Re: AOredone, for none steam users
Posted: Thu Aug 20, 2026 12:35 pm
No defense neededT26Mybeloved wrote: Wed Aug 19, 2026 5:19 pm In my defense I did get plenty of heroes and did spend a lot of prestige on getting the higher grade ones. Perhaps I spent too much on it and it left me like that.
But yeah, thats possible. If you havent noticed, some heroes are restricted. For example you can get only 1 zero slot hero per year for 5k. At some point it makes no sense to spend 5k if you get only the non restricted heroes, that are not very useful, or at least not worth 5k.
Thats what I meant when I was talking about playing from the start again. Coming from the OG AO you might think 10k is a lot...but it isnt in this mod. But if you know whats coming, you can farm perstige early in the war. Like andrea already said, there are some easy ways to do that. You can support that by picking the right traits.But I somehow find it perplexing how someone managed to get like 150k prestige for this mod when I'm basically struggling to remain always above 10k for every scenario. I knew I shouldn't have accepted that Prestige reset from Sealion
I would never use that kind of unit. Its a fun unit, but only 3 ammo iirc and it dies to any hard target. Run a tiger with ignore entrenchment and rapid fire instead. Overrun 3-4 units per turn and you still have ammo to defend.That Flame Panzer III is GOAT for it.
- deep recon ==> waste of pointsI do have only one bad trait, which is trench slog, and the ones I got is deep recon, master of blitzkrieg, perimeter control, and deadly grasp
- master of blitzkrieg ==> if you have spare points its nice to have, but a waste on high difficulty. You dont need speed for your tanks, if you are too fast your are running out of AT and AA support. Rivers should not be a problem and i wont help, if only your tanks can cross it way faster.
- perimeter control ==> tbh I dont know this one is doing. Never had the feeling I am missing something.
- deadly grasp ==> nice trait, but not effectiv in this mod. Andrea69 hates encirclements
Very good traits:
- panzer general ==> if you think you already have enough tanks, get more tanks. In combination with overstrength you need that one to run tigers and panthers for the core slots management
- force concentration ==> imagine a tiger tank with 20 strength (consolidator), zero slots, 1,5 rapid fire and double attack.
That amounts to 4-6 free kill per round, regardless of which unit you’re fighting. There are plenty more evil combinations, imo at some point in the campaign you will need that.
- old guard ==> depends on your playstyle. Do you sometimes lose core units? For 1 point, its a must pick. You need elite units, you cant afford to lose a lot at start with green units again.
- terrain expert/operational initiative ==> for 1 point always a good pick. makes any of your units sronger in every fight.
- Trophies of War ==> if you need prestige and you know how to force units to surrender (broken hero combinations for example) its a must pick
Negative:
- Denied Artillery ==> for me always extra 3 points. You have enough parts of artillery and it doesnt matter if you field german stuff are allied stuff. they are basically all the same.
- Slow Modernization ==> at some points there is not much to upgrade anymore. and you can always do it step by step.