Ok here is a rough outline of what I'm doing (actually re-doing......I just deleted my efx file....ARRRGGGGHHHH

)
Alright now,,now that I've vented here's the outline of what new is being done so far. All of the old stuff will be done also (IE: All Heer units will now have a corresponding Waffen SS and Heer Elite Bonus Unit). The below is what is new
1) Bebro's aircraft skin pack added
2)All Waffen SS prices changed to a flat 10% increase than Heer counterparts.
3) Stug A&B are going to be AT class now(all 3 branches) . They were not Arty units in real life. They were Assault guns that used direct fire to support the Inf. and kill targets. They also just happened to be very good at killing tanks also. The A model is now purchaseable
4) Storch is now buyable and the Fw-189 has been added. Both have the recon move trait.
6) Added Maultier for all three branches
7) Fixed the vanilla SdKz.251 glitch
8.) Switched availability. dates on Panther A & D models (all three branches). The vanilla version had the A coming out b4 the D model.
9)PIIIE now purchaseable (all 3 branches).
10)Fixed vanilla Panzerwerfer 42. It had the .png of the Maultier for some reason. I added the FeldGrau icon from the base icon folder of the Dwight's Camo Spray Shop
11) Figured out and fixed the problem w/ the vanilla SU-122(r) (I hope

). Beings that it was a "captuerd unit" it was listed as "non-purchase". It's AT version was also listed as a "non-purchase",so
I think 
, the game saw both versions listed as "non purchase" and locked up because it got confused. I made the Arty version buyable and,again, I hope that will finally fix the problem.
*********EDIT*******
I made the Heer SU-122(r) a bonus unit This way ,hopefully, the fix will work,but the player will still not be able to buy it. There is no Heer version,only an SE version. This was done so hopefully

the game does not lock up
I think that's it for right now..will post more "new" changes if I make them.
*********EDIT*********
I forgot something. I added
all aircraft variants and skins for the vanilla aircraft. (P51B,P51D,P51H,B17F,B17G,YAK1,YAK9U.....ETC). No new aircraft were added from the skin pack
******EDIT*****
I was going thru my notes and forgot another change:
I downgraded the sIG33 and the sIG38 ranges. Both now have a range of 2 (the same as the Sturmpanzer 1). The reason being is that the all three models used the same short barreled 150mm infantry gun and the range was only 5100 yards ,so to give them the same range as the 105mm and 150mm howitzers is silly.
The ranges for the StrumPz.1,siG33,and the siG38 will now be 2 for all three branches
*********Another Edit***********
Switched Brummbar to AT (all three branches). This veh was another veh that used a very short barreled (150 mm) gun ,that had no real range to speak of, and was an assualt gun that used direct fire to support the grunts .
Needless to say all of the vehs that have been swithched have had their "family upgrade series" (IE: Stug AT) switched also to allow for cheaper upgrades.
It's too bad that there is not an actual assualt gun class.
*********Another Change*********
I changed something that has always bugged me,so I decided to do something about it.
I upped the Stuh 42's range to 3. The was armed w/a slightly modified 10.5 cm leFH 18,so.... I also dropped the soft attack of the StuH Arty version down to 9,to match the Wespe and the original 10.5cm leFh 18. I left it's direct fire stats alone
I dropped the arty version of the Stug V to one. This veh used the same gun (the L48 version of the long barreled 75mm) so it really shouldn't have any real ranged fire,but I at least gave it the range of one,so at least the veh can used ranged fire offensivly and not get tagged by return fire.
I aslo straightened out the whole vanilla Panzerwerfer 42 debacle so that now it has the proper efx and .png