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Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 03, 2019 6:35 pm
by Admiral_Horthy
I used the one horse as scout. Two horse as mounted troops (not regular cavalry). Three horse I used in the cavalry transport (mounted infantry on the move).
There is Nbw 41 and 42 both. See my mod. Both have new model as well!
Re: Forgotten Units Mod and stuff...
Posted: Mon Feb 04, 2019 8:11 pm
by GabeKnight
I liked the remarks about too much Sake/Schnaps
Cool unit tests. Yeah, many (special) infantry animations look still weird. And especially the cavalry units are not getting any love - you know what I mean.
And I think I'm gonna change the Endsieg campaign tree like you suggested. It's just one scen after all, no "real" branching like with Sandstorm. Thanks for the "do-it-yourself" screenshots!
PS: And also thanks for recommending the paint.net software. It's much easier than the one I've used before and it's free.

Re: Forgotten Units Mod and stuff...
Posted: Wed Feb 06, 2019 6:15 am
by terminator
Soviet Conscripts have a very strange
Effect Sequences Attack
On the 4 soldiers only 2 shoot, the other two twiddle their thumbs
The
soldier n°0 can shoot twice kneeled and the
soldier n°2 shoot after getting up

- Conscripts(1).jpg (95.06 KiB) Viewed 3151 times

My suggestion : shorter version (deletion of useless sequences) but better with 3 men shooting this time
Only the real Soviet Conscript (soldier n°1) twiddle his thumbs...

- Conscripts(3).JPG (67.19 KiB) Viewed 3151 times
Re: Forgotten Units Mod and stuff...
Posted: Thu Feb 07, 2019 2:04 am
by GabeKnight
terminator wrote: ↑Wed Feb 06, 2019 6:15 am
Soviet Conscripts have a very strange
Effect Sequences Attack
The whole Soviet unit roster is quite unbalanced and full of stat bugs and inconsistencies at the moment. Many copy&paste errors and such. I've deliberately left them out when fixing the stock units stats in my mod. There should be a Soviet DLC soon and then they hopefully get some more attention.
Re: Forgotten Units Mod and stuff...
Posted: Thu Feb 07, 2019 8:56 am
by terminator
GabeKnight wrote: ↑Thu Feb 07, 2019 2:04 am
terminator wrote: ↑Wed Feb 06, 2019 6:15 am
Soviet Conscripts have a very strange
Effect Sequences Attack
There should be a Soviet DLC soon and then they hopefully get some more attention.

- 9718840caa2a3da2b125892d8b14e8c9.jpg (62.28 KiB) Viewed 3102 times

Soviet DLC soon

Re: Forgotten Units Mod and stuff...
Posted: Thu Feb 07, 2019 11:07 am
by GabeKnight
terminator wrote: ↑Thu Feb 07, 2019 8:56 am

Soviet DLC soon
Yes. Although, as we've learned, "time is relative".

Re: Forgotten Units Mod and stuff...
Posted: Thu Feb 07, 2019 11:21 am
by Igor1941
We wait

Re: Forgotten Units Mod and stuff...
Posted: Thu Feb 07, 2019 11:33 am
by GabeKnight
You know I'm no history buff, but from the information I was able to "assimilate" so far, my personal theory, purely speculative of course, would rather point to an "Allied" type of DLC, to be honest. But the Soviets will come, eventually - that I do believe - firmly.
Re: Forgotten Units Mod and stuff...
Posted: Thu Feb 07, 2019 1:17 pm
by terminator
GabeKnight wrote: ↑Thu Feb 07, 2019 11:33 am
You know I'm no history buff, but from the information I was able to "assimilate" so far, my personal theory, purely speculative of course, would rather point to an "Allied" type of DLC, to be honest. But the Soviets will come, eventually - that I do believe - firmly.
I agree with you: first the Allies and then the Soviets (last?) as for PanzerCorps. So we might wait a while before we get the Soviets. In the meantime, it is very easy with a freeware like
Notepad++ to correct the file
EffectSequences.txt
PS: all the
last download links will be found in the 1er post

Re: Forgotten Units Mod and stuff...
Posted: Fri Feb 08, 2019 11:09 am
by terminator
2 German Captured Units (not the Recon unit):

- Screenshot 1342.png (394.55 KiB) Viewed 3036 times
It’s just a test, not hard to do using the mod
Admiral's Alternate Arsenal but unfortunately given my 3D knowledge = null, without texture I can do nothing

Re: Forgotten Units Mod and stuff...
Posted: Fri Feb 08, 2019 3:02 pm
by GabeKnight
terminator wrote: ↑Fri Feb 08, 2019 11:09 am
It’s just a test, not hard to do using the mod
Admiral's Alternate Arsenal but unfortunately given my 3D knowledge = null, without texture I can do nothing
What do you need? Maybe I can help.
Re: Forgotten Units Mod and stuff...
Posted: Sat Feb 09, 2019 2:16 pm
by terminator
A last test to answer the question : with the same
mdb file, is it possible to create different units using the mod
Admiral's Alternate Arsenal

- Screenshot 1345.png (528.4 KiB) Viewed 3005 times
No Skin, 3 different units with various Textures

The Big problem is to have the mdb files

Re: Forgotten Units Mod and stuff...
Posted: Sat Feb 09, 2019 11:56 pm
by GabeKnight
terminator wrote: ↑Sat Feb 09, 2019 2:16 pm

The Big problem is to have the mdb files
Yeah, those are the model files that have to be ported from a 3D software.
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 10, 2019 5:08 am
by terminator
KV-2 Captured with the
"Gabe-Mod" :

- german-kv-2-PzKpfw-754-r.jpg (104.49 KiB) Viewed 2970 times

- L7ZjCJy.jpg (50.68 KiB) Viewed 2970 times

- Screenshot 1346.png (879.35 KiB) Viewed 2970 times
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 10, 2019 6:10 am
by terminator
German semovente 75/18 with the
"Gabe-Mod" :
Color picture of Free French colonial troops supported by American tanks during the fighting of the Italian campaigns, May 1944. They passed in front of abandoned Italian M42 Semovente 75/18 850(i) from German Panzerjäger-Abteilung 171/71.Infanterie-Division "Kleeblatt" (Cloverleaf) :

- French troops supported by American tanks during the fighting of the Italian campaigns. Location Italy Date taken August 1944.jpg (464.13 KiB) Viewed 2964 times

- The_British_Army_in_Italy_1945_NA22006.jpg (84.18 KiB) Viewed 2964 times

- Screenshot 1347.png (685.08 KiB) Viewed 2964 times
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 10, 2019 6:35 am
by GabeKnight
What's up with you and the KV tanks?
But here you go with the KV-2 AT (stock) version for you to reskin.
(

Should work with the same texture as the ART model. The model has two weapon points (MG & main cannon) and you can use the vanilla firing effects)
PS: It would be nice if you could share your German KV2 texture and unit pics, so I can include this "Beutepanzer" into my mod, too.
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 10, 2019 7:24 am
by terminator
GabeKnight wrote: ↑Sun Feb 10, 2019 6:35 am
PS: It would be nice if you could share your German KV2 texture and unit pics, so I can include this "Beutepanzer" into my mod, too.

- Screenshot 1348.png (294.58 KiB) Viewed 2950 times

Textures and units pics for the
"Gabe-Mod" :
KV-2.zip
- (235.06 KiB) Downloaded 107 times
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 10, 2019 11:17 am
by GabeKnight
terminator wrote: ↑Sun Feb 10, 2019 7:24 am

Textures and units pics for the
"Gabe-Mod" : KV-2.zip
Good work! Thanks.

Re: Forgotten Units Mod and stuff...
Posted: Mon Feb 11, 2019 6:44 pm
by terminator
Ferdinand VS Elefant :
Elefant has better statistics against the infantry :

- Ferdinand.JPG (129.43 KiB) Viewed 2899 times
Why
Because the Elefant has a
MG (difficult to see I admit it) :

- Elefant(1).png (573.18 KiB) Viewed 2899 times

- Ferdinand(2).JPG (59.42 KiB) Viewed 2890 times

The release date of the Elefant is not correct !
Re: Forgotten Units Mod and stuff...
Posted: Mon Feb 11, 2019 6:52 pm
by terminator
Ferdinand VS Elefant :
Elefant has a MG (difficult to see) but the bug is that the Elefant has the same weaponEffect that the Ferdinand :
[AT_90mm_01]
0.0 AT_Shell 0
0.0 AT_90mm_01 0
0.7 BarrelSmoke 0
1.0 damage
No MG Effect for the Elefant
The Effect Sequence for the Elefant with MG exists in the file EffectSequences :

- ElefantWeaponEffect.JPG (42.47 KiB) Viewed 2895 times
If you correct the good
weaponEffect , the Elefant will use his MG:

- Elefant(2).png (533.54 KiB) Viewed 2895 times