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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Posted: Mon Nov 10, 2025 4:57 pm
by Nskap2
Shrike wrote: Mon Nov 10, 2025 1:47 pm
Well they tend to go for the most vulnerable equipment, which are also the most valuable and impactful artillery pieces in your retinue. Since you have them spawn invisibly there's nothing you can do against it and you lose irreplaceable units. Since that's got nothing to do with strategic or tactical competence, I'll never like it.
Yeah, Lictors are here to steal your most valuable and defenseless unit. Send your infantry into the ruins to search for them and hold off their attacks.In fact, I intentionally tried to steal your artillery in every scenario.This is not an easy task, as the player's army is virtually invincible.But sometimes it works, right? xD
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Posted: Mon Nov 10, 2025 5:01 pm
by Shrike
Can't disagree there.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Posted: Thu May 21, 2026 10:23 pm
by Ufnal
So much cool work, thanks for all involved!
I've encountered a small issue, however.
When I open the Cato Sicarius campaign, go to purchase menu and click on the titans tab, I get an error and game crash.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Posted: Fri May 22, 2026 8:44 pm
by Nskap2
Ufnal wrote: Thu May 21, 2026 10:23 pm
When I open the Cato Sicarius campaign, go to purchase menu and click on the titans tab, I get an error and game crash.
I'm working on the Cato Sicarius campaign. Very slow xD
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Posted: Sat Jun 06, 2026 7:40 am
by Ufnal
Fingers crossed!
Meanwhile, does anybody find the Tyranid scenario (both in Mega Merge and in the Distorted version) a tough nut to crack? With the Armageddon engine giving support units the ability to shoot an infinite number of times without tiring, well fortified positions seem almost impossible, and in merge mods the IG even leaves the fortress to actively pursue Tyranids in the field...
Also, I don't know if it's due to the Armageddon engine or the modding decisions, but Black Legion lascannons being many times better at killing Ogryns than rocket lauchers or tacticals is a bit hilaruous. Similarly Chaos Predators seem to kill infantry with lasguns WAY more efficiently than with bolters...
I've also seen Helldrakes lose fights against Vendettas, because for some reason the Hades autocannon deals literally 4 damage to the gunship, which I'm not even sure how that's mathematically possible.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Posted: Tue Jul 14, 2026 6:05 pm
by bullseye0913
I am working on a horus heresy mod and want to use the community patch to enhance it.
Scoured the forum but cannot find a fix that works for my issue:
the community patch says to create a new file at the root of your drive, i do this and the game says im missing a dll and does not launch.
i install directly to the directory and the game says I dont have the steam or gog version.
Ive uninstalled, reinstalled, moved files, not sure.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Posted: Wed Jul 29, 2026 10:37 pm
by Itzkabel
hey trying to install mod, tried playing says i need a full version of the game? i do on steam any tips thanks!
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Posted: Wed Jul 29, 2026 10:42 pm
by Itzkabel
bullseye0913 wrote: Tue Jul 14, 2026 6:05 pm
I am working on a horus heresy mod and want to use the community patch to enhance it.
Scoured the forum but cannot find a fix that works for my issue:
the community patch says to create a new file at the root of your drive, i do this and the game says im missing a dll and does not launch.
i install directly to the directory and the game says I dont have the steam or gog version.
Ive uninstalled, reinstalled, moved files, not sure.
did you ever figure out how to fix this?
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Posted: Thu Jul 30, 2026 7:01 pm
by Shrike
Itzkabel wrote: Wed Jul 29, 2026 10:37 pm
hey trying to install mod, tried playing says i need a full version of the game? i do on steam any tips thanks!
Assuming you followed installation instructions and you started from a copy of the installed Steam version. Just launch Steam and then the modded game and it will work. If Steam isn't active, then no go.