, and keep continiue a successful attack in Southern Russia in 1942-43 ?
Obviously, I still mean Field Marshall and realistic + difficulty level.
Because I think I could use 6-7 infantries and 1-2 artillery pieces and 2-3 antitanks and 1-2 88mm guns/anti aircraft for this . These units are in a traffic jam usually anyway on a Smolenk-Moscow highway. Probably I could use 2 more PZ III tanks as well, but that s all. Obviously I would use the whole German fleet with maximum strenght too after repairs, and my best fighter as well should be transfered from the East, which means 3 fighters and 2 bombers including one FW. Should it be enough to capture a base and a few cities and keep them ?
Marginaldefeat wrote: ↑Fri Sep 24, 2021 7:19 pm I am still eager to know the answer for my questionI mean how big force you need to do a successful Sealion in 1941, and is is possible or even worth a try to do it if I want to capture Moscow in early 42 as well, and keep continiue a successful attack in Southern Russia in 1942-43 ?
Obviously, I still mean Field Marshall and realistic + difficulty level.
Because I think I could use 6-7 infantries and 1-2 artillery pieces and 2-3 antitanks and 1-2 88mm guns/anti aircraft for this . These units are in a traffic jam usually anyway on a Smolenk-Moscow highway. Probably I could use 2 more PZ III tanks as well, but that s all. Obviously I would use the whole German fleet with maximum strenght too after repairs, and my best fighter as well should be transfered from the East, which means 3 fighters and 2 bombers including one FW. Should it be enough to capture a base and a few cities and keep them ?
Good point, in the mean time, delete the flakglaude1955 wrote: ↑Fri Oct 08, 2021 2:01 pm Hello McGuba,
Hexagon 101.17, Helsinki airfield was deactivated following a Russian strategic bombardment.
I cannot reactivate it, because it is occupied by a tower of Flak.
I think it would be better to locate this tower on a neighboring empty hex other than the port which must remain empty for upgrades.
Looks.
This unit is multipurpose (like most other AA units) and thus can be switched to AT mode and then it will "recapture" the neutralized airfield hex. Nevertheless I will try to change it in the next version so that it will not be necessary to do so.glaude1955 wrote: ↑Fri Oct 08, 2021 2:01 pm Hexagon 101.17, Helsinki airfield was deactivated following a Russian strategic bombardment.
I cannot reactivate it, because it is occupied by a tower of Flak.
I think it would be better to locate this tower on a neighboring empty hex other than the port which must remain empty for upgrades.
Raven89 wrote: ↑Thu Oct 21, 2021 1:42 pm I finally did it!!!, a total victory. without the use of save scumming(might have reloaded a turn here or there when i got to angry.) Only took me like five tries and non stop playing for like two to four weeks. can´t remember how long i have played. Steam says almost 60 hours for the last two weeks at the least. Damn you mcguba, what kinda black magic did you use for this damn(good) mood, havent been abel to stop playing for the last few weeks. And now i see tiny airplanes and tanks when i close my eyes
. But i did it at last, and now i can start playing other games again.
Such an grand and amazing mod you have done here mcgubagood work.
The Casablanca/Western forces (35k US troops) were sent directly from the US... More than 100 ships (incl. subs) began the trans-Atlantic crossing on Oct 23/24, 1942 from the USIntenso82 wrote: ↑Fri Sep 24, 2021 3:46 pmOf course, the operation was US, but the starting point and possibly all supplies came from the coast of England.Marginaldefeat wrote: ↑Thu Sep 23, 2021 10:47 amAs far as I know, Operation Torch happens anyway, it was mainly an American effort, not a British one. In my opinion, it s better to do a knockout blow in Russia in 1941 and 42, and not to do Sealion before late 1942. I mean, in my first successful Total Victory playthrough I did Sealion in late 44But obviously, the sooner the better
Still, I don t see a chance for a succesful Sealion in 41 AND capturing Moscow too and reach Baku in 42. We have to choose....
The landing operation directly from the US was apparently very difficult if not possible.
It is about 6000 km ..
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Hi, and congrats!
Haha, no magic really, just a "few" years spent playing and modding Panzer General and Panzer Corps and some historical research. And of course listening to the suggestions of other players and implementing many of them since BE v1.0.
Thanks!
PeteMitchell wrote: ↑Sun Oct 24, 2021 2:48 pm I have been reading the recent discussions and I have a question regarding the latest thinking, i.e. in light of version 2.3:
Has it now become consensus that it is best to go straight east first, i.e. with as many troops as possible or are people still holding up other alternatives/variations such as:
- early Sealion
- early Cairo and then ME oil fields
- early Syria amphibious invasion and then ME oil fields
- early Black Sea crossing and then Caucasus oil fields?
- ...
Regarding going east first: I assume Moscow and Leningrad still remain priority number one for most people?
I am just curious to understand latest thinking, experiences and opinions!![]()