Re: Constant bonus of +2
Posted: Fri Dec 20, 2013 7:15 am
FWIW I don't mind how it is now, sure on paper it's worth building those 2 mineral for 2 credit buildings but there's usually much better things to build instead (like units) unless it's a specialised mining city. So the mechanics are good, having to weigh up different expected cost/returns, and I don't feel the need to *ever* build refining arrays in cities with no minerals. But if it has at least 1 miner, it'll get one eventually. I don't have any problem with that.
I'm still beelining for the tech but that seems to have been pushed back a column too, so it's a little more costly. And the later buildings are much less valuable so it's less important to rush them all asap.
I'm still beelining for the tech but that seems to have been pushed back a column too, so it's a little more costly. And the later buildings are much less valuable so it's less important to rush them all asap.