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Re: GC'42 Game Freeze
Posted: Wed Feb 08, 2012 7:15 pm
by radi27
Game is still freezing.
Im playing the german Version, with GME and SS-GTPG Mod from 06 Feb 2012, so the "nopurchase" trait from the SU-122(r) is removed and the game freezes each time I elect this Unit. Today I uninstalled and reinstalled the game completely, same error. Same effect with the savegame before getting the Unit or if I disable the mod.

Is there any chanca to solve the problem ? Need help.
Re: GC'42 Game Freeze
Posted: Wed Feb 08, 2012 10:19 pm
by nikivdd
radi27 wrote:Game is still freezing.
Im playing the german Version, with GME and SS-GTPG Mod from 06 Feb 2012, so the "nopurchase" trait from the SU-122(r) is removed and the game freezes each time I elect this Unit. Today I uninstalled and reinstalled the game completely, same error. Same effect with the savegame before getting the Unit or if I disable the mod.

Is there any chanca to solve the problem ? Need help.
r
In which scenario are you having the problem? Preferably scenario name. Please post problems with gtpg and ss-gtpg in my thread. Thank you.
Re: GC'42 Game Freeze
Posted: Wed Feb 08, 2012 11:21 pm
by radi27
Same as everyone, after getting the SU-122(r) in "Buzinovka Depot". When selecting the Unit, the Game crashes, so I don't touch the Unit until the the End of the Scenario. After that, before starting the next scenario the game crashes anyway. Doesn't seem to be an ss-gtpg problem, seems to be a problem how some units are treated at the main programm (1.05).
Re: GC'42 Game Freeze
Posted: Thu Feb 09, 2012 1:36 am
by VPaulus
If you're using a savegame of the same scenario it will carry the equipment file with the error.
So you must use a savegame older with another scenario. And even for that to work you've to download this beta 1.05 version, and replace the exe with this one.
http://www.rudankort.me/PanzerCorps105b.zip
Re: GC'42 Game Freeze
Posted: Thu Feb 09, 2012 9:27 am
by airbornemongo101
Hi all
To thise who are having an issue w/ the SU-122. I did fix the SU-122(r) in the SS Panzer Corps Mod--the Heer Total Mod-- the Elite Units Mod--and SS-GTPG,but for the changes to take affect you
must restart your campaign.
Just dropping the new(fixed equipment file) will not work. The game will still use the "old" equipment file until you restart your campaign.
Be advised this fix will only work for the mods....the vanilla version will still be fubared.
VPaulus has added this link for an exe. made by Rudankort that allows you to add the fix and continue your current campaign w/ the fix enabled. I cannot attest if it works or not:
by VPaulus ยป 09 Feb 2012 01:36
"If you're using a savegame of the same scenario it will carry the equipment file with the error.
So you must use a savegame older with another scenario. And even for that to work you've to download this beta 1.05 version, and replace the exe with this one.
http://www.rudankort.me/PanzerCorps105b.zip"
Thanks for taking an interest in these Mods
I'll post this reply and the above link in the following threads:
SS-GTPG....Elite Units...SS...Heer
@Paulo
Thanks again Paulo
Re: GC'42 Game Freeze
Posted: Thu Feb 09, 2012 5:35 pm
by radi27
Hi, many thanks, works fine for me.
I used the new PanzerCore105b-exe file with the old (!!!) savegames. If i touch the SU-122(r) during the scenario the game crashes like before, but i played the Buzinovka Depot scenario to the end and

the next scenario is starting

. Saved the game, re-installed the old exe, and everything is working fine. I can even use the SU-122(r).
Many thanks to VPaulus for the exe.
Made some good achievements within the scenario (attack+3 etc.), so i wasn't that happy to play it again, so i'm glad about the fix.
Re: GC'42 Game Freeze
Posted: Thu Feb 09, 2012 5:51 pm
by airbornemongo101
ok...I'm confused,but at least the fix worked
Re: GC'42 Game Freeze
Posted: Thu Feb 09, 2012 6:15 pm
by VPaulus
Glad to know it worked.

Re: GC'42 Game Freeze
Posted: Thu Feb 09, 2012 6:37 pm
by BloodCat
Is this fix needed for every player or such a glitch occurs randomly?
Re: GC'42 Game Freeze
Posted: Thu Feb 09, 2012 6:57 pm
by VPaulus
BloodCat wrote:Is this fix needed for every player or such a glitch occurs randomly?
Although it only happened to me with this mod, I think this glitch can happen with certain switching AT units.
Maybe El_Condoro can answered you more precisely.
Anyway, as long you've an older save we can work it out. And there's no justification for not having several saves.
My life as a gamer, always taught me, to save always as long you're progressing.

Re: GC'42 Game Freeze
Posted: Thu Feb 09, 2012 10:44 pm
by El_Condoro
The problem is caused by switching units that have both 'switches' set to have the "nopurchase" trait; the game can't work out which is the first/primary switch because it assumes a switchable unit will have a purchasable and non-purchasable element (e.g. the 88 Flak 36). As long as one is purchasable there is no problem.
The problem with campaigns, as they are up to 1.05, is they load the equipment.pzeqp file at the beginning and use it throughout the campaign, so any equipment changes do not get reflected until the campaign is restarted. I think it has been changed in the latest version of the exe because, in my campaign testing recently, the new equipment and changes are being reflected*. However, the scenario in which the original equipment was found still uses the old stats. That might be why radi27 was OK in the next scenario.
*Edit: not sure if all changes are occurring - I am getting old units showing up that no longer exist in my efile, so maybe it is not being updated.
Re: GC'42 Game Freeze
Posted: Thu Feb 09, 2012 11:38 pm
by airbornemongo101
El_Condoro wrote:
*Edit: not sure if all changes are occurring - I am getting old units showing up that no longer exist in my efile, so maybe it is not being updated.
That's weird....so the game is reading two equipment files w/ the new exe?
Re: GC'42 Game Freeze
Posted: Thu Feb 09, 2012 11:45 pm
by El_Condoro
Nah. Sometimes I think I'm on drugs! I just did a test and new equipment does NOT appear in saved games, nor when a new scenario is started in a campaign. This is what should be fixed in a future update of the exe.
Re: GC'42 Game Freeze
Posted: Fri Feb 10, 2012 12:48 am
by airbornemongo101
Cool...hey wait a minute!!!!
Breakdown and share on whatever your smokin'

Re: GC'42 Game Freeze
Posted: Fri Feb 10, 2012 1:16 am
by VPaulus
He's a moderator. We moderators don't smoke anything.
In fact our lives are like role models of countless virtues.
I'm sure that the drug El_Condoro was referring was tea, the Australian national beverage.

Re: GC'42 Game Freeze
Posted: Fri Feb 10, 2012 6:02 am
by El_Condoro
Tea! That's Britain. Our national beverage of choice is beer. Lots of it.
http://www.youtube.com/watch?v=eH3GH7Pn ... ata_player
Re: GC'42 Game Freeze
Posted: Fri Feb 10, 2012 6:33 am
by VPaulus
Re: GC'42 Game Freeze
Posted: Fri Feb 10, 2012 6:44 am
by El_Condoro
Actually, I don't know more than one Bruce. Lots of Waynes and Shanes, though.

Re: GC'42 Game Freeze
Posted: Tue Feb 28, 2012 10:45 pm
by sschleif
I'm new to all this and have the problem of the game freezing with the SU122. How do I edit the equipment file? Can you supply a step by step?
Re: GC'42 Game Freeze
Posted: Wed Feb 29, 2012 12:11 am
by VPaulus
sschleif wrote:I'm new to all this and have the problem of the game freezing with the SU122. How do I edit the equipment file? Can you supply a step by step?
Are you playing with SS mod?
Look into this thread:
viewtopic.php?f=146&t=32156