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Re: [Game issue] [Road issue] [8.6.1]
Posted: Tue Dec 15, 2020 2:32 pm
by terminator
What is this British Cargo Truck ?
Re: [Game issue] [Road issue] [8.6.1]
Posted: Wed Dec 16, 2020 2:43 pm
by Admiral_Horthy
I frankensteinized a stock model used by RAF.
I submitted it to Bebro yesterday, so we can have a cargo Truck for the british, everyone else have. (Except hungarians, they have horse wagon LOL

)
Re: [Game issue] [Road issue] [8.6.1]
Posted: Wed Dec 16, 2020 2:47 pm
by bru888
Chuckle.

Re: [Game issue] [Road issue] [8.6.1]
Posted: Wed Dec 16, 2020 8:14 pm
by Admiral_Horthy
Horst wrote: ↑Tue Dec 15, 2020 2:26 pm
I'd welcome more dense tree deco-tiles as the 2-3 trees on most deco-tiles often looks too sparingly. Imagine deco-tiles that almost look identical to the real forest and jungle tiles but behave like the underneath terrain type.
Yes, great idea. I'd support the creation of terrain tiles, copies of existing ones but with lighter movement cost (but with the same combat and cover settings), specifically to underbed roads. It is then, the responsibility of the map builder to use them wisely. Maybe it is not so difficult to create new tiles.
Re: [Game issue] [Road issue] [8.6.1]
Posted: Thu Dec 17, 2020 9:54 am
by Erik2
I would very much like a tree-deco that would cover the whole hex. Perfect for sprinkling on difficulty/mountain terrain avoiding a somewhat bland map (difficult terrain).