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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Mon Jul 13, 2020 9:09 pm
by phcas

- Pearl_Harbour.jpg (49.61 KiB) Viewed 3640 times
Pearl Harbor Online!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Mon Jul 13, 2020 9:41 pm
by uzbek2012
phcas wrote: ↑Mon Jul 13, 2020 9:09 pm
Pearl_Harbour.jpg
Pearl Harbor Online!
And the single will not be and then I have no one to play with and no time to add bots ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jul 13, 2020 10:42 pm
by nono hard et heavy
phcas wrote: ↑Mon Jul 13, 2020 6:09 pm
jeffoot77 wrote: ↑Mon Jul 13, 2020 5:49 pm
"Weather is historical so the airforce has a problem."
--> not even 1 or 2 turns with cloudy weather ?
OK cheaters
Between turn 5 and 13 you had 100% rain. I changed it in 20% cloudy and 80% rain. This gives you a random chance of 1 or 2 more cloudy wheater turns. Will be active in update v0.47.
Hello.
Boo-hoo, the little kids who can't use their fancy planes to destroy the bad Russians. Please, weatherman, I want beautiful blue skies. I'm laughing because even with a shitty sky, I still managed to beat the Russians. Bad weather for me, bad weather for them too. And they don't have 88s. Too bad for them.
Well, I just saw that the next patch is available. Banzai. I don't like nice American ships, their paint is too fresh, too new.
It's just a joke, nothing serious. Thank you for the next patch. Tomorrow, July 14th in France so no work. Just Pearl Harbor. Thank you, Team.
Greetings from France.
Bruno
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Mon Jul 13, 2020 11:14 pm
by nono hard et heavy
Pearl Harbor.
Hello PHCAS.
There is no screen to choose the level of difficulty.
Greetings from France.
Bruno
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 1:05 am
by uzbek2012
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 4:09 am
by phcas
uzbek2012 wrote: ↑Mon Jul 13, 2020 9:41 pm
phcas wrote: ↑Mon Jul 13, 2020 9:09 pm
Pearl_Harbour.jpg
Pearl Harbor Online!
And the single will not be and then I have no one to play with and no time to add bots ?
?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 4:10 am
by phcas
nono hard et heavy wrote: ↑Mon Jul 13, 2020 11:14 pm
Pearl Harbor.
Hello PHCAS.
There is no screen to choose the level of difficulty.
Greetings from France.
Bruno
AKRebel will look after this
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 4:23 am
by phcas
Hello uzbek2012
*I do not understand on the 20th move I am awarded a defeat ! What am I doing wrong ?
This is a error must be move 23 (last turn) will be fixed.
* Aconca aircraft at sea is that ?
The game ends if you have a Victory or marginal victory. If you do not have that it ends in a defeat in the last turn. To get a marginal victory at least destroy the Arizona, Utah and Oklahoma and get al your aircraft behind the "drawn aircraft line" at sea.
*Small submarines have few torpedoes that also cause minor damage to enemy ships !
Mini submarines carry only 2 torpedo's, they are small (mini)
*Yes, and the swastika in the options looks a little ridiculous.
Your right, this screens will be replaced soon.
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 9:42 am
by jeffoot77
Thxs for the update !
"Boo-hoo, the little kids who can't use their fancy planes to destroy the bad Russians"
--> on the contrary, i think that some extra turns to use ours planes make the scenario more difficult because player know that he will not use planes for this scenario in winter so he doesn't use a lot of 88 or even his own planes. I succeeded to take Moscow because i knew that , and so i used only ground core units to make it ! with theses extra turns , that obliges player to use some core air units ! So It is now harder to use this way of playing ( to play without almost AA and without almost planes)
Sorry for my bad english, i don't know if it is clear.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 10:59 am
by uzbek2012
phcas wrote: ↑Tue Jul 14, 2020 4:23 am
Hello uzbek2012
*I do not understand on the 20th move I am awarded a defeat ! What am I doing wrong ?
This is a error must be move 23 (last turn) will be fixed.
* Aconca aircraft at sea is that ?
The game ends if you have a Victory or marginal victory. If you do not have that it ends in a defeat in the last turn. To get a marginal victory at least destroy the Arizona, Utah and Oklahoma and get al your aircraft behind the "drawn aircraft line" at sea.
*Small submarines have few torpedoes that also cause minor damage to enemy ships !
Mini submarines carry only 2 torpedo's, they are small (mini)
*Yes, and the swastika in the options looks a little ridiculous.
Your right, this screens will be replaced soon.
Greetings
I sank them all + destroyed three bombers on the ground except for one (but it would also be exactly sank and all the fighters shot down that tried to impose a fight on me along the way, when the bombs ran out I flew them to replenish the aircraft carriers ) This company I accurately won but computer AI crook ) because mene awarded defeat prematurely on 20 move ( for three moves remaining inherited would and submarines the rest of all that floated drowned ) For submarines I agree they were really small )
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 2:00 pm
by nono hard et heavy
jeffoot77 wrote: ↑Tue Jul 14, 2020 9:42 am
Thxs for the update !
"Boo-hoo, the little kids who can't use their fancy planes to destroy the bad Russians"
--> on the contrary, i think that some extra turns to use ours planes make the scenario more difficult because player know that he will not use planes for this scenario in winter so he doesn't use a lot of 88 or even his own planes. I succeeded to take Moscow because i knew that , and so i used only ground core units to make it ! with theses extra turns , that obliges player to use some core air units ! So It is now harder to use this way of playing ( to play without almost AA and without almost planes)
Sorry for my bad english, i don't know if it is clear.
Hello Jeffoot.
Yes, it's clear. I know what you mean. At first, I deployed all my planes, but I soon realized they'd be useless because of the weather. So I converted all my flak to 88s. Since the planes are useless in this scenario, I might as well find a better solution. The "boo-hoo" was just a little joke. I've run this scenario three times.
Greetings from France.
Bruno
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 4:02 pm
by AKRebel
nono hard et heavy wrote: ↑Mon Jul 13, 2020 11:14 pm
Pearl Harbor.
Hello PHCAS.
There is no screen to choose the level of difficulty.
Greetings from France.
Bruno
Hello Bruno,
everything works fine for me, do other players have this behavior? We need more troubleshooting feedback.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 4:15 pm
by phcas
A small update to fix the errors:
* Game ends at turn 23 now instead of turn 20.
* Pictures of end screens Campaign are visible now.
* 2 US submarines added somewere around the Japanese fleet.
This update will also be in the incoming update v0.47
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 4:33 pm
by AKRebel
uzbek2012 wrote: ↑Tue Jul 14, 2020 1:05 am
( to replace the swastika on kakujitsu- ki since they are now allies and the Japanese )
Hello Uzbek,
In order to integrate the Pacific campaign, I had to improvise in some places because the entry points are hard-coded, which I cannot influence. The same behavior occurs when you switch to the Allied or Soviet campaign and then want to play the Pacific scenario. Then the layout of the previously selected campaign is always taken. In other words, the Allied campaign was selected beforehand and the Pacific campaign started afterwards, all end screens will correspond to the layout of the Allies.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 5:26 pm
by nono hard et heavy
AKRebel wrote: ↑Tue Jul 14, 2020 4:02 pm
nono hard et heavy wrote: ↑Mon Jul 13, 2020 11:14 pm
Pearl Harbor.
Hello PHCAS.
There is no screen to choose the level of difficulty.
Greetings from France.
Bruno
Hello Bruno,
everything works fine for me, do other players have this behavior? We need more troubleshooting feedback.
Hello AKRebel.
Mod installed as usual (JSGME). I click on the red circle. Image 1 appears. I click on Play and I arrive directly in the game (picture 2). The choices screen does not appear (picture 3). I hope I have been as clear as possible. Greetings from France. Bruno

- PAK-Mod image 1.png (775.92 KiB) Viewed 3326 times

- PAK-Mod image 2.png (648.2 KiB) Viewed 3326 times

- PAK-Mod image 3.png (786.95 KiB) Viewed 3326 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 6:03 pm
by AKRebel
nono hard et heavy wrote: ↑Tue Jul 14, 2020 5:26 pm
AKRebel wrote: ↑Tue Jul 14, 2020 4:02 pm
nono hard et heavy wrote: ↑Mon Jul 13, 2020 11:14 pm
Pearl Harbor.
Hello PHCAS.
There is no screen to choose the level of difficulty.
Greetings from France.
Bruno
Hello Bruno,
everything works fine for me, do other players have this behavior? We need more troubleshooting feedback.
Hello AKRebel.
Mod installed as usual (JSGME). I click on the red circle. Image 1 appears. I click on Play and I arrive directly in the game (picture 2). The choices screen does not appear (picture 3). I hope I have been as clear as possible. Greetings from France. Bruno
PAK-Mod image 1.png
PAK-Mod image 2.png
PAK-Mod image 3.png
Hello Bruno,
if the scenario is selected through Campaign, it should look like this. It is normal here that no difficulty selection appears.
However, over scenario it should look like this.
The fact that the card is without identification and description is due to the problem as described in entry
viewtopic.php?p=865421#p865421.
If you select Scenario 2 and the scenario Pearl Harbor as an example, the correct map with description appears as usual. In my view, there is no further solution here, due to the problems described above. See the screenshot
Regardless of whether with the map displayed or without, after pressing the Play button, the difficulty setting should be shown as in the screenshot below.
For further analysis, I would ask you to pack the entire folder of your PAK-Mod as a ZIP file and upload it to a One Click Hoster. After you have given me the link (also by PM), I can go on with the further analysis. Nevertheless, it would be important for me to find out whether other players can confirm this error.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 6:40 pm
by jeffoot77
Akrebel, i confirm what you explain : it is working with selecting scenario and not campaign
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 6:42 pm
by AKRebel
jeffoot77 wrote: ↑Tue Jul 14, 2020 6:40 pm
Akrebel, i confirm what you explain : it is working with selecting scenario and not campaign
Hello jeffoot77,
Thank you for the feedback
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 7:21 pm
by nono hard et heavy
AKRebel wrote: ↑Tue Jul 14, 2020 6:42 pm
jeffoot77 wrote: ↑Tue Jul 14, 2020 6:40 pm
Akrebel, i confirm what you explain : it is working with selecting scenario and not campaign
Hello jeffoot77,
Thank you for the feedback
Hello.
Ok I understand. Scenario, not campaign.
Thanks for the quick feedback.
Bruno
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46
Posted: Tue Jul 14, 2020 9:11 pm
by uzbek2012
phcas wrote: ↑Tue Jul 14, 2020 4:15 pm
A small update to fix the errors:
* Game ends at turn 23 now instead of turn 20.
* Pictures of end screens Campaign are visible now.
* 2 US submarines added somewere around the Japanese fleet.
UPDATE v0.46a.rar
This update will also be in the incoming update v0.47
I do not understand what it takes to win all Japanese planes must be behind the line of icons with the aircraft ( This is mandatory ? )
A Japanese submarine torpedoed the story
https://www.gazeta.ru/science/2009/12/0 ... 6303.shtml
https://zen.yandex.ru/media/id/5bb492c1 ... 00ade1b065

T-26: the basis of the Turkish armored forces
https://topwar.ru/154316-tankovye-vojsk ... oekty.html
https://zvezdaweekly.ru/news/t/20206181052-qDVVa.html
https://karopka.ru/community/user/7468/?MODEL=390126
https://vk.com/wall-62474637_340396