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Re: Campaign 1917 AAR
Posted: Wed Nov 07, 2012 4:45 pm
by bebro
Good to know. Thanks

Re: Campaign 1917 AAR
Posted: Wed Nov 07, 2012 4:46 pm
by hadberz
As adherbal said there is indeed a bonus. The green dots in the water show the bonus area. I believe that is 4 hex from a friendly port. When my U-boats attacked the American transport in the French port I took much more damage then if it had been out in open water.
Re: Campaign 1917 AAR
Posted: Wed Nov 07, 2012 11:23 pm
by hadberz
Re: Campaign 1917 AAR
Posted: Fri Nov 09, 2012 12:53 am
by hadberz
Re: Campaign 1917 AAR
Posted: Sat Nov 10, 2012 12:04 am
by hadberz
Re: Campaign 1917 AAR
Posted: Sat Nov 10, 2012 12:24 pm
by Myrddraal
Interesting! Did the Russian's press you in the north? I'm guessing they'll have called off the attack to try to stabilise their southern front?
Your gambit in the west looks particularly interesting. If you actually break through, it may win you the war, but you're creating a large salient where each one of your units is vulnerable to massed attack. Especially your infantry unit with the commander attached, which is within range of French artillery and armour.
Re: Campaign 1917 AAR
Posted: Sat Nov 10, 2012 5:59 pm
by hadberz
The Russian didn't do too much. I think they are moving down to head off the Austrians. We'll see how that turns out. Yeah I'm almost scared to hit the next turn.

This could be bad on the Western Front.

Re: Campaign 1917 AAR
Posted: Sat Nov 10, 2012 6:17 pm
by Myrddraal
I guess it depends on how well entrenched you are, and how much the Entente can afford the casualties...

Re: Campaign 1917 AAR
Posted: Sat Nov 10, 2012 7:04 pm
by hadberz
Re: Campaign 1917 AAR
Posted: Sat Nov 10, 2012 11:48 pm
by hadberz
Re: Campaign 1917 AAR
Posted: Sun Nov 11, 2012 2:29 am
by hadberz
Re: Campaign 1917 AAR
Posted: Mon Nov 12, 2012 5:12 pm
by hadberz
Re: Campaign 1917 AAR
Posted: Tue Nov 13, 2012 11:35 pm
by hadberz
Re: Campaign 1917 AAR
Posted: Thu Nov 15, 2012 12:05 pm
by Cybvep
Great AAR. It seems that the AI can handle itself in this game quite fine. There is room for improvements, though, e.g. it should try to save its air units instead of leaving them on the front...
Re: Campaign 1917 AAR
Posted: Fri Nov 16, 2012 12:16 pm
by hadberz
Thanks Cybvep, this is a learning experience for me. Never done an AAR before. Sometimes the AI does that, but for the most part it's fairly smart about moving units out of harms way. Hopefully my internet is stable today so I can get another turned posted.

Re: Campaign 1917 AAR
Posted: Sat Nov 17, 2012 2:43 am
by hadberz
Re: Campaign 1917 AAR
Posted: Sun Nov 18, 2012 8:13 pm
by hadberz
Re: Campaign 1917 AAR
Posted: Mon Nov 19, 2012 11:32 am
by Cybvep
How do subs work in the game? Is it efficient to attack transports in ports? Do subs have unlimited range? How high is their spotting distance?
Re: Campaign 1917 AAR
Posted: Mon Nov 19, 2012 11:39 am
by Myrddraal
It's very very inefficient to attack transports and convoys in port. A sub can theoretically sail across the Atlantic, but it's operational effectiveness is limited by naval supply, which depends on the distance to your nearest friendly port. Effectively this means that German subs operational range only just covers the British Isles at the start of the war. If the Germans can capture Antwerp (or better yet, Calais) this greatly extends their operational range.
Re: Campaign 1917 AAR
Posted: Sat Nov 24, 2012 5:27 pm
by hadberz