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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Mon Nov 10, 2025 4:57 pm
by Nskap2
Shrike wrote: Mon Nov 10, 2025 1:47 pm Well they tend to go for the most vulnerable equipment, which are also the most valuable and impactful artillery pieces in your retinue. Since you have them spawn invisibly there's nothing you can do against it and you lose irreplaceable units. Since that's got nothing to do with strategic or tactical competence, I'll never like it.

Yeah, Lictors are here to steal your most valuable and defenseless unit. Send your infantry into the ruins to search for them and hold off their attacks.In fact, I intentionally tried to steal your artillery in every scenario.This is not an easy task, as the player's army is virtually invincible.But sometimes it works, right? xD

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Mon Nov 10, 2025 5:01 pm
by Shrike
Can't disagree there.

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Thu May 21, 2026 10:23 pm
by Ufnal
So much cool work, thanks for all involved!

I've encountered a small issue, however.

When I open the Cato Sicarius campaign, go to purchase menu and click on the titans tab, I get an error and game crash.

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Fri May 22, 2026 8:44 pm
by Nskap2
Ufnal wrote: Thu May 21, 2026 10:23 pm
When I open the Cato Sicarius campaign, go to purchase menu and click on the titans tab, I get an error and game crash.
I'm working on the Cato Sicarius campaign. Very slow xD

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Sat Jun 06, 2026 7:40 am
by Ufnal
Fingers crossed!

Meanwhile, does anybody find the Tyranid scenario (both in Mega Merge and in the Distorted version) a tough nut to crack? With the Armageddon engine giving support units the ability to shoot an infinite number of times without tiring, well fortified positions seem almost impossible, and in merge mods the IG even leaves the fortress to actively pursue Tyranids in the field...

Also, I don't know if it's due to the Armageddon engine or the modding decisions, but Black Legion lascannons being many times better at killing Ogryns than rocket lauchers or tacticals is a bit hilaruous. Similarly Chaos Predators seem to kill infantry with lasguns WAY more efficiently than with bolters...

I've also seen Helldrakes lose fights against Vendettas, because for some reason the Hades autocannon deals literally 4 damage to the gunship, which I'm not even sure how that's mathematically possible.

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Tue Jul 14, 2026 6:05 pm
by bullseye0913
I am working on a horus heresy mod and want to use the community patch to enhance it.

Scoured the forum but cannot find a fix that works for my issue:

the community patch says to create a new file at the root of your drive, i do this and the game says im missing a dll and does not launch.

i install directly to the directory and the game says I dont have the steam or gog version.

Ive uninstalled, reinstalled, moved files, not sure.

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Wed Jul 29, 2026 10:37 pm
by Itzkabel
hey trying to install mod, tried playing says i need a full version of the game? i do on steam any tips thanks!

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Wed Jul 29, 2026 10:42 pm
by Itzkabel
bullseye0913 wrote: Tue Jul 14, 2026 6:05 pm I am working on a horus heresy mod and want to use the community patch to enhance it.

Scoured the forum but cannot find a fix that works for my issue:

the community patch says to create a new file at the root of your drive, i do this and the game says im missing a dll and does not launch.

i install directly to the directory and the game says I dont have the steam or gog version.

Ive uninstalled, reinstalled, moved files, not sure.
did you ever figure out how to fix this?

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Thu Jul 30, 2026 7:01 pm
by Shrike
Itzkabel wrote: Wed Jul 29, 2026 10:37 pm hey trying to install mod, tried playing says i need a full version of the game? i do on steam any tips thanks!
Assuming you followed installation instructions and you started from a copy of the installed Steam version. Just launch Steam and then the modded game and it will work. If Steam isn't active, then no go.

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Tue Sep 15, 2026 4:32 am
by Nimlthaule
Itzkabel wrote: Wed Jul 29, 2026 10:42 pm
bullseye0913 wrote: Tue Jul 14, 2026 6:05 pm I am working on a horus heresy mod and want to use the community patch to enhance it.

Scoured the forum but cannot find a fix that works for my issue:

the community patch says to create a new file at the root of your drive, i do this and the game says im missing a dll and does not launch.

i install directly to the directory and the game says I dont have the steam or gog version.

Ive uninstalled, reinstalled, moved files, not sure.
did you ever figure out how to fix this?

I ran into the same issue as this. I also have Steam (FYI: the steam thread for the community update has a link from June 17th of 2026 by the designer, to a post in this thread from 2019, that says you just need to download the community update and run it. Which seems to be what you did and I did the same. The reason is, despite the official steam thread saying it's "standalone", it is not standalone, you need the entire installed directory for the game. If you are using steam like me, this will be in something like "C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40000 Armageddon", and will probably be the path if you just use all steams defaults and don't install your games on another drive or location.

That folder has all the rest of the files you need including the .DLL. I think what you are supposed to do is to compay that "C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40000 Armageddon" folder to the root of your C: drive, then you can copy the contents of the community update to that. That said, I don't think you'll get further than that. First time I ran the ArmageddonGame.exe file I got a windows defender pop-up that the app was basically not signed anymore and the creator could not be determined. This is likely because the exe is ancient and the cert slytherine used expired, or maybe they made a new one when they re-launched as classic. Well if I allow that and I use the root of my C: I get a message when I start that I need to own a copy of the game and have it installed on my computer (I do and yes steam is running.)

So I say screw it, and copy the files straight over my real steam apps folder. if I launch the Exe in from that folder I get the same 'you don't own this' warning. If I launch it from steam, it will launch and I can get all the way into a mission in a fresh campaign, but I pretty get the unhandled exception error that plagues this thread and the official steam one.

I suppose there is a sick irony in hearing that some noble soul created a community patch to fix the incredible number frustrations and jank in the official game, only to find that Slytherines abandonment of the game has created a frustrating labyrinth of dead link after dead link. I genuinely don't even know what the patch really does. The steam threads OG comment as link to file called "imperium_new_units" that is in google drive that far and away the largest at 515mb, so i downloaded and isntalled that. Obviously I tried "ArmageddonGame_Heavy_MoveAndShoot_GrindingAdvance_InfantryKiller_TankHunter_Melta" that you did as well that was was described as the "community update" but is clearly not "Standalone". I found mention of a "ArmageddonGame_8ed fixed" and downloaded and tried that as well. I also linked to the original thread on this forum for ""ArmageddonGame_Heavy_MoveAndShoot_GrindingAdvance_InfantryKiller_TankHunter_Melta" but that describes itsself on being on version 1.11, but I assume the "8th ed." refers to the 8th ed. in warhammer.

Ah well. Sorry for the typos, i just stream of conciousnessed out of frustration of spending like 3 hours trying to figure this out. Please know that NONE of this frustration is directed at our Turkish God Emperor or any of the good people of this thread. If any of you have it in your hearts to do provide a modern (classic? lol) update to the process for just getting the community update to work and what all these diffrent downloads even do. I would Love that. And if you don't, I'll completely understand and i'll just get up tomorrow knowing that I'll just have to live with the fact that I lose requisition every time a mission suddenly ends while my terrifically ineffective but loveable flame legionaires are still in thier chimera's, and I'll probably still buy a vulture even though flying units just melt and there is almost no advantage to flying to be had. Night!

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Sun Sep 20, 2026 4:34 am
by Romavatandasi
Links for community edition are broken.

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Mon Sep 21, 2026 11:32 am
by Nskap2
Nskap2 wrote: Wed Apr 02, 2025 6:14 am
js10credible wrote: Tue Apr 01, 2025 8:34 pm It seems the Heavily Distorted Mega Merge was deleted sometime in the last 10 or 15 minutes - I had been looking through this and had the link open and a file was present, now it's a broken link

e- nevermind I think I might have had a diff link up, Heavily Distorted is a broken link tho
Yes, links to outdated versions are not available. You can find the new versions on the last pages of the topic. I can't edit the first post - it's not my topic and I didn't start the mod, I just made another one based on it. You need a working version of the game with the community update installed.
You can get the community update here
https://drive.google.com/file/d/1NM6ozK ... sp=sharing
or here https://drive.google.com/file/d/169AmPq ... sp=sharing I downloaded this update from the Steam forum https://steamcommunity.com/app/312370/d ... 094/?ctp=7
It's alive...It's alive!!!!It's aliiiive!!!!