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Re: Bug Reports
Posted: Sat Apr 11, 2020 3:28 pm
by Resolute
Green Army and Overstrength:
Overstrength does count as an elite replacement which is intentional but this causes some problems with the Green Army trait
- OS +3 units during the deployment phase will not allow any further elite replacements during the scenario since each OS counts as one elite replacement
- You can elite replace all your units during the deployment phase by overstrengthing them and then reduce the slot costs afterwards which is a bit lame
Re: Bug Reports
Posted: Sat Apr 11, 2020 7:30 pm
by Gwaylare
In MP High Ground Message is shown even when an opponent unit does vanish into fog of war.
Re: Bug Reports
Posted: Sun Apr 12, 2020 6:47 am
by FotonQ
egrofik wrote: ↑Fri Apr 10, 2020 10:53 am
hello, since last update to version 1.0.9 my autosave function works only partly.
Autosave last round works fine, but autosave for beginning a turn isn't working anymore.
I tried to enable and disable the new functions in the option menu, but this had no effect.
work araund is to save manually, but I like the new autosave function.
I've got the same issue. Was it intented? I really like this new autosave thing. I saw some comments about making too many files but for me this new system is excellent. You may always return to any place in current scenario.
So, please, bring it back. Or maybe someone has found the way to fix it manually?
P.S. Thanks for the greatest game ever!
Re: Bug Reports
Posted: Sun Apr 12, 2020 1:13 pm
by ForestRed
Rudankort wrote: ↑Sat Apr 11, 2020 7:28 am
ForestRed wrote: ↑Fri Apr 10, 2020 10:02 am
Hi Support. Since the .09 patch I've been getting the error below. I updated my graphics driver to the latest version but it didn't help. Any suggestions?
At what point exactly do you get this problem? Is it a Multiplayer game? Which one exactly (map, opponent name)?
Hi. It's a multiplayer game on the Tobruk map. Sometimes it crashes after one action, sometimes after a couple. It always crashes before the end of the turn though.
Re: Bug Reports
Posted: Sun Apr 12, 2020 3:11 pm
by o_t_d_x
Sometimes the game doesnt play the beginning of the briefing.
Re: Bug Reports
Posted: Sun Apr 12, 2020 7:02 pm
by ShiftZ
egrofik wrote: ↑Fri Apr 10, 2020 10:53 am
hello, since last update to version 1.0.9 my autosave function works only partly.
Autosave last round works fine, but autosave for beginning a turn isn't working anymore.
I tried to enable and disable the new functions in the option menu, but this had no effect.
work araund is to save manually, but I like the new autosave function.
This is known and fixed in the next patch.
Re: Bug Reports
Posted: Sun Apr 12, 2020 10:49 pm
by ShiftZ
ForestRed wrote: ↑Sun Apr 12, 2020 1:13 pm
Hi. It's a multiplayer game on the Tobruk map. Sometimes it crashes after one action, sometimes after a couple. It always crashes before the end of the turn though.
I've just tested Tobruk map with tester and everything went smooth. Can you tell me please your multiplayer name?
Re: Bug Reports
Posted: Mon Apr 13, 2020 7:53 am
by xote
The low attitude ability is not work properly. When attacking tactical bomber that has low attitude ability, ground defense value is used instead of close defense. Log message says Close Defense rating has been used, but its not.
Most of light anti-air units are crapped. please check that.
Re: Bug Reports
Posted: Mon Apr 13, 2020 8:34 am
by ForestRed
ShiftZ wrote: ↑Sun Apr 12, 2020 10:49 pm
ForestRed wrote: ↑Sun Apr 12, 2020 1:13 pm
Hi. It's a multiplayer game on the Tobruk map. Sometimes it crashes after one action, sometimes after a couple. It always crashes before the end of the turn though.
I've just tested Tobruk map with tester and everything went smooth. Can you tell me please your multiplayer name?
My multiplayer name is "Richard Berger".
Re: Bug Reports
Posted: Mon Apr 13, 2020 8:58 am
by Horseman
xote wrote: ↑Mon Apr 13, 2020 7:53 am
The low attitude ability is not work properly. When attacking tactical bomber that has low attitude ability, ground defense value is used instead of close defense. Log message says Close Defense rating has been used, but its not.
Most of light anti-air unit is crapped. please check that.
The CD is only used when your AA fires in support. When you attack the aircraft on your turn they use their normal GD.
Re: Bug Reports
Posted: Mon Apr 13, 2020 9:06 am
by xote
Horseman wrote: ↑Mon Apr 13, 2020 8:58 am
xote wrote: ↑Mon Apr 13, 2020 7:53 am
The low attitude ability is not work properly. When attacking tactical bomber that has low attitude ability, ground defense value is used instead of close defense. Log message says Close Defense rating has been used, but its not.
Most of light anti-air unit is crapped. please check that.
The CD is only used when your AA fires in support. When you attack the aircraft on your turn they use their normal GD.
I mean both situations. Support fire also use GD. It's definitely a bug
Re: Bug Reports
Posted: Mon Apr 13, 2020 9:16 am
by Horseman
xote wrote: ↑Mon Apr 13, 2020 9:06 am
Horseman wrote: ↑Mon Apr 13, 2020 8:58 am
xote wrote: ↑Mon Apr 13, 2020 7:53 am
The low attitude ability is not work properly. When attacking tactical bomber that has low attitude ability, ground defense value is used instead of close defense. Log message says Close Defense rating has been used, but its not.
Most of light anti-air unit is crapped. please check that.
The CD is only used when your AA fires in support. When you attack the aircraft on your turn they use their normal GD.
I mean both situations. Support fire also use GD. It's definitely a bug
Hmmm I'm sure when I've looked it was working fine. I'll definately have a look again!
But if so - you deffo a bug!
Re: Bug Reports
Posted: Mon Apr 13, 2020 11:30 pm
by RandomAttack
Horseman wrote: ↑Mon Apr 13, 2020 9:16 am
xote wrote: ↑Mon Apr 13, 2020 9:06 am
Horseman wrote: ↑Mon Apr 13, 2020 8:58 am
The CD is only used when your AA fires in support. When you attack the aircraft on your turn they use their normal GD.
I mean both situations. Support fire also use GD. It's definitely a bug
Hmmm I'm sure when I've looked it was working fine. I'll definately have a look again!
But if so - you deffo a bug!
DEFINITELY a bug. Just confirmed it. I don't see it very often as AI rarely attacks with low-level planes when these are around...
Re: Bug Reports
Posted: Tue Apr 14, 2020 1:57 am
by SineMora
Reloaded the end of turn save to test it and I get the same results, so there definitely appears to be something wrong with these AA guns. They're targeting the ground defence rather than the close defence.
Re: Bug Reports
Posted: Tue Apr 14, 2020 3:26 am
by xote
SineMora wrote: ↑Tue Apr 14, 2020 1:57 am
Reloaded the end of turn save to test it and I get the same results, so there definitely appears to be something wrong with these AA guns. They're targeting the ground defence rather than the close defence.
Thanks for picture. If the AA is targeting the close defense as intended, there should be no deflects.
Re: Bug Reports
Posted: Tue Apr 14, 2020 3:41 pm
by SineMora
I'm not sure if this ever got reported, but as it came up again on Steam I figured I might as well post a reminder.
There is an issue with the Persia scenario where the entire Soviet air force will crash after the player takes the southern air field, despite the SU controlling two more airfields in the north. Evidently those airfields are actually set to be controlled by player 3 (Britain), which causes the planes to crash as they have nowhere to go.
Re: Bug Reports
Posted: Tue Apr 14, 2020 5:31 pm
by Gwaylare
Here is a Combat result with 50% RNG.
For the prediction the value for suppressions is not correct.
We have an accuracy of 50%, so we expect 50% as a Miss. Prediction should be 5 misses.
The remaining 50% as divided into 10% deflects, 20% suppressions and 70% kills.
For the kills we do have 50% * 70% * 10 shots = 3.5 kills
with the calculation we should get 50% * 20% * 10 shots = 1 suppression
and 50% * 10% * 10 shots = 0.5 deflects
So there should be 1 suppression instead of 0.856813.
Best regards
Gwaylare
Re: Bug Reports
Posted: Tue Apr 14, 2020 6:04 pm
by Rudankort
Gwaylare wrote: ↑Tue Apr 14, 2020 5:31 pm
with the calculation we should get 50% * 20% * 10 shots =
1 suppression
Suppression works differently to deflects and kills, which are applied unconditionally. If you suppress an already suppressed point, it is not applied. And a kill has a certain chance to reduce suppression if a previously suppressed point is killed. Suppression slightly below 1 in your example reflects these possibilities.
Re: Bug Reports
Posted: Tue Apr 14, 2020 9:49 pm
by SineMora
Rudankort wrote: ↑Tue Apr 14, 2020 6:04 pm
Suppression works differently to deflects and kills, which are applied unconditionally. If you suppress an already suppressed point, it is not applied. And a kill has a certain chance to reduce suppression if a previously suppressed point is killed. Suppression slightly below 1 in your example reflects these possibilities.
That killing more enemies can actually result in taking more damage because supression decreases is a questionable mechanic TBH. If this is working as intended then I can understand some of the frustration with supression, because improving the accuracy of my Pioniere should not lead to their taking more damage.
Re: Bug Reports
Posted: Wed Apr 15, 2020 10:37 am
by se1000
Don´t know if it is was already reported, there´s some missing german translation in the Gazala Scenario

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