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Re: Vietnam'65 Update / Patch

Posted: Tue Mar 24, 2015 9:29 pm
by Every Single Soldier
Of course... :)

Re: Vietnam'65 Update / Patch

Posted: Tue Mar 24, 2015 11:17 pm
by scaz
I'm in the "not a fan of the shaded detection range" thing. I hope it won't be nearly as dark as the photo. It looks like a starshell over the base in the middle of the night. The map is so nice looking it would be a shame to cover it in "darkness".

I do really like the ideas of village names and being able to name fire bases. The weather element is also going to be interesting especially since it did play a huge role in operations in Vietnam.

Re: Vietnam'65 Update / Patch

Posted: Wed Mar 25, 2015 7:11 am
by Every Single Soldier
Shading going to be much, much lighter ... :wink:

Re: Vietnam'65 Update / Patch

Posted: Wed Mar 25, 2015 6:40 pm
by Nijis
Great news on the UI changes. From a player's perspective, I like the idea of showing visibility range. I think games should assist players in avoiding careless mistakes, so we can concentrate on more interesting cognitive errors like recklessness, over-optimism, and fruitless pursuit of sunk costs. That being said, I also like looking at the map as a landscape. Is there any alternative to different shading - ie, boundaries?

Re: Vietnam'65 Update / Patch

Posted: Wed Mar 25, 2015 6:46 pm
by Every Single Soldier
There are always options, the issue is if you try please everyone then you will have toggles and buttons for two pages enabling customization to a sample of one :)

You guys are going to have to trust me on this one... :shock:

Re: Vietnam'65 Update / Patch

Posted: Wed Mar 25, 2015 8:16 pm
by conger
A quick UI suggestion: when selecting the engineer's repair ability, show only units that are in need of repair (as opposed to scrolling through units at base). It's not a big deal, but it's just a thought.

Re: Vietnam'65 Update / Patch

Posted: Wed Mar 25, 2015 8:36 pm
by Every Single Soldier
Good point, esp when effecting repairs in a base with multiple units ?

Thanks :)

Re: Vietnam'65 Update / Patch

Posted: Sat Mar 28, 2015 10:12 am
by bott.2
Will the update include the option to turn off the individual unit response each time they are moved? It becomes too repetitious. Thanks

Re: Vietnam'65 Update / Patch

Posted: Sat Mar 28, 2015 3:59 pm
by Philippeatbay
I think this may have been mentioned before, but just in case...

I started a game on Steam at the Veteran setting.

There was rocky terrain under the HQ so I couldn't load my helicopters there.

There was a simple workaround for infantry (move them out of the base to clear terrain) but I think it would have been impossible to move the artillery (didn't try though).

Should there be a line of code that either cancels rocky terrain under an HQ, or doesn't allow an HQ to be set up on rocky terrain in the first place?

Re: Vietnam'65 Update / Patch

Posted: Sat Mar 28, 2015 4:35 pm
by Every Single Soldier
Yes we are aware of the base spawning on rocks, will be fixed in the update. Right now, just restart the game :)

Re: Vietnam'65 Update / Patch

Posted: Mon Apr 06, 2015 1:42 pm
by Romaniuk9337
Great game, having lots of fun! My issue is I am currently having some problems with edge scrolling. Can we restrict the mouse to the game screen so the scrolling on the edge of the shared screen works properly? I have tried windowed mode but this then transfer the scrolling problem to the bottom of my screen as then it scrolls at a extremely slow rate and I can't reposition or resize the window to get it to work properly.

Re: Vietnam'65 Update / Patch

Posted: Mon Apr 06, 2015 2:51 pm
by Every Single Soldier
Will check it out :)

Re: Vietnam'65 Update / Patch

Posted: Thu Apr 09, 2015 9:19 pm
by HobbesACW
There is something about a map with a hex overlay that excites an old boardgamer like me. But the hex outlines have to be understated. A vague grey hexagon. Those shown for the upcoming patch seem to be a gaudy fluorescent green that I wouldn't choose to use. Maybe a light grey hex could be modded? I've made two posts so far and both are negative on very minor points so I should also add that I am enjoying the game very much so far. A wonderful, unique game at a great price!

Thanks,
Chris

Re: Vietnam'65 Update / Patch

Posted: Fri Apr 10, 2015 4:47 am
by Every Single Soldier
I must say I tend to agree with you, the poc shown is Alpha, so there is hope yet .... :shock:

Re: Vietnam'65 Update / Patch

Posted: Sat Apr 11, 2015 4:31 pm
by Every Single Soldier
Update progressing nicely... :roll:

Re: Vietnam'65 Update / Patch

Posted: Sat Apr 11, 2015 4:46 pm
by zakblood
looking good commander

Re: Vietnam'65 Update / Patch

Posted: Sun Apr 12, 2015 5:51 pm
by ErissN6
Some jungle border hexes still aren't clear: field or jungle?

Re: Vietnam'65 Update / Patch

Posted: Sun Apr 12, 2015 7:11 pm
by Every Single Soldier
If it has any jungle at all, its a jungle hex. :shock:

Re: Vietnam'65 Update / Patch

Posted: Sun Apr 12, 2015 9:25 pm
by dafrandle
would it be to much to ask to have the texture of the road change when it crosses a river, so it looks vaguely like a bridge

Re: Vietnam'65 Update / Patch

Posted: Sun Apr 12, 2015 9:30 pm
by Every Single Soldier
on the list .... :)