Page 14 of 22
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Sun May 12, 2013 6:11 pm
by guille1434
Bob: The Bf-110 pack is ready, at last... You can get it, well, you know where!
You will find various schemes that I think will suit all your modding needs!
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Sun May 12, 2013 7:20 pm
by nikivdd
What do you think bro? With the compliments of my friend Soldberg

Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Sun May 12, 2013 8:58 pm
by airbornemongo101
guille1434 wrote:Bob: The Bf-110 pack is ready, at last... You can get it, well, you know where!
You will find various schemes that I think will suit all your modding needs!
Got em' guile..thanks
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Sun May 12, 2013 8:59 pm
by airbornemongo101
nikivdd wrote:What do you think bro? With the compliments of my friend Soldberg

It's beautiful Nico thanks...and tell Soldberg that I'm in his debt.
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Tue May 28, 2013 3:55 am
by SandroV
I found a few minor bugs.
Incorrect name of the image resulting in no display: SE_SdKfz _10-4.png. Please, rename in SE_SdKfz_10-4.png.
No picture is shown "Fi-156 Storch.png" In folder "bigunits".
And many ather shortcomings.
SS units never surrendered on the eastern front.
Pz IIIJ most imba in 1939.
Some models of SE-units is very pale (SE_7.5_cm_Pak_40 - afrikano style?). Against the background of maps is hard to see.
Some units of proportion in maps.
This mod - good idea, bad realization.
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Tue May 28, 2013 5:00 am
by airbornemongo101
SandroV wrote:I found a few minor bugs.
Incorrect name of the image resulting in no display: SE_SdKfz _10-4.png. Please, rename in SE_SdKfz_10-4.png.
No picture is shown "Fi-156 Storch.png" In folder "bigunits".
And many ather shortcomings.
SS units never surrendered on the eastern front.
Pz IIIJ most imba in 1939.
Some models of SE-units is very pale (SE_7.5_cm_Pak_40 - afrikano style?). Against the background of maps is hard to see.
Some units of proportion in maps.
This mod - good idea, bad realization.
Well don't use it if you don't like ,however a lot of people do like it..over 1,000 downloads
I don't mind when people point out mistakes,(as a matter of fact I encourage people finding errors so I can fix them in a patch) if you notice from previous in the thread I fix them as soon as possible,but don't start spouting off stuff that you are wrong about and then saying the mod sucks
Waffen SS units did surrender all thru the war..especially look up the history of the 6 SS Mountain (Nord) on the Finnish side of Leningrad . The fable that they never surrendered is just that...one of the many myths
The Storch is in the Big Units folder and it has a b/w real picture...Bosdragon made the model and the Big Units picture and he did a good job.
My copy has the 10-4 fixed..(it was a developer error that I found and fixed about three patches ago)as a matter of fact while playtesting the new SE aircraft I was awarded a 10-4 and it showed up fine,so are you even using 1.14?
There is no PZIIIJ avl in 1939??????????...it becomes avl in 1941 (Sept.15th to be exact). If your saying the PZIIIE (which is avl in Poland) is overpowered..take ti up w/ the devs..if you had bothered to read the notes included you would have seen I only upped the Initiative and Ammo (both by 1) for all Waffen SS Armor..I didn't touch any other stats for Armor
I never used any Africa skins for the mod. VonPaulus made the very good skins for the SE arty.....and it's green..so how do you even say it's an Africa Korps skin
All of the units (except for the Storch and Uhu ) are vanilla units w/ a different camo scheme..so again if you think there is a "size" issue take it up with the devs.
So basically before you state the mod sucks...make sure your facts are straight.
BTW...needless to say ...you pissed me off
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Tue May 28, 2013 5:15 am
by flakfernrohr
Can't say I blame you Mongo.....................sounds a lot like a troll.
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Tue May 28, 2013 6:10 am
by SandroV
airbornemongo101 wrote:BTW...needless to say ...you pissed me off
Ups
Can SS-division in your world surrendered russian. But in my world, they simply did not take prisoners. And so on to Prague, where russian troops destroyed the remains of the SS even after the surrender in May 1945. SS surrendered Western allies.
1000 downloads it's less than one percent of the total number of users. Downloaded - not to use it.
I wanted to do at leisure some screenshots from the game with this mod 1.14 and list all the misunderstandings ... But such an attitude to criticism and the transition to personal insults and lunges destroyed my attempt to understand and help.
I'm sorry for the hurt caused to you. Good luck.
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Sat Jun 29, 2013 6:56 pm
by oasis22
just so you know, the patch name at mediafire is 1.13... by the way, the elite mod rocks a 1000 thanks for your hard work...
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Sun Jun 30, 2013 3:03 am
by airbornemongo101
Sorry,bout that...as soon as I get a chance I will re-name it to 1.14. (I actually meant to do it before, but forgot)
I'm glad you like the mod and thanks for taking an interest in it
Stay tuned..when the devs fix the stuff is wrong w/ 1.20 I will update the mod and add in a lot of Guille's awesome units.....right know however I have no time at all due to work
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Sun Jun 30, 2013 3:20 am
by Anfield
Whenever you get it done, ill be ready for it, this is a great MOD that I really enjoy!!

Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Sun Jun 30, 2013 10:08 am
by airbornemongo101
Thank you
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Sun Jun 30, 2013 2:00 pm
by VPaulus
Bob, could you please check this post, and try if what I've posted there is working well with your mod?
viewtopic.php?f=147&t=30216&start=220#p410504
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Mon Jul 01, 2013 12:25 am
by airbornemongo101
I'll check out your efx file on tues (my time) and let you know Paulo
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Wed Oct 16, 2013 7:46 pm
by airbornemongo101
Sorry for the absence.....
Work and real life have not been friends to Mr. Mongo's hobbies. I have had no time at all for anything except..wake up..eat ..go to work and go back to sleep...repeat daily..ad nauseum

. It makes for a great pay check..but sucks for anything else

.
I will continue work on updating the mod and adding in Anfield's and Guille's excellent skins as well as new axis SE air.
I just noticed that 1.21 was released

, so after waiting a couple days to make sure it's bug free I will start knocking out the mod.
When I get a chance I will be buying AC and making new SE units for the Allies also.
Again sorry for the absence and special apologies to Nico, Paulo, Guilles, Anfield and Naughty .
I will post when I start and when I get done a certain group,so that people know that I am working and shirking my responsibilities as a mod creator
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Wed Oct 16, 2013 8:39 pm
by Anfield
Hey great to see yah back! Only just been playing and checking in here not long myself after moving house this summer, real life does spoil our gaming fun doesnt it
Funny I was gonna post here today if anyone knew if you were coming back or if this MOD was dead!!
Welcome back and take your time getting back in the swing of things, just knowing youll be back at it on this MOD and I can look forward to it in the future is good enough for me!!

Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Wed Oct 16, 2013 9:45 pm
by airbornemongo101
Thx
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Sat Oct 19, 2013 1:14 am
by guille1434
Yes, Airborne! Welcome back! I am glad you managed to get paid with a big check!

Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Mon Oct 21, 2013 2:24 pm
by airbornemongo101
Will start tonight on updating to v1.21
Re: The Elite Units Mod ----Patch 1.14 compatibility
Posted: Mon Oct 21, 2013 6:43 pm
by airbornemongo101
Finished making entries for SE Recon,SE Inf, SE Land Trans,and SE Armor into eqip file.
***** NEW UNITS*****
Added '43 variants for Kav, Krads, and Brucken