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Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Fri Jun 07, 2013 9:27 pm
by Sparatacus
Yes I will indeed it may be a bit longer now I have to go away for work and also with the new update I can add heaps of cool new units

Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Sun Jun 09, 2013 12:47 am
by Shrike
If you're still looking for some fixes (easter MP version):
- Dozens of scenario turn messages saying "Prestige boost" without actually giving anything beyond the first time. Also, I'd make that message "Allies prestige boost" or "Axis prestige boost".
- Many minor countries don't seem to have the right starting troops, as they are different from the ones that can be bought. Also, it would be nice to see some upgrades available to their equipment as time passes by.
- Crete harbor doesn't seem to be a real harbor hex (can't fix ships there?). * edit: seems to work for destroyers now, maybe I did something wrong when testing a light cruiser before.
Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Sat Jun 15, 2013 12:09 am
by RobertCL
Could someone send me a modified 1.20 exe file allowing to avoid the freeze game when there are too many units on the map ?
It existed for previous version 1.14.
Thx!
Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Sat Jun 15, 2013 2:52 pm
by ThvN
RobertCL wrote:Could someone send me a modified 1.20 exe file allowing to avoid the freeze game when there are too many units on the map ?
It existed for previous version 1.14.
Thx!
RobertCL, if I'm correct you can just add the '/nocache' switch to the startup shortcut. I assume this still works for 1.20? See for an example here (for older version):
viewtopic.php?f=147&t=30216#p282839
Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Sat Jun 15, 2013 6:19 pm
by RobertCL
That's what I did without reading your post and it works like a charm!
Thx anyway!

Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Sat Jun 22, 2013 3:34 pm
by ConceptorMistral
cool
I'm looking forward the new update.
another thing I noticed:
At the beginning Nikosia is a Greec town and Tobruk is Australian.
When you enter this towns with a british unit it turns into a british town.
The same when you conquer basra with an indian unit and later enter with a british unit.
so does it count as a victory point till than. do you earn 25 prestige per turn for the citys? ... or do you have to "realy conquere" them as soon as possioble with a british unit?
Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Sat Jun 29, 2013 9:43 am
by Sparatacus
Ya its cause they counted as neutral so I may have to change back these countries to permanent allies (if that makes sense)
25 points are for big/major flags
10 for smaller flags
yes you should earn prestige once you capture with british
really wish i had more time but currently working 7 days a week

Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Mon Aug 05, 2013 12:30 am
by Blownz06
Game looks great!
Thank you,
Thomas
Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Tue Aug 13, 2013 1:00 pm
by Sparatacus
Thank you very much BlownZ06
I have some time shortly going to do a proper update, thanks to all who shared bugs etc I will check them!
Where are the download files.
Posted: Tue Aug 13, 2013 7:42 pm
by Juno
Where are the actual 1941 scenario files located. Sorry for the simple question but I seem to be missing the simple answer?
Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Tue Aug 13, 2013 11:52 pm
by Sparatacus
At start of this topic under first heading right at the bottom!
Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Sat Nov 30, 2013 12:32 am
by Sparatacus
Have minor update removed convoys, cleaned up messages, small unit changes, still not sure about d-day

Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Sat Nov 30, 2013 4:17 pm
by Juno
Sparatacus,
Could you please post a link to the latest updated copy of your 1941 scenario. Would you also please include detailed download instructions.
If it is single player but can be played as multiplayer would you please indicate in your description/forum post.
I was able to play the first multiplayer addition but I am confused by the file dates on the updates. I understand your latest updates give greater balance to the game.
Thanks,
Juno
Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Sat Nov 30, 2013 7:43 pm
by Sparatacus
Update is multiplayer, its on the first post of the first page of this thread; which also describes how to load it (i.e unzip in your my documents/my games/panzer corps/scenario folder. Does this help[ or do I need to like redo this so its easier?????
Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Sat Nov 30, 2013 9:59 pm
by Juno
On my first page it shows three files. 1941 minorfix, 1941 Easter and 1941sp. I can't remember where I found the original 1941 multiplayer. Could you please post the link again? Do I need to run the minorfix for the multiplayer file? If possible could you please re-post the download instructions.
Thanks
Juno
Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Sun Dec 01, 2013 2:12 am
by Sparatacus
minor fix is whole file so just replace
Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Sun Dec 01, 2013 8:37 am
by Cataphract88
Are you planning on updating the single-player version

Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Mon Dec 02, 2013 5:14 am
by Sparatacus
Yes I am probably won't be a huge difference from mulitiplayer will just give Allies more prestige and units and will likely be just Axis as a player option. However no timeframe on this at this stage sorry.
Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Mon Dec 02, 2013 10:02 am
by Cataphract88
Good to know
Thanks a lot

Re: 1941 - New Scenario to try and test; feedback plz!
Posted: Mon Dec 02, 2013 10:38 am
by BiteNibbleChomp
I downloaded this scenario (Nov 2013 version) to see if there were any coding tricks that may help me with my global scale scenario War of the World. What I did notice was that a number of coastal cities were simply called "Port" such as one next to Philadelphia.
A couple of other minor issues that should be considered when you next update:
- A few roads that are supposed to join other roads (a good example near Amsterdam) don't appear connected, instead one road goes to the edge of the hex, and then the other is going in a different direction (Link needed!)
- "Strait"s near Kiel and Cairo should be renamed "Kiel Canal" and "Suez Canal" respectively
- Consider renaming River tiles to the name of the river. such as "Volga River"
- 2 Istanbul tiles need port graphics - they just appear as normal sea tiles
- Put coasts opposite to the ports so that it doesn't look like buildings are coming straight out of the sea - if confused about what I mean I can post a screen from War of the World (I did this for the Aleutian Is.)
- Escarpment in Africa becomes the Qattara Depression
of course, just splitting hairs here, great scenario otherwise!
- BNC