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Re: Potzblitz V21.0 FEB 26th 2023

Posted: Sun Feb 26, 2023 10:09 pm
by Wolf001
Updating now thanks Robotron.

Instead of my usual Moltke-Schlieffen Plan as the Central Powers I will play as the Entente. Hopefully I manage to unlock Currie.

Re: Potzblitz V21.0 FEB 26th 2023

Posted: Sun Feb 26, 2023 10:46 pm
by Wolf001
Game crashes when attacking a cavalry unit.

Re: Potzblitz V20.1 FEB 18th 2023

Posted: Mon Feb 27, 2023 2:22 am
by Umeu
Wolf001 wrote: Sun Feb 26, 2023 7:54 pm Umeu is victorious after taking Paris.

Image
thanks for sharing. I've never seen that one before. At the end, France collapsed very quickly. This was mainly because I cracked the French army cypher twice. And this gives a huge bonus. Maybe a bit too much? Idk.



Installing v21 now and hosting some games. For anyone who wants to play. password = potzblitz

I think maybe it should be something you can add to your description @robotron, that everyone who wants to add an "open" challenge on potzblitz that anyone can join, should host with PW called potzblitz. As a sort of standard practice.

EDIT: I guess I'll test some SP at first to catch some bugs.


@robotron, in which file is the code that limits German ammo production to 12 until Haber?

also can abandonment of plan XVII and french doctrine changed events be added to the manual?

Re: Potzblitz V21.0 FEB 26th 2023

Posted: Mon Feb 27, 2023 2:59 am
by Umeu
Wolf001 wrote: Sun Feb 26, 2023 10:46 pm Game crashes when attacking a cavalry unit.
I can attack with and attack vs without crashing the game. Which scenario were you playing? and which difficulty?

Re: Potzblitz V21.0 FEB 26th 2023

Posted: Mon Feb 27, 2023 3:19 am
by Wolf001
Umeu wrote: Mon Feb 27, 2023 2:59 am
Wolf001 wrote: Sun Feb 26, 2023 10:46 pm Game crashes when attacking a cavalry unit.
I can attack with and attack vs without crashing the game. Which scenario were you playing? and which difficulty?
Moltke-Schlieffen normal difficulty playing as the Entente. It is the Battle of Mons that is crashing according to the log. I reloaded the turn and the AI put an army corps where the cavalry was the previous time. Attacking the army corps still causes it to crash during Battle of Mons.

I need be I do have the turn saved but it will be tomorrow before I upload it.

Re: Potzblitz V21.0 FEB 26th 2023

Posted: Mon Feb 27, 2023 5:17 am
by Umeu
Wolf001 wrote: Mon Feb 27, 2023 3:19 am
Umeu wrote: Mon Feb 27, 2023 2:59 am
Wolf001 wrote: Sun Feb 26, 2023 10:46 pm Game crashes when attacking a cavalry unit.
I can attack with and attack vs without crashing the game. Which scenario were you playing? and which difficulty?
Moltke-Schlieffen normal difficulty playing as the Entente. It is the Battle of Mons that is crashing according to the log. I reloaded the turn and the AI put an army corps where the cavalry was the previous time. Attacking the army corps still causes it to crash during Battle of Mons.

I need be I do have the turn saved but it will be tomorrow before I upload it.
[06:13:37][23796]game/game_events.lua:21983(global Marne) game/game_events.lua:21983: attempt to index global 'attcker' (a nil value)

I'm also getting a crash with battle of the Marne. Weird. I tested it many times in the previous version I wrote the lines for, and they worked. In the case of Marne, it seems to be a simple typo fix. I guess you added the range to make sure attacker is not artillery or something. Good addition.

But not sure what's wrong with Mons.


playing Entente campaign currently. Moltke Schlieffen, normal difficulty. I blockaded Germany with Instant Blockade event on turn 11. On turn 12, I got the message, food rationed in Germany. Is that just a bad RNG roll for them or have you changed how early the food rationed event happens? Or does that always happen in response to the blockade? I don't remember.

maybe, if you manage to stock up enough supplies and play smart enough as Russians to make it through 1915 entirely without running out of supplies and triggering supply crisis, the crisis should not happen at all, or be like 50% shorter?


I've seen Italian interventionism event trigger like 4 time now, but nothing about Trento. I think it's WAD but just checking. I'm entente, so might not see the Demand Trento event, or maybe I missed it.

has anything changed for the supply crisis? I'm going into winter of 1915, almost 1916 starting, and I still have 1500 supplies :O I'm not attacking much, but still it's hardly falling.


ran into this bug on turn 33:

[11:57:10][12760]==============START DODIPLOEVENTS
[11:57:10][12760]:1751(global DoDiploEvents) :1751: attempt to index global 'hex' (a nil value)


I'm in turn 38, and Russian supply crisis still hasn't triggered, I'm out of supplies but they just go into negative now for a turn or 2 already.
Image
ps: how hard would it be to add new technology to the tech tree?

Re: Potzblitz V21.0a FEB 27th 2023

Posted: Mon Feb 27, 2023 5:01 pm
by Robotron
Seems like Wolf confused Battle of Mons with Battle of Marne which was the bugged one of the two caused by a typo, Mons seems fine and Wolf's log also mentions Marne not Mons.

Early rationing for CP event is caused by bad roll.

Not sure about Trento Donation though, either you missed it or Italy is already too close to joining Entente (>= 99.3% pro Entente).

Russian Supply Crisis not triggering even if value is negative is caused by onset of winter, which of course is not supposed to work this way.

Fixed the rest, added tooltip warning to MP lobby to only host private challenges and added requested event descriptions to PDF.

Download:

https://drive.google.com/file/d/1yLnnyZ ... DtW-x/view

Forget about adding more techs, while it sounds like an easy thing to do, actually it's a nightmare. I've tried and failed before and won't waste another minute on it. Besides we'd need to have graphics in the same style as the current techs or they would stick out like a sore thumb and break the immersion.

Re: Potzblitz V21.0a FEB 27th 2023

Posted: Mon Feb 27, 2023 5:12 pm
by Wolf001
Robotron wrote: Mon Feb 27, 2023 5:01 pm Seems like Wolf confused Battle of Mons with Battle of Marne which was the bugged one of the two caused by a typo, Mons seems fine and Wolf's log also mentions Marne not Mons.
I’m going to blame my horrible allergies on the confusing the two.

Thank you for fixing the game so quickly.

Re: Potzblitz V21.0a FEB 27th 2023

Posted: Mon Feb 27, 2023 5:25 pm
by Umeu
Robotron wrote: Mon Feb 27, 2023 5:01 pm Seems like Wolf confused Battle of Mons with Battle of Marne which was the bugged one of the two caused by a typo, Mons seems fine and Wolf's log also mentions Marne not Mons.

Early rationing for CP event is caused by bad roll.

Not sure about Trento Donation though, either you missed it or Italy is already too close to joining Entente (>= 99.3% pro Entente).

Russian Supply Crisis not triggering even if value is negative is caused by onset of winter, which of course is not supposed to work this way.

Fixed the rest, added tooltip warning to MP lobby to only host private challenges and added requested event descriptions to PDF.

Download:

https://drive.google.com/file/d/14e5JuU ... YoN8z/view

Forget about adding more techs, while it sounds like an easy thing to do, actually it's a nightmare. I've tried and failed before and won't waste another minute on it. Besides we'd need to have graphics in the same style as the current techs or they would stick out like a sore thumb and break the immersion.
thanks, will forget about it then.

but where is the code that limits German ammo production to 12 until Haber? looked around a bit but can't find it.

Re: Potzblitz V21.0a FEB 27th 2023

Posted: Mon Feb 27, 2023 6:37 pm
by Wolf001
Game is crashing on Moltke-Schlieffen playing as the Entente on normal. According to the log it is the Marne event causing the crash.

Re: Potzblitz V21.0a FEB 27th 2023

Posted: Mon Feb 27, 2023 7:04 pm
by Robotron
*sigh!* The Marne is my downfall... =_=

(...)

Wolf, you really don't need to upload the whole log, you can just copy the last few lines with the error message and paste them in your post if you encounter a bug.

Re: Potzblitz V21.0b FEB 27th 2023

Posted: Mon Feb 27, 2023 7:24 pm
by Wolf001
Got it and thanks!

Re: Potzblitz V21.0b FEB 27th 2023

Posted: Mon Feb 27, 2023 8:47 pm
by Wolf001
Battle Marne is missing its title, description and picture.

Re: Potzblitz V21.0c FEB 27th 2023

Posted: Mon Feb 27, 2023 9:33 pm
by Robotron
Seems to be a spanner in the works today....I really hate Mondays.

https://drive.google.com/file/d/1Y6OPTC ... eLnBv/view

Re: Potzblitz V21.0c FEB 27th 2023

Posted: Tue Feb 28, 2023 11:09 am
by Umeu
bug?:
the manpower consumption part of cran elan baionette continues even after attacque outrance has been triggered. not sure about the attack bonus. tbh, I've never really noticed the attack bonus. it seems pretty small if it is applied.


suggestion:
https://en.wikipedia.org/wiki/Canon_de_ ... _mechanism
I think the French should start with this tech already researched on their cannons maybe? Since they basically had the best version of it on their 75s >>> maybe not I guess since the 75 was not a howitzer. Carry on :roll:

https://en.wikipedia.org/wiki/Portugues ... lery_Corps
Portugal had railway guns though :O

other:
I also wrote the code capping small powers at 5 ammo production, if you're interested to take a look at it. otherwise I'll just keep it for personal use.



Was also going through the English.txt file, to check out the new events you added, and if there were any I hadn't seen yet. And I'd like to ask a bit more info on these. Mostly, if they are just flavor or not, but if they have effects, I'm interested to know what the conditions and effects are.


Clemenceau = CLEMENCEAU FRENCH PRIME MINISTER

event_BarbedWire_title = BARBED DEATH

event_BoerRevolt_title = THIRD BOER WAR

event_Cochinchina_title = COCHINCHINA UPRISING

IndiaRevolt = INSTIGATE REVOLTS IN INDIA

InvadeBelgium = FRENCH TROOPS ENTER BELGIUM!

event_BabyKiller_title = BLIMP DOWNED!

OttomanCoup = OTTOMAN COUP!

event_Angry_title = ATTACK OF THE DEAD MEN

QShips = SUBMARINE TRAPS

event_Edith_title = EDITH CAVELL SHOT

event_OttomanBulgarianAlliance_title = DEFENSIVE PACT!

event_EntenteStrafe_title = ALLIED AIR SUPERIORITY

event_FrenchRevenge_title = FRENCH REVANCHISM

event_FrenchPartisans_title = MARTIAL LAW IN FRANCE

event_FrenchRevolt_title = FRENCH INSURGENCE

cede tsingtao

japan declares war on germany

initiate blockade event (For first time, what are conditions to get it in event pool?)

Expand German Navy aka Tirpitz Plan (Can it be added to pdf?)

event_CPStrafe_title = THE FOKKER SCOURGE > just flavor events, or do they have consequences?

event_Mud3_title = BALKAN DEADLOCK > I've never seen Mud in the Balkans, is it still possible?

CanadianCorps = CANADIAN CORPS > does the army corp event unlock currie as well?

Enver = ENVER PASHA > should also mention that he triggers at 40 pp if a turkish unit crosses the border, not just russian




I also came across a typo and some other things that might be rewritten (though none of them are really big deals):

Felix Graf von Luckenr > Luckner?

AUSTRALIAN NEWZEALAND CORPS > NEW ZEALAND?, also missing ARMY to make ANZAC?

KAISER VISIT TO TURKEY > kaiser's visit to turkey or Kaiser to visit Turkey or Imperial visit to turkey?

Re: Potzblitz V21.0c FEB 27th 2023

Posted: Wed Mar 01, 2023 4:37 am
by Umeu
you forgot to change the country code for the progresstech in all of the starting scenarios for Bulgiaria, Romania & Greece. You copied the code from Serbia but didn't change the country ID.

-- Serbia
ProgressTechnology(7, "industrial_warfare", (math.random(1,6) + math.random(1,6) + math.random(1,6)))


--- Bulgaria
ProgressTechnology(7, "industrial_warfare", (math.random(1,6) + math.random(1,6) + math.random(1,6)))


--- Romania
ProgressTechnology(7, "industrial_warfare", (math.random(1,6) + math.random(1,6) + math.random(1,6)))



-- Greece
ProgressTechnology(7, "industrial_warfare", (math.random(1,6) + math.random(1,6) + math.random(1,6)))


Also, France no unlocks chlorine gas before the Germans do, which is a bit strange. Not sure if it was intended. Germany used to get

ProgressTechnology(2, "chlorine_gas", 15 + (math.random(1,6)) + (math.random(1,6)) + (math.random(1,6)))

but now it is

ProgressTechnology(2, "chlorine_gas", 5 + (math.random(1,6)) + (math.random(1,6)) + (math.random(1,6)))

= unlocking around turn 18 with focus on it

while france has

ProgressTechnology(0, "chlorine_gas", 10 + (math.random(1,6)) + (math.random(1,6)) + (math.random(1,6)))

= unlocking around turn 16 with focus on it

France also has a lead on unlocking the Railroad gun (unlocking it around t31 without focus on it vs Germany on t36 without focus on it), which means the Entente is usually first to get Railroad guns and trigger the "Paris Gun" event about railway guns attacking Paris :P

I think in both cases, the values should be switched. France was the first to use tear gas, but Germany was the first with Chlorine, imo they should be ahead. (Or, both should be at the same time.). Germany should also be ahead for the Railroad Gun, by a little bit at least.

Re: Potzblitz V21.0c FEB 27th 2023

Posted: Wed Mar 01, 2023 12:33 pm
by Robotron
Umeu wrote: Wed Mar 01, 2023 4:37 am you forgot to change the country code for the progresstech in all of the starting scenarios for Bulgiaria, Romania & Greece. You copied the code from Serbia but didn't change the country ID.
Good thing it makes no difference at all if those nations start with 3D6 research on IW or none at all by the time they join but surely you figured that out too, didn't you?. :P

Also, France no unlocks chlorine gas before the Germans do, which is a bit strange. Not sure if it was intended. Germany used to get

ProgressTechnology(2, "chlorine_gas", 15 + (math.random(1,6)) + (math.random(1,6)) + (math.random(1,6)))

but now it is

ProgressTechnology(2, "chlorine_gas", 5 + (math.random(1,6)) + (math.random(1,6)) + (math.random(1,6)))

= unlocking around turn 18 with focus on it
Turn 18 is April 1915, just perfect, as it miraculously corresponds with the historical date of the first successful use of gas.
https://www.theworldwar.org/learn/about ... poison-gas

while france has

ProgressTechnology(0, "chlorine_gas", 10 + (math.random(1,6)) + (math.random(1,6)) + (math.random(1,6)))

= unlocking around turn 16 with focus on it
Yup, it's Tear Gas that's meant to be represented by that French tech lead and I think it's justifiable since it's a step into the direction of more lethal agents. Using 2 labs + focus it's easy for Germany to beat the French to unlocking Chlorine since France is usually stripped for PP.


France also has a lead on unlocking the Railroad gun (unlocking it around t31 without focus on it vs Germany on t36 without focus on it), which means the Entente is usually first to get Railroad guns and trigger the "Paris Gun" event about railway guns attacking Paris :P
Fortunately, as if by design, the event text neither mentions the nation that's using the railroad gun nor the target at all, Mr. Wisenheimer. :lol: :lol: :lol:


Also:
The outbreak of the First World War caught the French with a shortage of heavy field artillery. In compensation, large numbers of large static coastal defense guns and naval guns were moved to the front, but these were typically unsuitable for field use and required some kind of mounting. The railway gun provided the obvious solution. By 1916, both sides were deploying numerous types of railway guns.[16]
During the First World War France produced more railway guns in more calibers and with different mountings than everyone else combined.[17] The largest French gun produce by Schneider of France the Obusier de 520 modèle 1916, a 20-inch (520 mm) railway "Fort Buster" to do what the German 16.53-inch Big Bertha had done at the outbreak of World War I and reduce the German forts in the final line of German defenses
https://en.wikipedia.org/wiki/Railway_gun
https://en.wikipedia.org/wiki/Obusier_d ... _1915/1916

Re: Potzblitz V21.0c FEB 27th 2023

Posted: Wed Mar 01, 2023 1:03 pm
by Umeu
Robotron wrote: Wed Mar 01, 2023 12:33 pm Good thing it makes no difference at all if those nations start with 3D6 research on IW or none at all by the time they join but surely you figured that out too, didn't you?. :P
yes, but I just noticed it as I was testing out some stuff, so I figured I might as well tell you. Up to you if you want to do anything with it.

Turn 18 is April 1915, just perfect, as it miraculously corresponds with the historical date of the first successful use of gas.
https://www.theworldwar.org/learn/about ... poison-gas
I agree, it's pretty perfect, except you have to take the upgrade turn into account :mrgreen:
Yup, it's Tear Gas that's meant to be represented by that French tech lead and I think it's justifiable since it's a step into the direction of more lethal agents. Using 2 labs + focus it's easy for Germany to beat the French to unlocking Chlorine since France is usually stripped for PP.
disagree with this for game reasons rather than historical ones. The first use of gas is a very significant in game event (probably more than it was in history), and imo it is something the CP needs to keep the military iniative. I'm aware there's a alignment penalty, but it's rather insignificant, especially compared to the military advantage it provides. If France gets to update 2 turns before the Germans do, then the Germans can't make use of that first 2 turn +4 advantage for striking first with gas. And while yes, the French used tear gas first historically, it wasn't very effective and they kinda abandoned that route. Giving them a tech lead on the first gas tech ripples through the rest of the game as well, so they'll always be ahead in the gas tech race. I'm aware that the Germans can build a lab (I already put focus on gas anyway, with any alliance/faction I play) but so can the French. If you don't want to give the Germans the lead back, then imo the best other outcome would be for them to start with the same bonus (+10, so that the neutral outcome would be turn 18) and let the RNG dice rolls decide who gets a slight lead or not.



The outbreak of the First World War caught the French with a shortage of heavy field artillery. In compensation, large numbers of large static coastal defense guns and naval guns were moved to the front, but these were typically unsuitable for field use and required some kind of mounting. The railway gun provided the obvious solution. By 1916, both sides were deploying numerous types of railway guns.[16]
During the First World War France produced more railway guns in more calibers and with different mountings than everyone else combined.[17] The largest French gun produce by Schneider of France the Obusier de 520 modèle 1916, a 20-inch (520 mm) railway "Fort Buster" to do what the German 16.53-inch Big Bertha had done at the outbreak of World War I and reduce the German forts in the final line of German defenses
https://en.wikipedia.org/wiki/Railway_gun
https://en.wikipedia.org/wiki/Obusier_d ... _1915/1916
Sure, the part about the railway gun wasn't very clear. Or that relevant. The design of the unit, both graphical and stats wise (and also the timeline for it's unlocking, the railway guns you mentioned were used from the start of the war, and by all nations, indeed usually using naval guns), is kinda the super long range railway gun, of which only Germany ever made any, probably 3. This type of artillery wasn't very effective in the war, and it's also kinda useless in the game (artillery is better vs units. bombers are more versatile vs cities + it's cheaper.). It's fine if you want to keep the tech and description as is, but it's a bit of an oddity.

I did consider to possibility of redesigning the entire unit to be more like the ones menioned in the quote you shared. Those railway guns were heavier even than what the regular artillery batteries are supposed to represent, and those guns were way more effective and important in the war. Especially on both sides for the battle of Verdun. But normal artillery also does that job anyway, so it would probably be a lot of work for not much of a difference. So it's fine to keep that unit as it is.

Re: Potzblitz V21.0c FEB 27th 2023

Posted: Wed Mar 01, 2023 1:55 pm
by Wolf001
This is what happens when I don’t play with Umeu for two days apparently.

I’m enjoying my SP game right now. The extra sounds effects you’ve added Robotron are a nice touch. I was surprised to see Currie unlocks without having to play the Canadian corps event which was welcome since I never found the event.



I would suggest adjusting how quickly Persia swings to the Entente. I am playing on normal which might play a part but after the Abadan event they joined me within four turns. Granted I did deploy eight units to Abadan.

Re: Potzblitz V21.0c FEB 27th 2023

Posted: Wed Mar 01, 2023 3:38 pm
by Umeu
Wolf001 wrote: Wed Mar 01, 2023 1:55 pm This is what happens when I don’t play with Umeu for two days apparently.
:roll: :mrgreen:


I’m enjoying my SP game right now. The extra sounds effects you’ve added Robotron are a nice touch. I was surprised to see Currie unlocks without having to play the Canadian corps event which was welcome since I never found the event.
yeah noticed that too. I guess he unlocks with his historical arrival date.