Page 147 of 147
Re: 2v2 Meuse River 1940 1.1
Posted: Mon Jun 15, 2026 9:53 am
by Erik2
Brenmusik wrote: Mon Jun 15, 2026 9:34 am
Erik2 wrote: Sun Jun 14, 2026 12:12 pm
2v2 Meuse River 1940 1.1
Added German tip 'lead with your infantry through the woods...)
.. a little late

the French are on the way to Berlin
This was more of a note to self...
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Thu Jun 18, 2026 8:17 am
by redStick
Hello Erik.
Currently, the core allowable for importation into the “Germany East 1942” campaign is the “Germany West 1940” core. It should be the “Germany East 1941” core.

- wrong core 2026-06-16 090812.jpg (621.62 KiB) Viewed 9015 times
I want to use the captured KV-1 that I gained in “Germany East 1941”.
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Fri Jun 19, 2026 7:56 am
by Erik2
redStick
Both 'Gemany West 1940' and 'Germany East 1941' should be available to import cores into Germany East 1942.

- cores.jpg (32.84 KiB) Viewed 8953 times
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Fri Jun 19, 2026 8:29 pm
by KarisFraMauro
stevefprice wrote: Sun Jun 14, 2026 8:54 am
The man in the High Castle
The book clearly

Not the TV series.
Ugh, I have so many feelings about the tv series and none of them good. It hurts all the more because of how you actually had a pretty talented cast being utterly squandered. Filmed in my part of the world too, which is never a good sign... Anyway speaking of Parreigo's The Russian Campaign, once I wrap up the game I have going with Jaydent there ought to be space to try some of the newer things floating around. Jay a little busy this week I guess so no turns happening at the moment.
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Sat Jun 20, 2026 4:59 am
by redStick
Erik2 wrote: Fri Jun 19, 2026 7:56 am
redStick
Both 'Gemany West 1940' and 'Germany East 1941' should be available to import cores into Germany East 1942.
cores.jpg
Yet only the "Germany West 1940" core is available for selection, which is the situation shown by the screenshot in my last post.

- supposedly two cores 2026-06-20 124221.jpg (121.44 KiB) Viewed 8863 times
In this post's screenshot, the top core is my "Germany East 1941" core. It does not appear during core importation in the "Germany East 1942" campaign.
The bottom core is my "Germany West 1940" core, which does appear as an selectable during importation.
2v2 Crete Heraklio/Maleme/Retimo
Posted: Fri Jul 10, 2026 11:43 am
by Erik2
2v2 Crete Heraklio/Maleme/Retimo
Increased German resource point income.
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Sat Jul 11, 2026 10:54 am
by wrongplanet
Sorry for the question, but I suppose that these "2v2" and "2v3" scenarios are multiplayer games without AI combatants and not 1 player versus AI opponents?
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Sat Jul 11, 2026 2:07 pm
by Erik2
wrongplanet wrote: Sat Jul 11, 2026 10:54 am
Sorry for the question, but I suppose that these "2v2" and "2v3" scenarios are multiplayer games without AI combatants and not 1 player versus AI opponents?
That is correct. I'm really into multiplayer currently.
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Sun Jul 12, 2026 7:37 am
by wrongplanet
Erik2 wrote: Sat Jul 11, 2026 2:07 pm
That is correct. I'm really into multiplayer currently.
Thanks for your effort Erik, then I'll keep enjoying your older '1 vs AI' campaigns.
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Mon Jul 13, 2026 3:43 pm
by dragos
Hi Erik,
In your Germany 1939-40 West campaign, I played Narvik scenario and it seems bugged. According to instructions, once you get hold of the mobilization center, each sunk destroyer should spawn a new unit there, but I got all my destroyers sunk and yet no land unit spawned, even if I controlled the objective.
Obviously, without these extra units, it is impossible to block the swarm of units that comes from the north and a victory is impossible.
Another problem, some scenarios in 1940 West Campaign (like Den Haag) have the Kriegsmarine core activated even if you don't have any ships, and it shows the Kriegsmarine commanders you cannot assign to any unit. They unnecessary clutter the UI and it soon gets annoying.
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Sat Jul 18, 2026 6:44 pm
by dragos
More feedback on the 1939-1940 West German grand campaigns: there are some balance issues. The income is high enough to always use elite replacement for everything, so in the second half of the campaign you have multiple 5-star units. Also the secondary objective rewards aren't very satisfying. In the first part of the campaign everything gives commanders, while in the last part it starts giving specialization points, but by then you have completed the entire specialization tree so they are useless. Better reduce the turn income and make the secondary objective give resource points.
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Fri Jul 24, 2026 10:44 am
by bondjamesbond
Hi !
https://1991-new-world-order.fandom.com ... _Chickasaw
And as for Mod Korea, it’s gone quiet because there still aren’t any proper helicopter or jet aircraft models, are there!? I tried generating or replacing the Me 262 ‘Schwalbe’ with a Sikorsky N-19 Chickasaw helicopter, but the AI is only producing wild mutants so far.)
https://problembo.com/ru/services/ai-photo-editor
https://en.topwar.ru/281215-korejskaja- ... letov.html

Mig-15

Mig-17