moj wrote: ↑Wed Jan 26, 2022 2:45 pm
We're waiting!
Oh, hi there and thanks for your interest! I had a serious man cold in the past days, but now I'm back in strength again!

I got the promised stuff ready, and then I'll try to address your Iron Man related ideas. Hopefully I won't forget anything important.
Auxiliary Velites
Leg 19
Aux Cav 28
Aux 23 23 21 22
Vel 30 28 26 24
Aux Arch 30 29 28 25
So, the idea behind this build was to explore the viability and possibilities of the Velites. Someone (literal sum1won, or maybe possum, maybe even you?) had good experiences with them, as they are much less micro intense due to the fact that they don't shoot at random target two screens away, and they can function very well as a dedicated dumbo killers. I tried them and I was a bit disappointed. They don't withstand much punishment in h2h, once they rout their first enemy they just stand firm and watch the carnage, so not only you need to micro them, but also do that in the least suitable moment. They also delayed my archers, and I had far too few of those, so the result is kinda meh. There was hardly a battle where I said to myself "man, I'm sooo glad that I had the wolfies" while there were dozen of battles where I'd love to have more numerous and/or more experienced archer horde.
I think that if I were to use the Velites in the future, then only one or two units as a support for the most important unit or to hold/open the gap.
7/10, definitely wouldn't try again
Auxiliary Only Fans aka No Peasants Were Hurt During The Making Of This Movie
Leg 20
Aux 32 27 28 28
Aux Arch 33 29 28 31
Aux Cav 28
Yep, what the title says, and more. This is not only the final army, these are all of my units that I purchased during this run. No pincushions at all, not a single peasant was hurt, not a single pretorian was bought, not a single mammoth was risen from the frozen grave only to be slaughtered, not one pincushion. Result kinda speaks for itself, this is sooo 2011.

Butt! Other than the final fame, this was unexpectedly enjoyable run! I had a strong bond with every unit. I gave them bis equipment without hesitation, and instead of counting every penny, I could be more than generous. The run was also surprisingly fast and relaxed due to a much lower level of micro (battle ballet) and macro ("crap, I forget to delete the half dead pretorians before mass heal, reload pls") managment necessary; I think that it took me half the time of the normal low-pincushion runs. It was also both a novel experience and a nostalgic one: I played like this back in mid 2000's, and I had totally forgotten that this leads to a much different, much more interesting and yes, much nicer gameplay.
The only minor matter is the fact that I couldn't start with the Aux Cav, so my ocd did hurt a tiny bit, but then again when I finally purchased them and they received eight levels after the first battle I was like whoa!
10/10 definitely gonna try some variation on a theme.
Low Pincushion Army
Leg 46
Aux Cav 25
Aux 22 19 19 20
Aux Arch 23 23 22 21 21 21 19 19
Well, this time the positioning of the horsemen was 100% perfect, and as you might have noticed by the Legate's final level, I finally patched my game. For those of you wondering: yep, it works fine, and the no tool tip issue is surely an nvidia bug.
Speaking of the run: so many things are wrong or at least a bit off. First of all, I went a low-sacrifice route meaning that I used pincushions, but only sparingly and I tried to avoid peasants. It didn't pay, neither in the resulting fame, nor in the resulting fun. Imho you either go full war hero or full war criminal, nothing in between really works. I also made a big mistake of investing into the Auxilia's stuff without keeping enough money for a solid pincushons, so instead of having six Pretties available at any given moment, I often worked with just three to four, and it showed.
Interestingly enough, even though I used much less throw-aways, the pre- and in-battle managment was quite straining. The constant need to reshuffle the dudes, to remember to not accidentally heal them, to give them proper orders, to set a correct stance, to set their movement, etc. all of that kinda lowered my patience and a few of the battles were not quite optimal. I'm also really surprised with Vadimo Lake, I'd expect four lvl 12 - lvl 14 Auxilas to fare much better against what is mostly a greenhorn army of heavy infantry standing in rough, but they always bleed my nose.
I didn't use my usual progress tree, too, and although I variated in only a slight bit, it wasn't an improvement. The Archers Horde also gained too few exp. and no Odd Bow is kinda meh.
I think that this may be THE correct approach, but I also need to execute it correctly, too. And for the love of Jupiter, I need to keep my Auxilia at home for several battles towards the end of the whole show.
Also, I replayed Africa for like thirty times, and not just for a better result, but simply because they defeated me no matter what. With a mighty Archer's Horde I can shoot down the enemy horsemen before they fight through the two lvl1 Triarii, and I can ride down the approaching skirmishers with my own horsemen, but once the rest moves in, it's easy for them to score a few lucky hits, and as the casualty limit is really tight, I had many many results where the final javelins salvo routed the Triarii or killed a few archers and I was back in the main menu by the speed of light.
8/10, and with enough drill, this will be it.
*******************************************************
And now for something completely different.
arrrowless archers splashing around with two elephants for over an hour of in-game time.
Horde approved.
In both cases once I'd got past Aquae Sextiae I switched off and went into victory lap mode.
Am starting to think that IRON MAN, and having absolutely no concern for casualties, isn't much fun. It boils down to the three or four battles where you can play badly enough to fail to meet the victory conditions; most of the other 60+ battles are basically 'set and go' with next to no need for in-battle management.
Yeah, that's it, that's exaaactly the issue!
I started two IM games this week, not finishing either one of them. In fact I may have made a core development issue during the 2nd try, as I tried an unusual start with the Nobles. The idea was that as long as I don't care about the fame, I may simply develop a fast early core (Nobles + 2x Aux) with enough gold for pincushions so that I can build the Archers Horde asap, followed by some Triarii and Aux Cav to pack a punch.
Surprisingly, I lost very early, at Aequi Riders to be precise. Now, excuse my excurse, but this is the core issue (pun intended) of the IM challenge: you simply cannot deviate from your tried and true core army, battle plans, purchase order. So what's the fun then? Namely when the fame goes out of the window, AND you still can lose to a disengage bug, or enemy leader's ZOC extending all across the map, or random dude dying two seconds before the time limit, or random enemy guy NOT dying in the same way, or archers splashing to death with dumbos, etc.
In its current form, Iron Man challenge doesn't thrill me. The self-imposed restrictions are all that makes the difference from a "normal" run, I don't think that Slitherine will make a datadisk for 18 y/o game, so we're stuck with what we got, and I don't really enjoy that, namely when it seems like the best Iron Man army could be some kind of a 20-units behemoth that rolls over the enemy without consideration for our own losses. I may very well be proven wrong, but I cannot imagine that anything less than a complete juggernaut of an army could have enough punch for the 68 scenarios, although it would certainly bleed the fame.
Maybe this could work:
1x Aux Cav
4x Auxilia
8x Archers
2x Triarii
2x Aux Cav
Enough early power, four Auxilia to fight in the woods, many fast archers, two extremely powerful anti-cav dudes, two more horsemen for improved mobility in time-limited battles. Could this work? I may try this on the next Fri/Sat nights.
Something I noticed that surprised me: I completed the second, 'defeated at Zela' campaign to see the score (just short of 1,142k). I suffered a huge number of auxilia casualties, with probably 10x as many 'breakages' as in a score-conscious campaign. I thought this would mean that the archers had to save my arse by making many more kills. But after Philippi my archers were L25/L25/L25/L24, so absolutely no improvement in level attainment.
Weird. I cannot comment more, as I finished mere one campaign with the patched game, but I think that there's some hidden experience resource.
I'm like 99% sure that the number of units involved makes a lot difference, because there's some post-battle bonus that's split between the party, otherwise my Legate not to mention the Aux Cav would not gain anything at the Hernici Farmers. Which btw has a really powerful intro, I always root for the farmers, they are neither cowards nor weaklings.
What's your opinion on the post-battle bonus, is it real or do I see things?
Thanks for the conversation, and as always: cheers!
edit:
I think that there's some hidden experience resource... What's your opinion on the post-battle bonus, is it real or do I see things?
So, what about I test that, hm?
Yeah! And on the 1st try the scouts gained few experiences although they killed more units then on the 2nd try; the peasants didn't even kill anybody, yet they still gained some exp. Interesting, if I knew about this, I did forget that. Gotta use this knowledge!
Now it makes me doubly sad that I cannot start with the Aux Cav; Slitherine guys, y u no give us 500 gold!?
