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Posted: Sat Jul 09, 2011 2:17 pm
by LeslieMitchell
ShrubMiK wrote:True. So if they are in a battle line with cats, keep them one MU furthet back.
does that not mean you lose the advantage of the speed?

Posted: Sat Jul 09, 2011 2:55 pm
by Gollum9
Sorry, I should have said any range other than Essex. They took more money than agreed then refused to give me a refund unless I spent more money sending them back so I would never use them again.

Plenty more manufacturers out there who treat customers correctly i'm sure!

Posted: Sat Jul 09, 2011 3:36 pm
by LeslieMitchell
Gollum9 wrote:Sorry, I should have said any range other than Essex. They took more money than agreed then refused to give me a refund unless I spent more money sending them back so I would never use them again.

Plenty more manufacturers out there who treat customers correctly i'm sure!
I like these people, and this looks about the same

http://www.magistermilitum.com/popuplar ... %20Triarii

Basically you need early roman figures, painting the shield white (or Silver)

Posted: Sat Jul 09, 2011 3:38 pm
by LeslieMitchell
Gollum9 wrote:Sorry, I should have said any range other than Essex. They took more money than agreed then refused to give me a refund unless I spent more money sending them back so I would never use them again.

Plenty more manufacturers out there who treat customers correctly i'm sure!
another option would be to try instant armies and see if they have some 2nd hand Essex figures figures

Posted: Tue Jul 12, 2011 1:39 pm
by ShrubMiK
LeslieMitchell wrote:
ShrubMiK wrote:True. So if they are in a battle line with cats, keep them one MU furthet back.
does that not mean you lose the advantage of the speed?
Yes. But that's a given if you put any faster troops in a battleline with slower troops. ;)

The main reason IMO for having sme lancer cav along with a larger number of cats is to have some more mobile BGs that can start off in reserve, and get to wherever they are needed to best contribute. Whether that is rear support and/or flank guard for the cats; joining the battle line with the cats; or going somewhere else entuirely will depend on what unfolds on the table.

Posted: Tue Jul 12, 2011 6:34 pm
by LeslieMitchell
ShrubMiK wrote:
LeslieMitchell wrote:
ShrubMiK wrote:True. So if they are in a battle line with cats, keep them one MU furthet back.
does that not mean you lose the advantage of the speed?
Yes. But that's a given if you put any faster troops in a battleline with slower troops. ;)

The main reason IMO for having sme lancer cav along with a larger number of cats is to have some more mobile BGs that can start off in reserve, and get to wherever they are needed to best contribute. Whether that is rear support and/or flank guard for the cats; joining the battle line with the cats; or going somewhere else entuirely will depend on what unfolds on the table.
Personal I think 80point is to much for the elite lancers I would prefer 3 cats over 2 cats and the lances, and would always take 2xcats over 1 cat and a lancer. If the lancers where Superior I think you would have a point

Leslie

Posted: Wed Sep 21, 2011 7:06 pm
by zvengrosbaf
Hi this is my personnal list :
800 pts
4* TC
2 *2 companions Cv Elite LC,Sw
2 * 4 Agema Ct Superior
1 * 8 Pk superior
4 * 8 Pk Average
1 * 6 Thorakitai MF Arm Average OS
1 * 4 LH JLS LS, Average
1 * 4 LH Bow Average
2 * 6 LF sling Poor
1 * 6 LF Bow Poor
Notes:
1) both CV are to be use with the 2 CT units. Very useful to flank ennemy or catch evading CV.Very easy to loose but 15 BG in the army.
2) the 3 LF units are only use to screen the phalanx front and fall back as soon as they are disrupted.
3) the thorakitai are use primary as infentry support for ct/Cv offensive and, in case of broken terrain in a wing, to challenge it as the LF are unable to do that.
4) the JLS/Ls LH support CV/CT offensive wing and the LH bow support the LF against ennemy LF
5) the main phalanx offensive is made by 1 BG sup and 2 Av, one Av phalanx cover defensive wing and the other support the offensive CV/CT wing
5) 15 BG in the army, very hard to break

Re: Late Seleucid 650pt -> 800pt

Posted: Wed Mar 14, 2012 1:39 am
by Zephyr40k
I'm putting together a Seleucid army, and I've always had a thing for trying out the less-popular unit types. What are you peoples' thoughts on the Kappadocian Hillmen and the Thracians? I'm thinking the Thracians would be great ambushing troops, being MF with heavy weapons. Also the Tarantine cavalry looks interesting, being Drilled LH. But is there really an advantage to having LH that are drilled? After all, LH never take CMTs since they're skirmishers, right?

Re: Late Seleucid 650pt -> 800pt

Posted: Wed Mar 14, 2012 9:13 am
by Fluffy
I run my Seleucids as a combined arms, with 1 BG elite lancers and 1 BG cats, 1x12 Pk with 2x4 Roman style Hf to support and 2 BG of elephants to run with either the mounted or foot.

Also; Cv are best in groups of 4 and even though pike deal well with mounted I find it best for Pk heavy armies to have some elephants to scare mounted off your flanks.

Re: Late Seleucid 650pt -> 800pt

Posted: Thu Mar 15, 2012 8:33 pm
by Polkovnik
Zephyr40k wrote: Also the Tarantine cavalry looks interesting, being Drilled LH. But is there really an advantage to having LH that are drilled? After all, LH never take CMTs since they're skirmishers, right?
There is effectively no advantage to being Drilled skirmishers (well I think there is some very obscure situation where it makes a difference, to do with moving as a battle line with other troops).

LH do sometimes takes CMTs though. Skirmishers CMT to retreat up to 3MU without changing the direction they are facing, and they also need to CMT to charge if Disrupted. But being drilled or undrilled makes no difference as all skirmishers need a 7 to pass.

Re: Late Seleucid 650pt -> 800pt

Posted: Fri Mar 16, 2012 12:13 pm
by grahambriggs
Polkovnik wrote:
Zephyr40k wrote: Also the Tarantine cavalry looks interesting, being Drilled LH. But is there really an advantage to having LH that are drilled? After all, LH never take CMTs since they're skirmishers, right?
There is effectively no advantage to being Drilled skirmishers (well I think there is some very obscure situation where it makes a difference, to do with moving as a battle line with other troops).

LH do sometimes takes CMTs though. Skirmishers CMT to retreat up to 3MU without changing the direction they are facing, and they also need to CMT to charge if Disrupted. But being drilled or undrilled makes no difference as all skirmishers need a 7 to pass.
Or a CMT to charge unbroken non skirmishers frontally or receive a charge from same instead of evading. But it doesn't matter as they need a 7 to pass whether drilled or undrilled.

Re: Late Seleucid 650pt -> 800pt

Posted: Mon Mar 19, 2012 2:44 pm
by babyshark
The main advantage to drilled skirmishers is if they are sent on an FM.

Marc

Re: Late Seleucid 650pt -> 800pt

Posted: Wed Mar 21, 2012 3:28 pm
by grahambriggs
babyshark wrote:The main advantage to drilled skirmishers is if they are sent on an FM.

Marc
Wasn't aware there were any advantages for flank marches. The straggling test is +1 for drilled or skirmishers?

Re: Late Seleucid 650pt -> 800pt

Posted: Wed Mar 21, 2012 3:35 pm
by Zephyr40k
grahambriggs wrote:
babyshark wrote:The main advantage to drilled skirmishers is if they are sent on an FM.

Marc
Wasn't aware there were any advantages for flank marches. The straggling test is +1 for drilled or skirmishers?
So does that mean drilled skirmishers get +2 to the straggling test?