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Re: Modern Conflicts –Maps by Tomáš

Posted: Tue Apr 28, 2026 7:13 am
by bondjamesbond
Tomas45 wrote: Tue Apr 28, 2026 4:10 am
bondjamesbond wrote: Mon Apr 27, 2026 9:23 pm
Tomas45 wrote: Mon Apr 27, 2026 8:35 pm So, good news, I managed to make the basic new units myself. I'll make icons in a while, I'll test the pictures tomorrow, and the sounds later.

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I hope you’ll write up some detailed instructions and a manual later on!? Unless, of course, you too get swallowed up by the Masonic rite of silence ))))
https://lewhobotov.livejournal.com/581871.html
https://lewhobotov.livejournal.com/592352.html
https://reallib.org/reader?file=583855

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https://477768.livejournal.com/915910.html
https://mungfali.com/post/91C0944EAE6BA ... +War+Color
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https://reallib.org/reader?file=672753&pg=78
https://vadimvswar.narod.ru/ALL_OUT/TiV ... Vie001.htm
https://en.wikipedia.org/wiki/List_of_w ... ietnam_War
All right, mate! The game’s been out for 15 years now, but there’s still no detailed guide on creating new units and so on.
Hi friend, I'm not like others! First I have to learn it myself, then I can create instructions.
All right, mate! The game’s been out for 15 years now, but there’s still no detailed guide on creating new units and so on.
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https://store.steampowered.com/app/336080/Vietnam_65/
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https://mow-portal.com/men_of_war_assau ... 5-v11.html

Re: Modern Conflicts –Maps by Tomáš

Posted: Tue Apr 28, 2026 4:21 pm
by Tomas45
Hi guys,
I tried using resized images and converted them to PNG, but the game doesn’t accept them. It seems I need to make it in 2D. Someone sent me some kind of guide, but I’m not sure how to do it.

If anyone knows how this works and what program to use, I’d really appreciate it. I have GIMP — can it be done with that?

Thanks for any advice.
P.S. I’m lost without this.

Re: Modern Conflicts –Maps by Tomáš

Posted: Tue Apr 28, 2026 6:54 pm
by Tomas45
Hi, I would like to ask if I have written this correctly—can someone experienced take a look?
Also, can the images be resized or cropped from the original? What pixel size should they be?
Thank you.

https://imgur.com/a/Me0D7K1

Re: Modern Conflicts –Maps by Tomáš

Posted: Wed Apr 29, 2026 6:37 am
by Tomas45
Hi, I've created some pictures so far, I'll edit the news as I have it. It'll be there.

https://imgur.com/a/j1dG3Ab

SU-75
Pak Da
RS-24
Poseidon
Burevestnik
Avangard
Nuclerar Silo
VT-40
Kub-bla
Molniya 2
Zala Lancet
Mohajer 6

Re: Modern Conflicts –Maps by Tomáš

Posted: Wed Apr 29, 2026 8:11 am
by bondjamesbond
Tomas45 wrote: Wed Apr 29, 2026 6:37 am Hi, I've created some pictures so far, I'll edit the news as I have it. It'll be there.

https://imgur.com/a/j1dG3Ab

SU-75
Pak Da
RS-24
Poseidon
Burevestnik
Avangard
Nuclerar Silo
VT-40
Kub-bla
Molniya 2
Zala Lancet
Mohajer 6
It looks like things have finally started moving forward with the creation of new units and weapon prototypes ))) Well, good luck, mate!

Re: Modern Conflicts –Maps by Tomáš

Posted: Wed Apr 29, 2026 4:38 pm
by Tomas45
"Hey guys, so I’ve finally learned how to do it! I’m still not sure about the effects, but I don’t mind. I’ve made an almost complete version of the Su-75. Everything works except for the effects—I don’t know how to do those yet and I don't really need them for myself right now anyway. I'll see, I'll keep trying. I’m adding some photos from the test, they look great! :) I’d love to hear your feedback in the comments."
"I noticed on the hex icon that a rudder (tail fin) is missing, but that’s okay—I’ll fix it next time. It’s my first success!"

https://imgur.com/a/L0KgGOI

Re: Modern Conflicts –Maps by Tomáš

Posted: Wed Apr 29, 2026 6:39 pm
by Tomas45
"Hi again! I’ve finished the PAK-DA bomber. It’s currently without sound, but it flies well, so I hope you’ll like it. I don’t even need a modder who knows how to make units anymore—since no one was willing to help, I learned it myself. Check it out! P.S. I fixed the movement of the PAK bomber."

https://imgur.com/a/GSdEfTW

Re: Modern Conflicts –Maps by Tomáš

Posted: Wed Apr 29, 2026 10:16 pm
by Imeror
Overall, I really like it, and I'm looking forward to trying out these new units.

A suicide drone with 26 HA for 150 prestige points is going to be awesome; I'm going to have a lot of fun with that.

However, I don't really like having a plane directly facing me. Not because I feel like it's going to bomb me :lol: but rather because all the other units are mostly viewed from the side.
For some things, like buildings, there aren't many other options for aesthetics, but for an air unit, it bothers me quite a bit.

And I see that you've unlocked all the unit types in the buy screen, including structures and warships. Is there a way to unlock them quickly?
I like to start a blank scenario with the factions I want to play to see the entire roster and choose what I'll deploy in my scenarios. Being able to see the warships like that would make me speed up quite a bit.

Re: Modern Conflicts –Maps by Tomáš

Posted: Wed Apr 29, 2026 11:06 pm
by bondjamesbond
Imeror wrote: Wed Apr 29, 2026 10:16 pm Overall, I really like it, and I'm looking forward to trying out these new units.

A suicide drone with 26 HA for 150 prestige points is going to be awesome; I'm going to have a lot of fun with that.

However, I don't really like having a plane directly facing me. Not because I feel like it's going to bomb me :lol: but rather because all the other units are mostly viewed from the side.
For some things, like buildings, there aren't many other options for aesthetics, but for an air unit, it bothers me quite a bit.

And I see that you've unlocked all the unit types in the buy screen, including structures and warships. Is there a way to unlock them quickly?
I like to start a blank scenario with the factions I want to play to see the entire roster and choose what I'll deploy in my scenarios. Being able to see the warships like that would make me speed up quite a bit.
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I agree, that drone flying towards the screen reminds me of the old game Galactica ))) But I’m sure our new talent will get the hang of it and delight us with his latest creations ) And while he’s at it, he could share the instructions—unless, of course, he’s already joined the brotherhood of the silent ones )))

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Re: Modern Conflicts –Maps by Tomáš

Posted: Thu Apr 30, 2026 11:13 am
by Tomas45
"Hi everyone, I just finished my custom Russian infantry loadout. It's a huge upgrade over the stock version. It took a lot of effort to put together, so I hope you enjoy it! I'm including the gear list, and I'll be adding more updates later. What are your thoughts? Any feedback or suggestions?"

https://imgur.com/a/UjxPFyy

ATGM Unit (Kornet-EM) 1
Standard Infantry Unit 2
Heavy Machine Gun Unit 3
Anti-Tank Unit (RPG-32 Barkas) 4
Sniper Team (Kord-M) 5
Combat Engineer Unit 6
Motorcycle Mobile Unit 7
ATV Mobile Unit 8
Bridgelayer Unit 9
Paratrooper Unit (VDV) 10
Naval Infantry Unit (Marines) 11
PMC Wagner Unit 12
Spetsnaz Unit 13
FPV Recon Unit 14
AA Unit (9K333 Verba) 15

Re: Modern Conflicts –Maps by Tomáš

Posted: Thu Apr 30, 2026 12:21 pm
by bondjamesbond
Tomas45 wrote: Thu Apr 30, 2026 11:13 am "Hi everyone, I just finished my custom Russian infantry loadout. It's a huge upgrade over the stock version. It took a lot of effort to put together, so I hope you enjoy it! I'm including the gear list, and I'll be adding more updates later. What are your thoughts? Any feedback or suggestions?"

https://imgur.com/a/UjxPFyy

ATGM Unit (Kornet-EM) 1
Standard Infantry Unit 2
Heavy Machine Gun Unit 3
Anti-Tank Unit (RPG-32 Barkas) 4
Sniper Team (Kord-M) 5
Combat Engineer Unit 6
Motorcycle Mobile Unit 7
ATV Mobile Unit 8
Bridgelayer Unit 9
Paratrooper Unit (VDV) 10
Naval Infantry Unit (Marines) 11
PMC Wagner Unit 12
Spetsnaz Unit 13
FPV Recon Unit 14
AA Unit (9K333 Verba) 15
:shock:
That’s impressive and very realistic! How do these units fare in terms of visual effects and movement, and what about their sound effects?

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Re: Modern Conflicts –Maps by Tomáš

Posted: Thu Apr 30, 2026 12:26 pm
by Imeror
The style is really cool.

However, since it's very different from the base mod, you'll also need to do it for the other factions to ensure a visually consistent experience. But hey, now that you're on a roll, I doubt you'll stop there anyway. :mrgreen:

Another recommendation : it would be good to keep at least one soldier with a rifle raised towards the enemy on each icon. When a unit fires, a firing animation plays in front of it. It's generally a bit cleaner visually to see the burst coming from a cannon and not from the soldiers' bodies. This is the case for your VDV and the marine infantry.

And a small request: it might be good to also include mortars. They're an essential weapon that's found practically everywhere, but they weren't included in the base mod. I guess Akkula preferred to focus on the operational or strategic scale and didn't see the point in adding a weapon with a more tactical role (the mortar is used to support a platoon rather than an entire battalion); but since MC can support this tactical scale quite well, I think we can seriously consider adding this weapon.

Re: Modern Conflicts –Maps by Tomáš

Posted: Thu Apr 30, 2026 12:39 pm
by bondjamesbond
Imeror wrote: Thu Apr 30, 2026 12:26 pm The style is really cool.

However, since it's very different from the base mod, you'll also need to do it for the other factions to ensure a visually consistent experience. But hey, now that you're on a roll, I doubt you'll stop there anyway. :mrgreen:

Another recommendation : it would be good to keep at least one soldier with a rifle raised towards the enemy on each icon. When a unit fires, a firing animation plays in front of it. It's generally a bit cleaner visually to see the burst coming from a cannon and not from the soldiers' bodies. This is the case for your VDV and the marine infantry.

And a small request: it might be good to also include mortars. They're an essential weapon that's found practically everywhere, but they weren't included in the base mod. I guess Akkula preferred to focus on the operational or strategic scale and didn't see the point in adding a weapon with a more tactical role (the mortar is used to support a platoon rather than an entire battalion); but since MC can support this tactical scale quite well, I think we can seriously consider adding this weapon.
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I agree with you – mortars and motorbikes, as well as various pick-up trucks, are all the rage these days and are great for reconnaissance )
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Re: Modern Conflicts –Maps by Tomáš

Posted: Thu Apr 30, 2026 12:50 pm
by Tomas45
Hi, I don't mind it yet, I like it for now, but I don't know how to do effects, and we'll see what happens next.

Re: Modern Conflicts –Maps by Tomáš

Posted: Thu Apr 30, 2026 3:32 pm
by Tomas45
Hi, I have a graphic designer here, please help me. For a fee, I will create a unit for him, whatever he wants.

Re: Modern Conflicts –Maps by Tomáš

Posted: Thu Apr 30, 2026 7:00 pm
by Tomas45
So after a hard battle with the pictures I somehow managed to succeed quite well my regular infantry I replaced my picture with the original one it also has animation sounds. The size of the unit is good it is a bit higher but it doesn't matter and the size of the infantry is bigger is 90x70 px and the small is 45x35 px. I still have to try how many other machines have it is a struggle. If anyone knows how to quickly make pictures how to make dimensions I would be happy for advice I do it in Gimp. At least 1 photo so far I've been trying it all day the instructions are really weak.

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Re: Modern Conflicts –Maps by Tomáš

Posted: Thu Apr 30, 2026 7:40 pm
by Tomas45
Project Expansion: Advanced Unit Variants and Tactical Systems
I am currently scaling up the development of multiple weapon system variants to offer more specialized tactical options. Rather than a "one-size-fits-all" approach, I am diversifying unit roles based on real-world capabilities, ranges, and combat data.
1. Specialized Rotary-Wing Variants
Mi-28 (Havoc): Moving beyond a hybrid role. I am developing a dedicated Anti-Armor variant specifically optimized for hard targets/MBT elimination, mirroring modern "Tank Hunter" configurations.
Mi-24 (Hind) & Mi-8 (Hip): These are being fine-tuned for Anti-Infantry/Suppression roles, utilizing authentic troop-support weapon loadouts.
2. Heavy Artillery & Strategic Assets
TOS-1A (Solntsepyok): Rebalanced to reflect its real-world lethality; its thermobaric effects are now absolute within the strike zone.
Tu-160M2: Upgraded to support multiple profiles, including Gravity Bombs and Glide Bombs with a 3-hex standoff range.
Su-34: Configured for versatility, including AA, Air-to-Ground, and a specialized FAB-3000 variant designed for bunker-busting and massed infantry neutralization.
Strategic Weapons: Implementation of Neutron Bombs is currently in development for high-radiation/low-structure-damage scenarios.
3. Defensive Structures & Fortifications
Bunker Systems: New variants including reinforced concrete bunkers and extensive trench-line fortifications.
Fortified Positions: Implementation of entrenched mortars and enhanced minefield mechanics.
Logistics: Advanced supply chain hubs, including dedicated ammunition depots and fuel storage facilities.
4. Electronic Warfare (EW) & Reconnaissance
Integration of high-tier EW systems such as Krasukha-4, Moskva, and Murmansk. These will function as sophisticated "fog-of-war" manipulators, providing long-range detection, espionage, and signal jamming.
Radar Systems: Dedicated radar units for early warning and airspace control.
5. UAV & Loitering Munitions Integration
I am currently evaluating the best deployment mechanic for drones:
Option A: Infantry-operated UAVs (like the Lancet) acting as "extended-range artillery."
Option B: Standalone drone units.
Current focus: Refining the "launcher" mechanic to determine which units are responsible for deployment.
6. Countermeasures & Immersion
Modern Protection: Introduction of "Cope Cages" (anti-drone netting) for tanks and camouflaged artillery positions.
VIP Units: High-value targets including political leaders (e.g., Putin, Trump) for scenario-based objectives.
Medical Infrastructure: Proposed hospital systems to facilitate unit recovery and healing mechanics.
The Goal: Once I streamline the asset/image integration process, the library of units will expand significantly. This will provide a comprehensive, realistic, and highly tactical experience.

Re: Modern Conflicts –Maps by Tomáš

Posted: Thu Apr 30, 2026 8:41 pm
by bondjamesbond
Tomas45 wrote: Thu Apr 30, 2026 7:40 pm Project Expansion: Advanced Unit Variants and Tactical Systems
I am currently scaling up the development of multiple weapon system variants to offer more specialized tactical options. Rather than a "one-size-fits-all" approach, I am diversifying unit roles based on real-world capabilities, ranges, and combat data.
1. Specialized Rotary-Wing Variants
Mi-28 (Havoc): Moving beyond a hybrid role. I am developing a dedicated Anti-Armor variant specifically optimized for hard targets/MBT elimination, mirroring modern "Tank Hunter" configurations.
Mi-24 (Hind) & Mi-8 (Hip): These are being fine-tuned for Anti-Infantry/Suppression roles, utilizing authentic troop-support weapon loadouts.
2. Heavy Artillery & Strategic Assets
TOS-1A (Solntsepyok): Rebalanced to reflect its real-world lethality; its thermobaric effects are now absolute within the strike zone.
Tu-160M2: Upgraded to support multiple profiles, including Gravity Bombs and Glide Bombs with a 3-hex standoff range.
Su-34: Configured for versatility, including AA, Air-to-Ground, and a specialized FAB-3000 variant designed for bunker-busting and massed infantry neutralization.
Strategic Weapons: Implementation of Neutron Bombs is currently in development for high-radiation/low-structure-damage scenarios.
3. Defensive Structures & Fortifications
Bunker Systems: New variants including reinforced concrete bunkers and extensive trench-line fortifications.
Fortified Positions: Implementation of entrenched mortars and enhanced minefield mechanics.
Logistics: Advanced supply chain hubs, including dedicated ammunition depots and fuel storage facilities.
4. Electronic Warfare (EW) & Reconnaissance
Integration of high-tier EW systems such as Krasukha-4, Moskva, and Murmansk. These will function as sophisticated "fog-of-war" manipulators, providing long-range detection, espionage, and signal jamming.
Radar Systems: Dedicated radar units for early warning and airspace control.
5. UAV & Loitering Munitions Integration
I am currently evaluating the best deployment mechanic for drones:
Option A: Infantry-operated UAVs (like the Lancet) acting as "extended-range artillery."
Option B: Standalone drone units.
Current focus: Refining the "launcher" mechanic to determine which units are responsible for deployment.
6. Countermeasures & Immersion
Modern Protection: Introduction of "Cope Cages" (anti-drone netting) for tanks and camouflaged artillery positions.
VIP Units: High-value targets including political leaders (e.g., Putin, Trump) for scenario-based objectives.
Medical Infrastructure: Proposed hospital systems to facilitate unit recovery and healing mechanics.
The Goal: Once I streamline the asset/image integration process, the library of units will expand significantly. This will provide a comprehensive, realistic, and highly tactical experience.
It’s wonderful that you have such ambitious plans!

Re: Modern Conflicts –Maps by Tomáš

Posted: Fri May 01, 2026 3:36 pm
by Tomas45
"Hello! The base units have been fully reworked and are now completely functional. I’ll be releasing the new versions today or tomorrow—they are far superior to the originals. Attaching a photo for reference."

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Re: Modern Conflicts –Maps by Tomáš

Posted: Fri May 01, 2026 6:01 pm
by Tomas45
"Hey, so I’ve finished most of the infantry. They look great, including the new stuff. Tomorrow I’ll also tweak the Alpha and Akhmat. There's definitely something to look forward to. Drones are coming next—it’s going to be awesome. Thanks, and I’d appreciate as much feedback as possible!"

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"I also forgot the AA unit."

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"First, I created mobile infantry units on ATVs and motorcycles, just like the Russian soldiers are using in Ukraine. I also made FPV drone scout units that act as pathfinders. Another new feature is the sniper team. Next up will be reconnaissance UAVs and kamikaze attack drones."