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Posted: Thu Apr 28, 2011 8:36 pm
by Rudankort
Hi Sebastian! Wow, that was a lot of text. :)
skarczew wrote: It looks better if fonts are similar. It is for consistency and better feeling :) .
Can you give a specific example of this problem? Should be easy enough to fix when the problem is identified.
skarczew wrote: Check out the screenshot:

When I first started the game, I could see the part of my desktop there - and you can see it even now :) . Later I figured out I can move the borders, but it still looks strange.
Windowed game without window buttons? :roll:
Wow! This should not happen. Main screen is supposed to occupy all screen. Do observe the same in version 0.94a released lately? If you do, I'll need to investigate this. Just to make sure: other screens like main menu and purchase occupy all screen, right?
skarczew wrote: Those circles just do not match hex game, imho. And golden-bordered hexes would match golden-bordered units :D .
Example:
Image
I tend to like your sample. Simple, but nice enough. How will it look with several hexes side by side?
skarczew wrote: I think I have solution: active unit should get golden border (contour).
Image
Might work, but difficult to do. What do you think about unit glow in version 0.94?
skarczew wrote: Yes, they are separated logically, but this is unwieldy ...Some of those buttons are used quite frequently (Next, Air/Ground), and they are smaller when compared to the buttons that are used not so often.
I'd better have all buttons grouped together, same size. Or if possible - make it configurable.
It is already configurable - just edit UI/main.htm file. :) I'm afraid there will not be other options besides that. But the small buttons could be made larger I guess. Would it solve the problem for you?
skarczew wrote: Great :) . Btw, I think that when zoomed out (small units), the borders are more visible than when zoomed in ...
In the last version (0.94a) strong hex sides are in. Check the out and let me know what you think. As for zoom mode - right you are, but I'm not sure why this happens. Maybe my scaling algorithm has a problem.
skarczew wrote: I hope it gets clearer with this screenshot ... Red arrows are places that could be adjusted. Green arrows - my proposals. Sometimes those elements need to be moved just few pixels ...
Image
Stats panel is a bit wider in 0.94, so should look better. As for unit names and stuff - it's a matter of taste, I guess. Our UI designer placed them as you see in the game. To me, it looks ok.
skarczew wrote: On the first screenshot you can see temperature, near the clock - unusual high for my laptop. It seems to be the similar problem the PGF has.
I'll see what I can do about it.
skarczew wrote: Err, they were complaining that the units are "too small" or "too big" ? :)
(I never remember whether "big" scale means big units - or the other way :oops: )
They complained about too small units in max zoom level. Wanted tiles and units two more times bigger than now.
skarczew wrote: I surfed forum a bit and it seems that only part of unit actually attacks before the enemy shots back. It may mean that the total destruction happened when both units were exchanging fire...
New combat sequence we have in 0.94 should look ok in all cases. Please let me know if you have problems with it.