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Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Thu Apr 18, 2013 4:35 am
by ThvN
airbornemongo101 wrote:That's it.......
In that case, don't worry, we're equally stupid, I just encountered the issue sooner... welcome to the club.

When I read your post, I had a flashback to some (similarly?) frustating moments when I tried to mod the equipment file after Afrika Korps came out. I have done the same things, changed the theater like you did, and was stumped why these SE airplanes weren't available when their normal versions were. Found the answer while digging through the equipment file, and I also noted the SE Bf109K in the stock file still hasn't got the updated fuel stat of the regular version... (regular=56 fuel, SE=36 fuel)

Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Thu Apr 18, 2013 5:03 am
by airbornemongo101
Cool... thx for the heads up

BTW..feel free to call me Bob

Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Fri Apr 19, 2013 3:35 am
by ThvN
You're welcome. Keep up the good work, happy I could help you out. BTW, my name is Thomas (easier to remember than my username).

Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Fri Apr 19, 2013 11:32 am
by veranschi13
While I was playing your Mod at "Feldmarschall", I noticed that I have come into trouble with the prestige since one really has the be carefull with the spending ;) so. My question is: Is there a chance to increase the prestige points depending on how early one has accomplished a decisive victory. So lets say: I finish a mission 5 rounds before the last turn and I want to earn more prestige for my "decisice decisive victory". Is this possible to imort?

Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Fri Apr 19, 2013 1:50 pm
by airbornemongo101
You posted the same exact question in Deducter's thread...which mod did you mean to post in?

Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Mon Apr 22, 2013 5:39 pm
by nikivdd
Keep working on that efile bro. I start advertising :D

Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Mon Apr 22, 2013 6:23 pm
by airbornemongo101
AWESOME


Thx bro...as soon as the mega pack comes out I'm gonna (I think the devs are putting out a new patch then ) add in more SE aircraft using Guille's new skins for the SE aircraft.

Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Mon Apr 22, 2013 6:30 pm
by nikivdd
airbornemongo101 wrote:AWESOME


Thx bro...as soon as the mega pack comes out I'm gonna (I think the devs are putting out a new patch then ) add in more SE aircraft using Guille's new skins for the SE aircraft.
The only part that troubles me are the desert scenarios. If i should leave the theatre Africa or change it to Europe. The Africa theatre automatically gives the units a desert camo.

Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Mon Apr 22, 2013 10:58 pm
by airbornemongo101
You're call.

I will adapt.

From the way it looks there is no "special Africa skin" (ie the png's don't have a different label). I think the game just looks in the desert folder for the skins. I can always just add the units into the desert folder in the graphics folder.

Maybe I can make some special SE skins for Africa.

I was going to add some Italian SE units into the mod anyway.

Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Tue Apr 23, 2013 8:37 pm
by guille1434
Bob: No problem about SE_North Africa units... I included them in various of my uploaded icons... :-)

I think you have to add the SE_ Icons in the "desert" folder, where all desert camo units are placed.

By the way, if you go to "my" thread, you will find I uploaded two .rar files with all the base icons and masks, plus the Skins and Skin Thumbnails for the DCS. I think they will make your job easier. I can send you all the finished aircraft icons in one pack if you like (this way, you will not be forced to download a lot of separate files...

I'm so glad I can help with your wonderful mod!! :-)

By the way, a petition to anyone here: Could someone produce an icon of an SE_Fallschirmjager unit? :-)

Thanks!!!

Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Tue Apr 23, 2013 8:46 pm
by airbornemongo101
Guille here are copies of my SS and SE FJ's..both were made by Paulo

Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Tue Apr 23, 2013 8:46 pm
by airbornemongo101
I got the mask rar's..thx a million

Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Tue Apr 23, 2013 9:05 pm
by guille1434
Bob: Got the SS and SE Fallschirmjager icons, they are excellent... Thanks also to you for your prompt answer!

Re: The Elite Units Mod ----Patch 1.13 compatibility

Posted: Tue Apr 23, 2013 9:31 pm
by airbornemongo101
You're welcome

Re: The Elite Units Mod ----Patch 1.14 compatibility

Posted: Thu Apr 25, 2013 2:56 pm
by guille1434
Dear Friend Bob: Fw-189 pack is ready for you to download from "my" thread... Go for it man!! :-)

Re: The Elite Units Mod ----Patch 1.14 compatibility

Posted: Thu Apr 25, 2013 4:35 pm
by airbornemongo101
That is beautiful...thx a million guille

Re: The Elite Units Mod ----Patch 1.14 compatibility

Posted: Wed May 08, 2013 11:23 pm
by mman69
Hi first up what a great mod has made panzer corp totally playable for me my whole core is SS units .
I have slight problem and have not been able to find a comment on this any where i can not seem to purchase SS Sdkz251/250 for my SS Infantry units and some arty they can purchase regular Sdkz251 and the SS Sdkz7 any ideas how i can fis this ??
am about to start DLC 43 with my core and my SS have been running round in regular Sdkz251
Also could you please clarify which download is the absolute latest version to get with the patches and several links in the forum im a bit confused if im up to date all the links seem to read 1.13 .
Perhaps post a new reply clearly stating this is the download to get and with a new link ...just and idea :D
Cheers and again what an amazing mod you have made well done thanks
:D :D

Re: The Elite Units Mod ----Patch 1.14 compatibility

Posted: Thu May 09, 2013 11:02 am
by flakfernrohr
I can remember when Bob first spoke of his idea about this mod. It is very satisfying to see that he has brought it to the level he has and that it is appreciated for what it makes possible in this game. It was and still is a ground breaker, especially for new gamers. Bob I want to thank you again for all you have done for us with your mod. And I'd like to say that in the beginning, you were a lot "greener" than you are now. That being said, you're definitely and elder statesman modder today.

Re: The Elite Units Mod ----Patch 1.14 compatibility

Posted: Fri May 10, 2013 8:45 am
by airbornemongo101
mman69 wrote:Hi first up what a great mod has made panzer corp totally playable for me my whole core is SS units .
I have slight problem and have not been able to find a comment on this any where i can not seem to purchase SS Sdkz251/250 for my SS Infantry units and some arty they can purchase regular Sdkz251 and the SS Sdkz7 any ideas how i can fis this ??
am about to start DLC 43 with my core and my SS have been running round in regular Sdkz251
Also could you please clarify which download is the absolute latest version to get with the patches and several links in the forum im a bit confused if im up to date all the links seem to read 1.13 .
Perhaps post a new reply clearly stating this is the download to get and with a new link ...just and idea :D
Cheers and again what an amazing mod you have made well done thanks
:D :D
I've not run into the problems you are referring to. I myself purchase 251's for my grunts in Norway and upgrade to 250's in Russia.

I have never noticed the arty 251/prime mover problem,but I will look into it,but it may be a quirk of the game. If I can fix it I will.

The links are all 1.14..I just never renamed them in the rar's or media fire,but rest assued they are all 1.14, when I finally get time to add to add in the SE aircraft I will re-label the links and the rar. file.

Thanks for taking an interest and in using Elite Units.

Re: The Elite Units Mod ----Patch 1.14 compatibility

Posted: Fri May 10, 2013 8:47 am
by airbornemongo101
flakfernrohr wrote:I can remember when Bob first spoke of his idea about this mod. It is very satisfying to see that he has brought it to the level he has and that it is appreciated for what it makes possible in this game. It was and still is a ground breaker, especially for new gamers. Bob I want to thank you again for all you have done for us with your mod. And I'd like to say that in the beginning, you were a lot "greener" than you are now. That being said, you're definitely and elder statesman modder today.

Thx Dwight..I would never have gotten the Elite Units off the ground w/o yours (and a lot of other peoples) help.

Glad to see you back buddy