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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 11:13 am
by phcas

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 11:25 am
by phcas

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In the next update the Pearl harbour test scenario will be launched for your first Pacific experiences.

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In the Pacific theater there is a different fuel calculation for the aircraft. They will have more fuel because there are large oceans and less airfield.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 11:30 am
by phcas
AKRebel wrote: ↑Sun Jun 28, 2020 5:52 pm
Hello Raider,
As far as I know, phcas has not yet implemented the functionality of the supply fields in all cards. Please be patient ... We are a small team ...
The supply unit system must be functional in every scenario! If it not works please report. But be shore you use it right. Supply unit on accessory depot. Ground units in the hexes next to the depot will get extra supply every turn.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 1:09 pm
by Ursulet
so i followed the instructions and that worked out. i can use 88 AA guns as artillery

,there are so many changes i ts like a brand new game. like the rommel mode offers start with a lot more prestige and 13 base strength army. i also noticed that anti tank guns have 2 hex move, that that vision range is different for most units, lowered, which i think makes it more interesting for reco units. i started gc39 and all trucks have a replace written in red, i guess i need to purchase other ones.

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 1:19 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 2:00 pm
by Ursulet
in the GC Mode, it seems there are no SE nor SS units. am i correct?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 2:46 pm
by phcas
Ursulet wrote: ↑Mon Jun 29, 2020 1:09 pm
so i followed the instructions and that worked out. i can use 88 AA guns as artillery

,there are so many changes i ts like a brand new game. like the rommel mode offers start with a lot more prestige and 13 base strength army. i also noticed that anti tank guns have 2 hex move, that that vision range is different for most units, lowered, which i think makes it more interesting for reco units. i started gc39 and all trucks have a replace written in red, i guess i need to purchase other ones.
Hello Ursulet, welcome in the PAK-mod world

I see you are doing the small scenario's. I recommend you do the Big scenario's. We are behind with the small scenario's. The Big scenario's are OK.
And for all people with the installation trouble: Just install a fresh Panzer Corps Gold v0.31 game in a folder with a different name then "Panzer Corps". Copy the mod into this folder and everything will be OK.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 2:47 pm
by phcas
Ursulet wrote: ↑Mon Jun 29, 2020 2:00 pm
in the GC Mode, it seems there are no SE nor SS units. am i correct?
Use the Big campaign scenarios (default) and SS units will be there from the beginning.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 3:08 pm
by Ursulet
phcas wrote: ↑Mon Jun 29, 2020 2:47 pm
Ursulet wrote: ↑Mon Jun 29, 2020 2:00 pm
in the GC Mode, it seems there are no SE nor SS units. am i correct?
Use the Big campaign scenarios (default) and SS units will be there from the beginning.
the big scenarios are the ones with 2-300 units? like poland invasion etc? there are no big campaign scenarios for the gc 39 40 and so on, right? well i jsut tried to play one and had a big black screen two times ion a row so it seems something still isnt working

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 3:26 pm
by phcas
Ursulet wrote: ↑Mon Jun 29, 2020 3:08 pm
phcas wrote: ↑Mon Jun 29, 2020 2:47 pm
Ursulet wrote: ↑Mon Jun 29, 2020 2:00 pm
in the GC Mode, it seems there are no SE nor SS units. am i correct?
Use the Big campaign scenarios (default) and SS units will be there from the beginning.
the big scenarios are the ones with 2-300 units? like poland invasion etc? there are no big campaign scenarios for the gc 39 40 and so on, right? well i jsut tried to play one and had a big black screen two times ion a row so it seems something still isnt working
Sorry, no the big scenarios are in the normal 1939-1945 campaign, to see what the mod is about you better start that campaign.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 4:15 pm
by Ursulet
i started the first one, by clicking on the japanese flag (dont ask me how come) and that is one massive map with so many units, i'm still looking for breslau

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 6:27 pm
by Ursulet
Once again this mod is so much fun, its like starting a new game, so many switch modes, so many new unitsz that it is confusing, so much versatility. I am enjoying it a lot. Thx guys for the great work.
Really looking forward to the pacific corps.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 6:53 pm
by AKRebel
Ursulet wrote: ↑Mon Jun 29, 2020 6:27 pm
Once again this mod is so much fun, its like starting a new game, so many switch modes, so many new unitsz that it is confusing, so much versatility. I am enjoying it a lot. Thx guys for the great work.
Really looking forward to the pacific corps.
Hello Ursulet,
we are pleased ... that you like the PAK-Mod so ...
Please give us further feedback on possible errors or hints for possible improvements.
Many thanks
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jun 29, 2020 7:05 pm
by Ursulet
I havent seen errors but i got a question. How does the soft cap works with 13 units in rommel mode? Is the soft cap higher or do we hit the soft cap much faster in grand campaign mode?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Tue Jun 30, 2020 6:56 am
by Ursulet
AKRebel wrote: ↑Mon Jun 29, 2020 6:53 pm
Ursulet wrote: ↑Mon Jun 29, 2020 6:27 pm
Once again this mod is so much fun, its like starting a new game, so many switch modes, so many new unitsz that it is confusing, so much versatility. I am enjoying it a lot. Thx guys for the great work.
Really looking forward to the pacific corps.
Hello Ursulet,
we are pleased ... that you like the PAK-Mod so ...
Please give us further feedback on possible errors or hints for possible improvements.
Many thanks
hi after playing piatek last night, i noticed two things:
a polish tank with a french flag , not a big issue to be honest.
but i got a kind of bug: a polish fighter came close to one of my infantery so i could spot it, yet my 88 gun couldnt shoot at it unless i move my infantery below the plane.
The attachment french tank .jpg is no longer available

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Tue Jun 30, 2020 6:58 am
by Ursulet
here is the aa gun not firing at the polish fighter

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Tue Jun 30, 2020 8:05 am
by TheRedDragon
Thank you so much for making and continually working on this fantastic mod! It is absolutely incredible!!!! Thank you

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Tue Jun 30, 2020 4:04 pm
by glaude1955
Hello Ursulet,
To shoot an airplane, if you do not want to move the AA unit, you must press the TAB key.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Tue Jun 30, 2020 4:56 pm
by phcas
Ursulet wrote: ↑Tue Jun 30, 2020 6:56 am
hi after playing piatek last night, i noticed two things:
a polish tank with a french flag , not a big issue to be honest.
You are playing scenarios who are not reworked by us yet. You can use the new units in it but there will be all kind of small errors until we reworked it. I recommand to play the Big 1939-1945 Campaign. This scenario/campaing are new and fully reworked.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Tue Jun 30, 2020 4:57 pm
by Ursulet
glaude1955 wrote: ↑Tue Jun 30, 2020 4:04 pm
Hello Ursulet,
To shoot an airplane, if you do not want to move the AA unit, you must press the TAB key.
most of the times i just have to aim and shoot. i also noticed another weird thing. several times i had ground units attacked by
polish AA 40 mm wz36, and every time they attacked me, my artillery didnt fire, my unit didnt defend itself... wtf???