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Re: 2v2 Meuse River 1940 1.1

Posted: Mon Jun 15, 2026 9:53 am
by Erik2
Brenmusik wrote: Mon Jun 15, 2026 9:34 am
Erik2 wrote: Sun Jun 14, 2026 12:12 pm 2v2 Meuse River 1940 1.1


Added German tip 'lead with your infantry through the woods...)
.. a little late :wink: the French are on the way to Berlin :roll:
This was more of a note to self...

Re: Erik's campaigns, mods and multiplayer scenarios

Posted: Thu Jun 18, 2026 8:17 am
by redStick
Hello Erik.
Currently, the core allowable for importation into the “Germany East 1942” campaign is the “Germany West 1940” core. It should be the “Germany East 1941” core.
wrong core 2026-06-16 090812.jpg
wrong core 2026-06-16 090812.jpg (621.62 KiB) Viewed 12919 times
I want to use the captured KV-1 that I gained in “Germany East 1941”.

Re: Erik's campaigns, mods and multiplayer scenarios

Posted: Fri Jun 19, 2026 7:56 am
by Erik2
redStick

Both 'Gemany West 1940' and 'Germany East 1941' should be available to import cores into Germany East 1942.
cores.jpg
cores.jpg (32.84 KiB) Viewed 12857 times

Re: Erik's campaigns, mods and multiplayer scenarios

Posted: Fri Jun 19, 2026 8:29 pm
by KarisFraMauro
stevefprice wrote: Sun Jun 14, 2026 8:54 am
The man in the High Castle :D

The book clearly :) Not the TV series.
Ugh, I have so many feelings about the tv series and none of them good. It hurts all the more because of how you actually had a pretty talented cast being utterly squandered. Filmed in my part of the world too, which is never a good sign... Anyway speaking of Parreigo's The Russian Campaign, once I wrap up the game I have going with Jaydent there ought to be space to try some of the newer things floating around. Jay a little busy this week I guess so no turns happening at the moment.

Re: Erik's campaigns, mods and multiplayer scenarios

Posted: Sat Jun 20, 2026 4:59 am
by redStick
Erik2 wrote: Fri Jun 19, 2026 7:56 am redStick

Both 'Gemany West 1940' and 'Germany East 1941' should be available to import cores into Germany East 1942.

cores.jpg
Yet only the "Germany West 1940" core is available for selection, which is the situation shown by the screenshot in my last post.
supposedly two cores 2026-06-20 124221.jpg
supposedly two cores 2026-06-20 124221.jpg (121.44 KiB) Viewed 12767 times
In this post's screenshot, the top core is my "Germany East 1941" core. It does not appear during core importation in the "Germany East 1942" campaign.
The bottom core is my "Germany West 1940" core, which does appear as an selectable during importation.

2v2 Crete Heraklio/Maleme/Retimo

Posted: Fri Jul 10, 2026 11:43 am
by Erik2
2v2 Crete Heraklio/Maleme/Retimo

Increased German resource point income.

Re: Erik's campaigns, mods and multiplayer scenarios

Posted: Sat Jul 11, 2026 10:54 am
by wrongplanet
Sorry for the question, but I suppose that these "2v2" and "2v3" scenarios are multiplayer games without AI combatants and not 1 player versus AI opponents?

Re: Erik's campaigns, mods and multiplayer scenarios

Posted: Sat Jul 11, 2026 2:07 pm
by Erik2
wrongplanet wrote: Sat Jul 11, 2026 10:54 am Sorry for the question, but I suppose that these "2v2" and "2v3" scenarios are multiplayer games without AI combatants and not 1 player versus AI opponents?
That is correct. I'm really into multiplayer currently.

Re: Erik's campaigns, mods and multiplayer scenarios

Posted: Sun Jul 12, 2026 7:37 am
by wrongplanet
Erik2 wrote: Sat Jul 11, 2026 2:07 pm That is correct. I'm really into multiplayer currently.
Thanks for your effort Erik, then I'll keep enjoying your older '1 vs AI' campaigns.

Re: Erik's campaigns, mods and multiplayer scenarios

Posted: Mon Jul 13, 2026 3:43 pm
by dragos
Hi Erik,

In your Germany 1939-40 West campaign, I played Narvik scenario and it seems bugged. According to instructions, once you get hold of the mobilization center, each sunk destroyer should spawn a new unit there, but I got all my destroyers sunk and yet no land unit spawned, even if I controlled the objective.

Obviously, without these extra units, it is impossible to block the swarm of units that comes from the north and a victory is impossible.

Another problem, some scenarios in 1940 West Campaign (like Den Haag) have the Kriegsmarine core activated even if you don't have any ships, and it shows the Kriegsmarine commanders you cannot assign to any unit. They unnecessary clutter the UI and it soon gets annoying.

Re: Erik's campaigns, mods and multiplayer scenarios

Posted: Sat Jul 18, 2026 6:44 pm
by dragos
More feedback on the 1939-1940 West German grand campaigns: there are some balance issues. The income is high enough to always use elite replacement for everything, so in the second half of the campaign you have multiple 5-star units. Also the secondary objective rewards aren't very satisfying. In the first part of the campaign everything gives commanders, while in the last part it starts giving specialization points, but by then you have completed the entire specialization tree so they are useless. Better reduce the turn income and make the secondary objective give resource points.

Re: Erik's campaigns, mods and multiplayer scenarios

Posted: Fri Jul 24, 2026 10:44 am
by bondjamesbond
Hi !
Image
https://1991-new-world-order.fandom.com ... _Chickasaw

And as for Mod Korea, it’s gone quiet because there still aren’t any proper helicopter or jet aircraft models, are there!? I tried generating or replacing the Me 262 ‘Schwalbe’ with a Sikorsky N-19 Chickasaw helicopter, but the AI is only producing wild mutants so far.)

Image

https://problembo.com/ru/services/ai-photo-editor
https://en.topwar.ru/281215-korejskaja- ... letov.html

Image
Mig-15
Image
Mig-17

2v2 Crete scenarios Heraklion-Maleme-Retimo

Posted: Wed Aug 05, 2026 8:10 am
by Erik2
2v2 Crete scenarios Heraklion-Maleme-Retimo
https://jottacloud.com/s/45792fa671daf5 ... 83b31558e2

Added more Ju87s and a deployment phase
Increased German RP income.
Lowered some Allied unit's experience.

2v2 Burma 1942-45 2.0

Posted: Wed Aug 05, 2026 8:14 am
by Erik2
2v2 Burma 1942-45 2.0

https://jottacloud.com/s/457fa777c07b3b ... 0c02e7fbe8

No core units. Units changed from regiments to battalions.
Reinforcements may have updated unit types.
More detailed air unit organisations.
Allied air units start further north.
Added more Japanese gun-boats.
Removed Japanese security/sniper units.
Added more Burmese Rifle units.
Added more British commanders.

2v2 Luzon 1941 1.2

Posted: Sat Aug 08, 2026 8:00 am
by Erik2
2v2 Luzon 1941 1.2

https://jottacloud.com/s/457292995a1981 ... ffbc35ad1a

Added more on-map supply
Increased RP income for all factions
US navy moved to Blue US Army faction (no RP income).
Increased Japanese land and Jap/US air unit experience.

2v2 Barbarossa Nord 1941 v1.3

Posted: Sat Aug 08, 2026 4:23 pm
by Erik2
2v2 Barbarossa Nord 1941 v1.3

https://jottacloud.com/s/4573970b1e25f2 ... 5d3e153cb5

Added more Finnish/Waffen SS RP income.
Fixed some bad road/river/terrain combinations.
Replaced German recon units (in Finland) with snipers.

Re: Erik's campaigns, mods and multiplayer scenarios

Posted: Tue Aug 11, 2026 8:06 pm
by Brenmusik
As Overlord 1.3 draws to a close, look who shows up :shock:
Overlord 1.3.jpg
Overlord 1.3.jpg (82.78 KiB) Viewed 2615 times

Re: Erik's campaigns, mods and multiplayer scenarios

Posted: Thu Aug 13, 2026 8:39 am
by stevefprice
Long Live Norway.png
Long Live Norway.png (3.71 MiB) Viewed 2383 times
One for Erik!! Norwegian forces take the last objective!! :mrgreen:

Re: Erik's campaigns, mods and multiplayer scenarios

Posted: Thu Aug 13, 2026 5:08 pm
by jaolhe
It seems some of your campaign packages contain extra files in them, like 'Korea_0.13.zip' in Germany East 1945 and '2v2 Weserubung 1940 1.3' in US Corps 1943-44 campaign. Are these extra files needed for the single player campaign? In which directory should they be installed?

2v2 Japan-China 1937 4.7

Posted: Fri Aug 14, 2026 2:00 pm
by Erik2
2v2 Japan-China 1937 4.7

https://jottacloud.com/s/457570da0db427 ... 4ac32e33b7

This is a complete rework of the previous version. Note that the 144 turns simply means it is possible to play for a looong time. The game should end much, much earlier.
I have created my usual 4 challenges if you'd like to help testing the beast.

Changes:
No core units
Both Chinese factions are part of the same team.
Added Japanese and Chinese artillery at start.
Removed Chinese partisans and Japanese snipers.
Game starts with the Japanese deployed for the Shanghai incident (small invasion).
Added Japanese carriers at start outside Shanghai.
Added Japanese naval commanders.
The Yangtze river uses shallow water with some crossing locations. Towns along the river provide ports simulating ferries.
Removed all Chinese airstrips and corresponding airfield terrain.
Added historical Chinese airbases with correct air units/types.
Added Soviet volunteer air units and commanders.
Replaced Japanese air units with more correct types.
Most of the at start Japanese land units must start in Northern China.
Added the Shanghai "incident" wich will probably lead to a proper Japanese invasion.
Most of the Japanese reinforcements start at sea in the NE.
Reduced RP income for all factions.
Formosa is under Japanese control at start.