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Re: Modern Conflicts : World War III campaigns

Posted: Fri Feb 28, 2025 4:15 pm
by Imeror
Talking about replays, I see a non-negligible number of players that download Uzbek's replays.

Since I guess that watching replays is not a very popular hobby, I wonder if it's by players that struggle with the missions and seek solutions.

General questions: are my scenarios need to have a lower difficulty? I know I may have a bias since I made them and I consequently know what to do; so don't hesitate to tell me if you think something is to change!



PS : I changed the title of the thread since... they are real campaigns now :mrgreen:

Re: Modern Conflicts : World War III campaigns map packs

Posted: Fri Feb 28, 2025 6:02 pm
by bondjamesbond
Imeror wrote: Fri Feb 28, 2025 4:07 pm I tried adjusting the difficulty of Afrin in the campaign.
The terrain is more favorable with more obstacles and fortifications to hinder the attacker; the US can recruit better equipment and has one more core slot than in the map pack; but... he has to survive one more turn :lol:

I hesitated between adding one round or two: since I see the Turks right in front of Afrin at the last one in your screenshot, I guess I made the good choice to only add one and not two :lol:


I'll watch the replay. I like to watch a desperate defense :mrgreen: (and see if a player still have core units available in the end)


PS : There will be a sequel for this campaign: helicopters could have been useful in the following parts of the US campaign... but maybe more prestige points were needed in Afrin anyway :lol:
You have wonderful mod packs that teach a lot of things not to rush to be able to retreat in time to have someone to come back to and so on ! For example, I now perfectly understand that the battle on the plains and in the mountains will be different ) Well I will always be able to replay without selling helicopters while the second chapter is being made )))) Also what I like about you you take into account all the comments and my stories the same ghost of Kiev ))) to a clear example as they say there is feedback on which the developer responds and corrects if you bring valid arguments and facts ) I hope the online translator will translate everything correctly ) Well, Ukraine is waiting for me the second single map so far )))
https://www.pinterest.com/pin/327073991701089181/
Imeror wrote: Fri Feb 28, 2025 4:15 pm Talking about replays, I see a non-negligible number of players that download Uzbek's replays.

Since I guess that watching replays is not a very popular hobby, I wonder if it's by players that struggle with the missions and seek solutions.

General questions: are my scenarios need to have a lower difficulty? I know I may have a bias since I made them and I consequently know what to do; so don't hesitate to tell me if you think something is to change!



PS : I changed the title of the thread since... they are real campaigns now :mrgreen:
If they make them simple then also will not be interesting and exciting to play so there is nothing better than the golden mean of the truth everyone has its own ) On the account of replays downloaded for example can see them if not installed mod modern conflicts ) ?

P.S.
Where is our dusky Teutonic genius? Not that went himself as Rebmo -3 to Afghanistan on a tank called Beast of War ))))
https://foto-history.livejournal.com/2755829.html

Re: Modern Conflicts : World War III campaigns

Posted: Sat Mar 01, 2025 1:28 pm
by Imeror
Fast announcement : work on the next russian campaign has begun :)

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It will be available both as a map pack and a campaign.
At the same time, the previous russian pack in Ukraine will also be released as a campaign; and you will be able to use your core from one campaign to the other.
The player will thus also be able to start the long campaign since the begining or from the chapter of his choice. :)


PS : Uzbek, please remove unreletad pictures: we alrady post a very high number of pictures related to the content, let's avoid to make await 15 minutes to load one page on this thread :lol:
My computer is not particularly slow, but I have to wait before my browser load every pictures when I go on the bottom of a page :lol:

Re: Modern Conflicts : World War III campaigns

Posted: Sat Mar 01, 2025 6:03 pm
by bondjamesbond
Imeror wrote: Sat Mar 01, 2025 1:28 pm Fast announcement : work on the next russian campaign has begun :)

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It will be available both as a map pack and a campaign.
At the same time, the previous russian pack in Ukraine will also be released as a campaign; and you will be able to use your core from one campaign to the other.
The player will thus also be able to start the long campaign since the begining or from the chapter of his choice. :)


PS : Uzbek, please remove unreletad pictures: we alrady post a very high number of pictures related to the content, let's avoid to make await 15 minutes to load one page on this thread :lol:
My computer is not particularly slow, but I have to wait before my browser load every pictures when I go on the bottom of a page :lol:
Well boss I can also post my pictures from your test version in my thread so as not to overload your old computer )
https://www.slitherine.com/forum/viewto ... &start=200

Otherwise you might have some students who will even write you something every six months ))))
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Re: Modern Conflicts : World War III campaigns

Posted: Sat Mar 01, 2025 6:09 pm
by Imeror
As you judge better, I focus my request only about the unrelated pictures. :wink:
You are free to choose for the rest :lol:

Re: Modern Conflicts : World War III campaigns

Posted: Sat Mar 01, 2025 10:22 pm
by bondjamesbond
Imeror wrote: Sat Mar 01, 2025 6:09 pm As you judge better, I focus my request only about the unrelated pictures. :wink:
You are free to choose for the rest :lol:
:D :lol:

Well, I held Kharkiv, although I myself spit blood, but I fulfilled the task ) As most of the screenshots of this mission have seen I attach only a few screenshots and replay )))))

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I'm waiting for the third map and probably even more angry Russians ))))


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Excuse me, but is it possible to remove this cretinism with ingrown legs or give more prestige if the convoys get there successfully and without losses, because it's funny how the Russians are getting more and more every move, they do not consider their losses ))))) Otherwise, due to a factor beyond my control and the gods of random, I lose although the last convoy I believe will have time to break through to the evacuation points !??

I'm actually surprised that I've been able to hold on to this lifeline for so long.) And I understand that it's not possible to send cargo from the aerodrome by lorries, because according to your story there are Russian air defence forces around, but I'm flying my MIG and training albatross ))))

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Long term firing point with Kord machine gun on remote control )
https://en.wikipedia.org/wiki/Pillbox_(military)
Now you don't have to handcuff ‘volunteers’ to a machine gun ))))
https://army.armor.photos/fort/dot-62.shtml

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:lol: Almost an armoured train )))
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T-90 K (commander's version )

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S-350 Vityaz in the SWO zone

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A fake T-14 Armata with a picture of the late Hezbollah leader and other members )

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former GDR tanks

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And yet I won this mission is very dependent on the god of random so another time I would have played a little differently )

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Let's see what's in store for us in the 4th map )

Re: Modern Conflicts : World War III campaigns

Posted: Sun Mar 02, 2025 3:00 pm
by Imeror
I'm generally a pretty enthusiastic person, but there are a few things that are starting to give me problems.





1) Remove unrelated pictures: I saw your message yesterday and didn't have time to answer, but I was pleased to see that you had grasped my feedback. Your original message was clear, with a few images showing your progress, explanations of your thoughts, and a replay link. It was perfect. However, today, I noticed you modified it to include unrelated content again, which is disappointing.
While I appreciate your enthusiasm and your willingness to provide ideas for new original scenarios and units (even though I still don't have enough knowledge to create units, which is planned but not for now), I believe it would be more appropriate for you to share these ideas in your own thread.

2)
Quote removed

The forum has explicit rules against political discussions. Since the topic of my scenarios is about modern conflicts (as indicated in the title of the main mod) and aims to anchor my setting in the real world, there will inevitably be politics involved. However, similar to the vanilla Panzer Corps where we play characters who serve a country that wage wars against their neighbors and attempt genocides, I maintain a deliberate vagueness on many points. Apart from fictional moments or people, I never discuss any real individuals, and the few historical events I mention do not remind players that real innocent civilians were killed by the troops I represent in the game.
In your example, I only mention "the leaders," "the government," etc. We are merely discussing countries with strategies coldly, similar to the vanilla Panzer Corps. Politics are just a background setting.

Since the forum has rules, I strongly suggest you adhere to the same policy.



Regarding your other answers, there are no issues with those ones :) :

3) Yes, all my scenarios (except the bonus Arctic Strike) are set in the same "universe."
Since you captured Kyiv and the government in the Russian campaign, it also happens in the Ukrainian one. This is why I create my packs (more or less) chronologically and not by factions: I want to ensure that every planned event happens when intended in the general plot. :lol:

4) You can't use air transports in mission 03 because the Ukrainian Air Force is not the US one :mrgreen:
They have around 20 air transports in total and can't realistically deploy them everywhere needed. Moreover, in contested airspace, everything that flies is at risk. It is much safer to evacuate strategic assets on the ground.
Your fighters and strike aircraft? Unfortunately, it's their job to take risks to cover ground troops. Cargo only missions aim to keep what they transport in good condition.




Thank you for your understanding. :)
Oh, and news about the next pack will arrive sooner than what I expected. The last scenario is already near the end, I advance far more quickly the week-end :lol:

Regards.

Re: Modern Conflicts : World War III campaigns

Posted: Sun Mar 02, 2025 4:41 pm
by zakblood
user has been warned and post removed yet again, and any more post of the same "political discussions" trolling / flaming or any comments which go against forum rules will get any user a warning then ban, all sections of the forums are under full moderation, if anyone see's anything which a forum moderator misses, then please report and we will deal with it, with either warnings, bans and post and account removals, not something anyone wishes to do, but repeat offenders have had more than a few reminders now,

please consider this friendly advice, as that what we all try to be, just because tension in the world is high, let all just be friends here and get along as this is a hobby and this is a gaming forum and site, not a place for comments on anything other than the game section it's post in, about the game only!

Re: Modern Conflicts : World War III campaigns

Posted: Mon Mar 03, 2025 5:56 am
by bondjamesbond
Okay, dude, I got you and I heard you.....


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That's some long epic battle )))) I don't understand why I lost ))


P.s.
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Strange I brought 10 units as recently I translated the text online translator or is it the wrong evacuation site or the wrong units in general that should be saved or the trigger to delete the old convoy did not work !?? )

Re: Modern Conflicts : World War III campaigns

Posted: Mon Mar 03, 2025 5:14 pm
by Imeror
Ah, I have made some last minutes changes before the release and I modified some small things in the first ukrainian pack, including scripts.
Since the mission is very long, I have not check if it still work; I guess I was too confident.
There will be an update this evening to fix that, but you can consider you had a victory :mrgreen:
I will also add a bit more prestige points in missions 3 and 4.

Re: Modern Conflicts : World War III campaigns

Posted: Mon Mar 03, 2025 5:45 pm
by Imeror
Another thing: 3 new russian missions in Syria are ready and exist already as a tested and approved campaign. :)
However, before releasing it, I will transform my very first russian pack into a campaign and check how to link two campaigns together so that we can keep our core from one to another.

I have changed my focus: those missions are more short and simple ... But as usual, I still tried one thing or two :mrgreen:


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Some "classical" missions, like in vanilla pz corps :D



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But still some conceptual things: here, you'll have to search ennemy hideouts and bomb them!



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Rescue a downed plane before ennemy reach it!



Since I now just need to finish to transform a pack into a campaign (it's not very long), It should be ready before the end of the week :)

Re: Modern Conflicts : World War III campaigns

Posted: Mon Mar 03, 2025 6:59 pm
by bondjamesbond
Imeror wrote: Mon Mar 03, 2025 5:45 pm Another thing: 3 new russian missions in Syria are ready and exist already as a tested and approved campaign. :)
However, before releasing it, I will transform my very first russian pack into a campaign and check how to link two campaigns together so that we can keep our core from one to another.

I have changed my focus: those missions are more short and simple ... But as usual, I still tried one thing or two :mrgreen:


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Some "classical" missions, like in vanilla pz corps :D



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But still some conceptual things: here, you'll have to search ennemy hideouts and bomb them!



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Rescue a downed plane before ennemy reach it!



Since I now just need to finish to transform a pack into a campaign (it's not very long), It should be ready before the end of the week :)
Ok I'll play Korea for now )
https://www.slitherine.com/forum/viewto ... 3#p1048663


Imeror wrote: Mon Mar 03, 2025 5:14 pm Ah, I have made some last minutes changes before the release and I modified some small things in the first ukrainian pack, including scripts.
Since the mission is very long, I have not check if it still work; I guess I was too confident.
There will be an update this evening to fix that, but you can consider you had a victory :mrgreen:
I will also add a bit more prestige points in missions 3 and 4.
For that I checked her details on screenshots and in the replay )

I have such a question our Toby 72 made Skyscrapers can we install air defense equipment on them now ? Or our favorite game does not distinguish where exactly the anti-aircraft gun is installed ?
https://en.topwar.ru/209134-razmescheni ... stran.html

Re: Modern Conflicts : World War III campaigns

Posted: Tue Mar 04, 2025 6:36 pm
by Imeror
Hello !

Many news today! I delayed the update on the first ukrainian pack to have everything the same day :mrgreen:
I post the links here, but you can also find them as usual in the first page of the thread.



1- We begin small : first ukrainian pack updated. Small adjustements to reduce difficulty (more prestige points, a few ennemy units dissapear, etc...) and the scripts of the last mission were changed. The victory conditions work well now :)
Link : https://www.mediafire.com/file/g56bewbf ... 4.rar/file


2- Another pack for Russia. 3 missions in Syria. Same old formula as you know.
Link : https://www.mediafire.com/file/k1tkvk3b ... 3.rar/file


3- The missions from point 2 just above, but as a campaign :D
Link : https://www.mediafire.com/file/tl2pwyzl ... 1.rar/file


4- The first russian pack I made about Ukraine is now a campaign. You can launch it alone OR first play the russian campaign in Syria (link 3 above), save your core when ended, then play this russian campaign in Ukraine with the core army you had in Syria. So the full Russian campaign is now 7 missions long; and will continue to be longer. Don't let your units be destroyed in the last mission; the long campaign will continue :)
Link : https://www.mediafire.com/file/itkvp7ct ... 2.rar/file



Next plan : either chapter 2 of US campaign or chapter 1 of UK (it's about time I finish the part 1 of my story :lol: ).


Have fun :mrgreen:

Re: Modern Conflicts : World War III campaigns

Posted: Tue Mar 04, 2025 7:21 pm
by bondjamesbond
Imeror wrote: Tue Mar 04, 2025 6:36 pm Hello !

Many news today! I delayed the update on the first ukrainian pack to have everything the same day :mrgreen:
I post the links here, but you can also find them as usual in the first page of the thread.



1- We begin small : first ukrainian pack updated. Small adjustements to reduce difficulty (more prestige points, a few ennemy units dissapear, etc...) and the scripts of the last mission were changed. The victory conditions work well now :)
Link : https://www.mediafire.com/file/g56bewbf ... 4.rar/file


2- Another pack for Russia. 3 missions in Syria. Same old formula as you know.
Link : https://www.mediafire.com/file/k1tkvk3b ... 3.rar/file


3- The missions from point 2 just above, but as a campaign :D
Link : https://www.mediafire.com/file/tl2pwyzl ... 1.rar/file


4- The first russian pack I made about Ukraine is now a campaign. You can launch it alone OR first play the russian campaign in Syria, save your core when ended, then play this russian campaign in Ukraine with the core army you had in Syria. So the full Russian campaign is now 7 missions long; and will continue to be longer. Don't let your units be destroyed in the last mission; the campaign will continue :)
Link : https://www.mediafire.com/file/itkvp7ct ... 2.rar/file



Next plan : either chapter 2 of US campaign or chapter 1 of UK (it's about time I finish the part 1 of my story :lol: ).


Have fun :mrgreen:
This is great news perhaps I will download option №4 that would be so non-stop from Syria to Ukraine with their hopefully by then become battle-hardened veterans to reach and pass )

Re: Modern Conflicts : World War III campaigns

Posted: Tue Mar 04, 2025 7:49 pm
by Imeror
bondjamesbond wrote: Tue Mar 04, 2025 7:21 pm This is great news perhaps I will download option №4 that would be so non-stop from Syria to Ukraine with their hopefully by then become battle-hardened veterans to reach and pass )
Note that you have to download the 3rd link to have the syrian part of the russian campaign. Otherwise you only have the Ukrainian one :)

Re: Modern Conflicts : World War III campaigns

Posted: Tue Mar 04, 2025 8:07 pm
by bondjamesbond
Imeror wrote: Tue Mar 04, 2025 7:49 pm
bondjamesbond wrote: Tue Mar 04, 2025 7:21 pm This is great news perhaps I will download option №4 that would be so non-stop from Syria to Ukraine with their hopefully by then become battle-hardened veterans to reach and pass )
Note that you have to download the 3rd link to have the syrian part of the russian campaign. Otherwise you only have the Ukrainian one :)


Ok well that warned and clarified the situation ) Well I will download now the archive on the third link to start the game in Syria then my core as I understand can then participate in the fighting in Ukraine ?

https://rg.ru/2024/06/19/animirovannyj- ... -seti.html

Re: Modern Conflicts : World War III campaigns

Posted: Tue Mar 04, 2025 9:14 pm
by Imeror
bondjamesbond wrote: Tue Mar 04, 2025 8:07 pm Ok well that warned and clarified the situation ) Well I will download now the archive on the third link to start the game in Syria then my core as I understand can then participate in the fighting in Ukraine ?
Exactly.
The syrian part happen before the ukrainian one, so your core will be saved only from Syria To Ukraine, not the other way around.
If you want to experiment the full campaign (well, more parts will arrive in the future; let's say instead the full campaign as it is today :lol: ), you need to download and begin with the chapter in Syria.

I've made like Georges Lucas: I released Star Wars 4 first, then Star Wars 1 later :lol:

Re: Modern Conflicts : World War III campaigns

Posted: Wed Mar 05, 2025 6:53 am
by bondjamesbond
Imeror wrote: Tue Mar 04, 2025 9:14 pm
bondjamesbond wrote: Tue Mar 04, 2025 8:07 pm Ok well that warned and clarified the situation ) Well I will download now the archive on the third link to start the game in Syria then my core as I understand can then participate in the fighting in Ukraine ?
Exactly.
The syrian part happen before the ukrainian one, so your core will be saved only from Syria To Ukraine, not the other way around.
If you want to experiment the full campaign (well, more parts will arrive in the future; let's say instead the full campaign as it is today :lol: ), you need to download and begin with the chapter in Syria.

I've made like Georges Lucas: I released Star Wars 4 first, then Star Wars 1 later :lol:
Okay, I'm taking the test.) Well the main thing is not to forget that in any creativity marasmus and star disease did not cover with the head ) Minute of glory can be short disciples and followers can quickly disappear so that our fan group and tandem are eternal )))).

Have you learned how to create new units ? )

NRC “Ant” and “Mantis” Ukrainian company “Robotic Complexes”.
https://vk.com/wall-67457807_681709
The Viking SAM system
https://oborona.ru/product/zhurnal-naci ... 2476.shtml

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The first mission is just a stroll ) In the second one you can not place your army at once so designed or is it again some kind of error ? )

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Damn Tower of Babel.) So I realized that it is necessary to destroy 4 Igil warehouses and I have successfully done it, now I will translate what my boss from Moscow wants next))))) As I understand my idea of capturing 3 villages is not right when there is an angry group of Igilovites prowling around )))))

I see my pilot has been shot down, now I have to fly down to see what's wrong with him and logically I guess I'll have to rescue him.) I hope he won't rush into battle like Roman and wait for my rescuers ....
https://dzen.ru/a/Wngjv4ZRZfF4xc3L

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Re: Modern Conflicts : World War III campaigns

Posted: Wed Mar 05, 2025 10:27 am
by Imeror
Everything is fine :)

- Mission 1 is just a basic introduction ;
- Mission 2 is a bombing mission (no core ground unit... until something happen, at least :lol: ) ;
- Mission 3 is a little classic pz corps mission. Just capture the objectives in time.

I wanted this campaign more simple, after the chaos of the Ukrainian pack :lol:



Spoil: since you can't translate ingame, here is your tasks about mission 2:
1) find and destroy 4 hideouts beyond El-Assad lake;
2) Once done, something special will happen: send your recon aircraft at 22,7 coordinates ASAP;
3) A special flag will appear. Now, you can deploy your core units. The road is locked, so use air and sea (well... it's a lake :mrgreen: ) transports and protect the flag until the end of the timer.

Re: Modern Conflicts : World War III campaigns

Posted: Wed Mar 05, 2025 10:51 am
by bondjamesbond
Imeror wrote: Wed Mar 05, 2025 10:27 am Everything is fine :)

- Mission 1 is just a basic introduction ;
- Mission 2 is a bombing mission (no core ground unit... until something happen, at least :lol: ) ;
- Mission 3 is a little classic pz corps mission. Just capture the objectives in time.

I wanted this campaign more simple, after the chaos of the Ukrainian pack :lol:



Spoil: since you can't translate ingame, here is your tasks about mission 2:
1) find and destroy 4 hideouts beyond El-Assad lake;
2) Once done, something special will happen: send your recon aircraft at 22,7 coordinates ASAP;
3) A special flag will appear. Now, you can deploy your core units. The road is locked, so use air and sea (well... it's a lake :mrgreen: ) transports and protect the flag until the end of the timer.
Okay, got it. Got it. Wait for the sequel. .....
And the Syrian desert, Ukrainian steppes are a walk compared to Korean mountains ;)
https://www.slitherine.com/forum/viewto ... 3#p1048663

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And everything is clear now cool mission ) Spirits very much must be offended that so cool attacked my unit now I'll take more infantry that would last longer ))))) Should I hold this point with the debris or can I go straight away before the crowd of evil beasts attack me !? )))))

Who served in the army - he does not laugh in the circus ))))

So all the tasks are clear and translated I'll go to save my people ) So there is a pier there is a pier is good, because I went on the main road but there is a block of spirit posts )

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Basically if you understand everything you should make cool maps )


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I wanted to make it to the 24th move, but I couldn't because I was saving my core and they still have to perform in Ukraine ))))) Now I will turn on the second pack for Russia and I hope my Syrian veterans are already waiting for me there ))))) Intrigue .....