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Re: [MOD] Italian Africa Korps
Posted: Sun Sep 23, 2012 8:03 am
by nikivdd
Sidi Barrani.

Re: [MOD] Italian Africa Korps
Posted: Sun Sep 23, 2012 6:31 pm
by nikivdd
Scenario 1: Training

(click to enlarge)
4200 PP. 18 units to purchase.

(click to enlarge)
75mm 75/32 switchable.
Re: [MOD] Italian Africa Korps
Posted: Tue Sep 25, 2012 5:32 pm
by nikivdd
Re: [MOD] Italian Africa Korps
Posted: Tue Sep 25, 2012 5:49 pm
by morge4
Cool, I like the mortar unit (like in the USMC campaing for the Japanese) but I don't see it in the unit pics??? Am I missing it?
Looking forward to plahing this one.
Re: [MOD] Italian Africa Korps
Posted: Tue Sep 25, 2012 5:54 pm
by nikivdd
morge4 wrote:Cool, I like the mortar unit (like in the USMC campaing for the Japanese) but I don't see it in the unit pics??? Am I missing it?
Looking forward to plahing this one.
There are two mortar (mortaio) units there in the artillery row.
Re: [MOD] Italian Africa Korps
Posted: Tue Sep 25, 2012 6:17 pm
by rezaf
Nice to see some of my old units getting some use, even though our newer units creators - especially Bebro - have set much higher standards by now.
I'm sure this will be great.
_____
rezaf
Re: [MOD] Italian Africa Korps
Posted: Tue Sep 25, 2012 6:23 pm
by nikivdd
rezaf wrote:Nice to see some of my old units getting some use, even though our newer units creators - especially Bebro - have set much higher standards by now.
I'm sure this will be great.
_____
rezaf
Your units haven't lost anything of their charm

I'm very happy to use them in the mod
As GTPG went on vacation until half october, i'm having the fun of my life testing the scenarios of this mod before i leave on vacation

Re: [MOD] Italian Africa Korps
Posted: Tue Sep 25, 2012 6:40 pm
by nikivdd
A little scenario list update:
01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
Re: [MOD] Italian Africa Korps
Posted: Tue Sep 25, 2012 8:50 pm
by nikivdd
Scenario 3: El Agheila 1
Scenario 4: El Agheila 2
Scenario 5: Halfaya

Re: [MOD] Italian Africa Korps
Posted: Sat Sep 29, 2012 10:01 am
by nikivdd
Scenario 6: Crusader
Scenario 7: Gazala

Re: [MOD] Italian Africa Korps
Posted: Sat Sep 29, 2012 12:40 pm
by airbornemongo101
Lookin' good Nico...can't wait
Re: [MOD] Italian Africa Korps
Posted: Sat Sep 29, 2012 1:11 pm
by nikivdd
airbornemongo101 wrote:Lookin' good Nico...can't wait
The 8th scenario is almost done. Then i'll release what i have sofar.
Re: [MOD] Italian Africa Korps
Posted: Sat Sep 29, 2012 1:44 pm
by airbornemongo101
nikivdd wrote:airbornemongo101 wrote:Lookin' good Nico...can't wait
The 8th scenario is almost done. Then i'll release what i have sofar.
Awesome
Re: [MOD] Italian Africa Korps
Posted: Sat Sep 29, 2012 4:20 pm
by nikivdd
Scenario list (WIP):
01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
06) Crusader (retreat to El Agheila)
07) Gazala (Cut through the defensive line at Gazala and surround Tobruk), a Crusader Mk.I(e) and II(e), Valentine Mk III(e) and a QF 3 inch(e) are capturable.
08) Tobruk (reclaim Tobruk for Italy), a Spitfire Mk.IX(e) is capturable
Re: [MOD] Italian Africa Korps
Posted: Sat Sep 29, 2012 7:37 pm
by nikivdd
Tobruk

Re: [MOD] Italian Africa Korps/ Beta 1 available 30/09
Posted: Sun Sep 30, 2012 2:38 pm
by nikivdd
IAK beta 1 is now available.
This is a campaign for Italy only! You core consists solely out of italian equipment and what it can scavenge on the battlefields. The only exception are the T-34's that were captured at the eastern front (and at a high price transported to North Africa). Expanded italian unit database!
01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
06) Crusader (retreat to El Agheila)
07) Gazala (Cut through the defensive line at Gazala and surround Tobruk), a Crusader Mk.I(e) and II(e), Valentine Mk III(e) and a QF 3 inch(e) are capturable.
08) Tobruk (reclaim Tobruk for Italy), a Spitfire Mk.IX(e) is capturable
Keep a savegame at Tobruk, if you decide to continu the campaign when the next part becomes available.
Get the beta 1 here:
http://speedy.sh/Mz9MK/IAC-30-09-12beta1.rar
Unzip in \documents\mygames\panzer corps\mods and your GME Mods folder. Feedback welcome.
Re: [MOD] Italian Africa Korps
Posted: Sun Sep 30, 2012 2:57 pm
by bebro
nikivdd wrote:airbornemongo101 wrote:Lookin' good Nico...can't wait
The 8th scenario is almost done. Then i'll release what i have sofar.
You're really fast. Lookin' good!

Re: [MOD] Italian Africa Korps
Posted: Sun Sep 30, 2012 3:04 pm
by nikivdd
bebro wrote:nikivdd wrote:airbornemongo101 wrote:Lookin' good Nico...can't wait
The 8th scenario is almost done. Then i'll release what i have sofar.
You're really fast. Lookin' good!

Thanks

It is something different than toying around with german units.
Re: [MOD] Italian Africa Korps/ Beta 1 available 30/09
Posted: Sun Sep 30, 2012 5:47 pm
by guille1434
Nikivdd: Great work! I like you included the 149/40 artillery. Italians were lacking some heavy cannon like those!
In case you need them for some maps, I re-skined two versions of the strongpoint icon in desert colour...
Thanks for all you are giving to this community!
PS: Received the PM with GTPG v2.0 beta (2012-09-29). Thanks!!!
Re: [MOD] Italian Africa Korps/ Beta 1 available 30/09
Posted: Sun Sep 30, 2012 6:08 pm
by nikivdd
guille1434 wrote:Nikivdd: Great work! I like you included the 149/40 artillery. Italians were lacking some heavy cannon like those!
In case you need them for some maps, I re-skined two versions of the strongpoint icon in desert colour...
Thanks for all you are giving to this community!
There are at least enough artillery units to chose from. I have several different ones in my testcore.
Thanks for the strongpoint icon. Will use it for the italians.