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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Mon Nov 23, 2020 9:43 am
by phcas

- x00020_Panzer-IVGc.png (73.82 KiB) Viewed 3569 times

- x00020_Panzer-IVHc.png (73.97 KiB) Viewed 3569 times

- x00020_Panzer-IVHc_Schürze.png (74.36 KiB) Viewed 3569 times
Replacement of the Panzer IV series
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Mon Nov 23, 2020 10:05 am
by phcas

- x00020_Panzer-IVF2.png (73.56 KiB) Viewed 3566 times

- x00020_Panzer-IVF.png (73.3 KiB) Viewed 3566 times

- x00020_Panzer-IVE.png (73.2 KiB) Viewed 3566 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Mon Nov 23, 2020 10:06 am
by phcas

- x00020_Panzer-IVD.png (72.96 KiB) Viewed 3565 times

- x00020_Panzer-IVC.png (72.69 KiB) Viewed 3565 times

- x00020_Panzer-IVB.png (72.77 KiB) Viewed 3565 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Mon Nov 23, 2020 10:07 am
by phcas

- x00020_Panzer-IVA.png (72.67 KiB) Viewed 3564 times
Panzer IV A & B added in the MOD
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Mon Nov 23, 2020 2:13 pm
by lennis29
phcas wrote: ↑Mon Nov 23, 2020 9:25 am
x00020_Panzer-IVB_Geländepflug.png
Tanks with "Geländeplug" or "Hedgerow Device" will get a new movement. They can enter Bocage hexes at a lower movement cost than other tanks.
I did not know that the Germans used Pz-IV with short 75mm barrel in France 1944, I thought they were discontinued by then.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Mon Nov 23, 2020 3:14 pm
by jeannot le lapin
lennis29 wrote: ↑Mon Nov 23, 2020 2:13 pm
phcas wrote: ↑Mon Nov 23, 2020 9:25 am
x00020_Panzer-IVB_Geländepflug.png
Tanks with "Geländeplug" or "Hedgerow Device" will get a new movement. They can enter Bocage hexes at a lower movement cost than other tanks.
I did not know that the Germans used Pz-IV with short 75mm barrel in France 1944, I thought they were discontinued by then.
21. Panzer Division w/ Panzer IV Ausf C in Normandy

- k1NG1aAobeejBOsytPw7WYBiIOqgYN_YkghRfYdbHlM.jpg (84.98 KiB) Viewed 3531 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Mon Nov 23, 2020 6:14 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Tue Nov 24, 2020 7:44 am
by phcas
uzbek2012 wrote: ↑Mon Nov 23, 2020 6:14 pm
Will there be tank pillboxes ?
Yes they will come
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Tue Nov 24, 2020 9:43 am
by uzbek2012
phcas wrote: ↑Tue Nov 24, 2020 7:44 am
uzbek2012 wrote: ↑Mon Nov 23, 2020 6:14 pm
Will there be tank pillboxes ?
Yes they will come
It's great that there will be a lot of different Pillboxes
https://smolbattle.ru/threads/%D0%94%D0 ... 477/page-4

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Thu Nov 26, 2020 9:53 am
by phcas

- x00061_FPZ-IV_37mm_Ostwind_AA_Camo.png (74.81 KiB) Viewed 3363 times

- x00061_FPZ-IV_37mmZ_Ostwind_II_AA_Camo.png (76.9 KiB) Viewed 3363 times

- x00061_FPZ-IV_30mmZ_Kugelblitz_AA_Camo.png (76.33 KiB) Viewed 3363 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Thu Nov 26, 2020 12:45 pm
by phcas
In 1943, due to the waning ability of the Luftwaffe to combat enemy ground-attack aircraft, ground-based anti-aircraft weaponry was becoming increasingly important to the Wehrmacht. In early 1943, the idea of creating a gun platform on the chassis of the Panzer IV was first proposed. The prototype displayed to Hitler on December 7, 1943, used the 2 cm Flakvierling 38, which was deemed too weak for the latest aircraft, which were constantly being improved to fly higher and faster. Only a single prototype with this gun was produced before the design was rejected.

- x00061_FPZ-IV_20mmV_Möbelwagen_AA_Camo.png (36.92 KiB) Viewed 3344 times

- x00061_FPZ-IV_20mmV_Möbelwagen_AT_Camo.png (36.28 KiB) Viewed 3344 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Thu Nov 26, 2020 2:13 pm
by ajs81
Hi PAK team, when do you want to release 0.49 version? I still fixing my mod
http://www.slitherine.com/forum/viewtop ... 7&t=100533 so that's why I ask

Btw you should change naval attack for ISE Japan carrier\batleship (hybrid carriers) from 0 to 15? she had still 8x 356mm after reconstruction.
Best regards PAK team!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Thu Nov 26, 2020 3:14 pm
by Radoye
ajs81 wrote: ↑Thu Nov 26, 2020 2:13 pm
Btw you should change naval attack for ISE Japan carrier\batleship (hybrid carriers) from 0 to 15? she had still 8x 356mm after reconstruction.
Haven't gotten around to do it yet but yes, Ise will get appropriate attack capabilities eventually. Just like all other carriers that had dual purpose guns (some carried quite a strong battery, comparable with heavy cruisers).
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Thu Nov 26, 2020 6:29 pm
by raider45
Hello everyone,
I hope it will continue here soon.
0.49.
I got to the bottom of the problem with the mine fields, spears, etc., and the associated crashes.
It depends on the individually set level of difficulty. If I do not change anything in the basic setting, it should work normally.
I had raised my own something and my opponent's strength a bit more. This gives the minefields etc. a basic strength of over 20 and the Pio's already have a problem.
Since they can only destroy a maximum of 20 strength points, a crash occurs after the attack.
The only thing that helps here is to attack the mines beforehand with another unit and bring the strength to 20 or below.
Continue,
there is still no function for the whole beautiful supply trolley.
All of them, ammunition, tank or supply do not work.
Over the course of the campaign, I've got more than one hero for my core units.
These 2 or 3 heroes have no valid names and the pictures are also missing ?!
Images are also missing for some units that will be available during the campaign.
Here a.o. Panzerjäger 1.
Cards,
Norway, Kristiansand (43,157) is not a port / city, ships cannot be supplied.
Barbarossa, Riga (30,32) as well, see above.
Greece, there is a problem here if I take airports or cities with SS units.
I had already expressed the wish several times to give the general or the supply units at least a 1 against soft units, that definitely makes sense if you are exposed to constant partisan attacks.
So far so good,
cheers
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Thu Nov 26, 2020 8:06 pm
by phcas
ajs81 wrote: ↑Thu Nov 26, 2020 2:13 pm
Hi PAK team, when do you want to release 0.49 version? I still fixing my mod
http://www.slitherine.com/forum/viewtop ... 7&t=100533 so that's why I ask

Btw you should change naval attack for ISE Japan carrier\batleship (hybrid carriers) from 0 to 15? she had still 8x 356mm after reconstruction.
Best regards PAK team!
Hi, update 0.49 will be released in 1 or 2 weeks from now.
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Thu Nov 26, 2020 8:13 pm
by phcas
raider45 wrote: ↑Thu Nov 26, 2020 6:29 pm
Hello everyone,
I hope it will continue here soon.
0.49.
I got to the bottom of the problem with the mine fields, spears, etc., and the associated crashes.
It depends on the individually set level of difficulty. If I do not change anything in the basic setting, it should work normally.
I had raised my own something and my opponent's strength a bit more. This gives the minefields etc. a basic strength of over 20 and the Pio's already have a problem.
Since they can only destroy a maximum of 20 strength points, a crash occurs after the attack.
The only thing that helps here is to attack the mines beforehand with another unit and bring the strength to 20 or below.
Continue,
there is still no function for the whole beautiful supply trolley.
All of them, ammunition, tank or supply do not work.
Over the course of the campaign, I've got more than one hero for my core units.
These 2 or 3 heroes have no valid names and the pictures are also missing ?!
Images are also missing for some units that will be available during the campaign.
Here a.o. Panzerjäger 1.
Cards,
Norway, Kristiansand (43,157) is not a port / city, ships cannot be supplied.
Barbarossa, Riga (30,32) as well, see above.
Greece, there is a problem here if I take airports or cities with SS units.
I had already expressed the wish several times to give the general or the supply units at least a 1 against soft units, that definitely makes sense if you are exposed to constant partisan attacks.
So far so good,
cheers
Hello Raider,
The 0.49 update will come in 1 or 2 weeks. The Pionier/Minefield problems must be fixed then. Also Panzerjäger 1 Images are added in 0.49.
I will look at your other issues soon but I am very busy now.
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Thu Nov 26, 2020 8:16 pm
by phcas

- Preview.jpg (77.46 KiB) Viewed 3245 times

- IVH 1.jpg (469.37 KiB) Viewed 3245 times

- IVH 2.jpg (199.96 KiB) Viewed 3245 times
New Panzer-IVH series, inclusiv Wehrmacht Panzerdivisions 1 / 20
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Fri Nov 27, 2020 5:03 pm
by VladSS069
Всем привет нужна ваша помощь не могу поставить мод у кого есть готовая сборка или подскажите как его поставить игра не оригинал пиратака версия 1.30
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Sat Nov 28, 2020 9:28 am
by phcas
VladSS069 wrote: ↑Fri Nov 27, 2020 5:03 pm
Всем привет нужна ваша помощь не могу поставить мод у кого есть готовая сборка или подскажите как его поставить игра не оригинал пиратака версия 1.30
?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Posted: Sat Nov 28, 2020 9:53 am
by ajs81
As google translate said. I have a pirate version of Panzer Corps and I have a problem to run PAK mode on my PC
