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Re: [MOD] Italian Africa Korps

Posted: Sun Sep 23, 2012 8:03 am
by nikivdd
Sidi Barrani.

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Re: [MOD] Italian Africa Korps

Posted: Sun Sep 23, 2012 6:31 pm
by nikivdd
Scenario 1: Training

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4200 PP. 18 units to purchase.

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75mm 75/32 switchable.

Re: [MOD] Italian Africa Korps

Posted: Tue Sep 25, 2012 5:32 pm
by nikivdd
Thanks to Guille, i managed to expand the database further.
The screenshots show purchasable (incl. switchable), capturable and bonus units.

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What the hell are those russian tanks doing there? In a few scenario's you get the opportunity at the deployment phase to purchase a captured russian tank from the eastern front.
They will not be cheap (refit,repaint,transport,etc) :lol:
And i never had such a tidy efile :lol: :lol: :lol:

Re: [MOD] Italian Africa Korps

Posted: Tue Sep 25, 2012 5:49 pm
by morge4
Cool, I like the mortar unit (like in the USMC campaing for the Japanese) but I don't see it in the unit pics??? Am I missing it?

Looking forward to plahing this one.

Re: [MOD] Italian Africa Korps

Posted: Tue Sep 25, 2012 5:54 pm
by nikivdd
morge4 wrote:Cool, I like the mortar unit (like in the USMC campaing for the Japanese) but I don't see it in the unit pics??? Am I missing it?

Looking forward to plahing this one.
There are two mortar (mortaio) units there in the artillery row.

Re: [MOD] Italian Africa Korps

Posted: Tue Sep 25, 2012 6:17 pm
by rezaf
Nice to see some of my old units getting some use, even though our newer units creators - especially Bebro - have set much higher standards by now.
I'm sure this will be great. 8)
_____
rezaf

Re: [MOD] Italian Africa Korps

Posted: Tue Sep 25, 2012 6:23 pm
by nikivdd
rezaf wrote:Nice to see some of my old units getting some use, even though our newer units creators - especially Bebro - have set much higher standards by now.
I'm sure this will be great. 8)
_____
rezaf
Your units haven't lost anything of their charm :) I'm very happy to use them in the mod :P
As GTPG went on vacation until half october, i'm having the fun of my life testing the scenarios of this mod before i leave on vacation ;)

Re: [MOD] Italian Africa Korps

Posted: Tue Sep 25, 2012 6:40 pm
by nikivdd
A little scenario list update:

01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.

Re: [MOD] Italian Africa Korps

Posted: Tue Sep 25, 2012 8:50 pm
by nikivdd
Scenario 3: El Agheila 1

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Scenario 4: El Agheila 2

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Scenario 5: Halfaya

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Re: [MOD] Italian Africa Korps

Posted: Sat Sep 29, 2012 10:01 am
by nikivdd
Scenario 6: Crusader

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Scenario 7: Gazala

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Re: [MOD] Italian Africa Korps

Posted: Sat Sep 29, 2012 12:40 pm
by airbornemongo101
Lookin' good Nico...can't wait

Re: [MOD] Italian Africa Korps

Posted: Sat Sep 29, 2012 1:11 pm
by nikivdd
airbornemongo101 wrote:Lookin' good Nico...can't wait
The 8th scenario is almost done. Then i'll release what i have sofar.

Re: [MOD] Italian Africa Korps

Posted: Sat Sep 29, 2012 1:44 pm
by airbornemongo101
nikivdd wrote:
airbornemongo101 wrote:Lookin' good Nico...can't wait
The 8th scenario is almost done. Then i'll release what i have sofar.
Awesome

Re: [MOD] Italian Africa Korps

Posted: Sat Sep 29, 2012 4:20 pm
by nikivdd
Scenario list (WIP):

01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
06) Crusader (retreat to El Agheila)
07) Gazala (Cut through the defensive line at Gazala and surround Tobruk), a Crusader Mk.I(e) and II(e), Valentine Mk III(e) and a QF 3 inch(e) are capturable.
08) Tobruk (reclaim Tobruk for Italy), a Spitfire Mk.IX(e) is capturable

Re: [MOD] Italian Africa Korps

Posted: Sat Sep 29, 2012 7:37 pm
by nikivdd
Tobruk

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Re: [MOD] Italian Africa Korps/ Beta 1 available 30/09

Posted: Sun Sep 30, 2012 2:38 pm
by nikivdd
IAK beta 1 is now available.
This is a campaign for Italy only! You core consists solely out of italian equipment and what it can scavenge on the battlefields. The only exception are the T-34's that were captured at the eastern front (and at a high price transported to North Africa). Expanded italian unit database!

01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4200PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya), a Spitfire Mk.II(e) is capturable.
04) El Agheila 2 (retake Cyrenaica), a Mathilda II(e) is capturable.
05) Halfaya (back into Egypt), a Cruiser IV(e) and a QF 25pdr(e) are capturable. Also a Saharan Inf if you take the POW camp.
06) Crusader (retreat to El Agheila)
07) Gazala (Cut through the defensive line at Gazala and surround Tobruk), a Crusader Mk.I(e) and II(e), Valentine Mk III(e) and a QF 3 inch(e) are capturable.
08) Tobruk (reclaim Tobruk for Italy), a Spitfire Mk.IX(e) is capturable

Keep a savegame at Tobruk, if you decide to continu the campaign when the next part becomes available.
Get the beta 1 here:
http://speedy.sh/Mz9MK/IAC-30-09-12beta1.rar

Unzip in \documents\mygames\panzer corps\mods and your GME Mods folder. Feedback welcome.

Re: [MOD] Italian Africa Korps

Posted: Sun Sep 30, 2012 2:57 pm
by bebro
nikivdd wrote:
airbornemongo101 wrote:Lookin' good Nico...can't wait
The 8th scenario is almost done. Then i'll release what i have sofar.
You're really fast. Lookin' good! :)

Re: [MOD] Italian Africa Korps

Posted: Sun Sep 30, 2012 3:04 pm
by nikivdd
bebro wrote:
nikivdd wrote:
airbornemongo101 wrote:Lookin' good Nico...can't wait
The 8th scenario is almost done. Then i'll release what i have sofar.
You're really fast. Lookin' good! :)
Thanks :) It is something different than toying around with german units.

Re: [MOD] Italian Africa Korps/ Beta 1 available 30/09

Posted: Sun Sep 30, 2012 5:47 pm
by guille1434
Nikivdd: Great work! I like you included the 149/40 artillery. Italians were lacking some heavy cannon like those!

In case you need them for some maps, I re-skined two versions of the strongpoint icon in desert colour...

Thanks for all you are giving to this community!

PS: Received the PM with GTPG v2.0 beta (2012-09-29). Thanks!!!

Re: [MOD] Italian Africa Korps/ Beta 1 available 30/09

Posted: Sun Sep 30, 2012 6:08 pm
by nikivdd
guille1434 wrote:Nikivdd: Great work! I like you included the 149/40 artillery. Italians were lacking some heavy cannon like those!
In case you need them for some maps, I re-skined two versions of the strongpoint icon in desert colour...
Thanks for all you are giving to this community!
There are at least enough artillery units to chose from. I have several different ones in my testcore.
Thanks for the strongpoint icon. Will use it for the italians.