Re: Question and Answer Thread on Game Mechanics.
Posted: Sun Jul 28, 2019 10:22 am
Decadence from govt age is +3% per year. So it will have an impact on any decadence level as it is not flat.
So [penalty]=[current nation size decadence]*[status age]*0.03 ? Seems in line with my saves, plus or minus a little.Pocus wrote: Sun Jul 28, 2019 10:22 am Decadence from govt age is +3% per year. So it will have an impact on any decadence level as it is not flat.
Thank you, I had a more thorough look. It still seems impossible for me to get a reasonable percentage despite showers of money, not being at war etc. I guess it does not help that my Legacy is usually at the top in my games so far.loki100 wrote: Fri Jul 26, 2019 3:41 pm yes and yes
its an option under the diplomacy tab. Best advice is to read over the modifiers, but basically very good relations. Often this can come from an earlier alliance and then if they hit hard times - that seems to make it a bit more likely
To evade, you need to be a skirmisher or one of the 4 types of cavalry or a light warship. You can shed off damages equal to at most half the difference in speed between you and the opponent.pnoff wrote: Sun Jul 28, 2019 11:13 amSo [penalty]=[current nation size decadence]*[status age]*0.03 ? Seems in line with my saves, plus or minus a little.Pocus wrote: Sun Jul 28, 2019 10:22 am Decadence from govt age is +3% per year. So it will have an impact on any decadence level as it is not flat.
Could you also comment on evade calculations, please? I'm pretty sure combat mechanics supposed to be clear to players.
Cheers!
What then does the Fatigue Margin value mean? What does it mean for some units to be Good Skirmishers or Superior Skirmishers?Pocus wrote: Mon Jul 29, 2019 1:02 pmTo evade, you need to be a skirmisher or one of the 4 types of cavalry or a light warship. You can shed off damages equal to at most half the difference in speed between you and the opponent.pnoff wrote: Sun Jul 28, 2019 11:13 amSo [penalty]=[current nation size decadence]*[status age]*0.03 ? Seems in line with my saves, plus or minus a little.Pocus wrote: Sun Jul 28, 2019 10:22 am Decadence from govt age is +3% per year. So it will have an impact on any decadence level as it is not flat.
Could you also comment on evade calculations, please? I'm pretty sure combat mechanics supposed to be clear to players.
Cheers!
So a Cavalry (speed 8 ) can avoid 2 damages inflicted by a phalanx (speed 4)
If you can read high level code, then it is around line 1693 of scripts\battle.bsf
No, land units can slip across narrow straits freely, ships wont prevent.Ezekiel wrote: Mon Aug 05, 2019 2:51 pm Do ships in straits prevent enemy land troops from crossing? I think so, but I am not sure. And a follow-up, what does the ship need to do in order to prevent movement?:
A) Start the turn in the strait
B) Be in the strait during any impulse in which the land unit is trying to cross
C) Have crossed through the straight at any impulse before the land unit tries to cross (Similar to B, but if the land unit starts 2 regions away, can a ship that started the turn there but moved away block its movement?)
D) Other
And another follow-up, if it is B and a ship passes in front of the land unit, does the land unit then attempt to get in transports and arrive at its destination that way?